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227 replies to this topic

#21 RiffyCille

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Posted 26 January 2010 - 12:05 PM

Why fairplay goes down , if u set subdivisions - 46 ? just a quest?

The fairshot thing is pretty handy too..
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#22 Junior

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Posted 26 January 2010 - 12:13 PM

Why fairplay goes down , if u set subdivisions - 46 ? just a quest?

The fairshot thing is pretty handy too..


because if u put it on 46 or more u cant see through those walls at east and backkit if u lean against it. i think...
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#23 Slizer

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Posted 26 January 2010 - 12:17 PM

Thanks for the reply. I wouldn't have posted here this if I would have known it a bit earlier.

Not to be rushy but any deadline or news about it?


No deadline or date decided for when to release it to public, but I can tell you that shifty is slowly working on it right now from time to time when he's in the mood and he gave me FP-beta for full to test if it worked, and yes it did. I'm sure it will generally be done in a few weeks, anyway let's hope a for a public release SOON =)
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#24 invox

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Posted 26 January 2010 - 12:23 PM

check pm

#25 BariS

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Posted 29 January 2010 - 06:13 PM

Oi Shift,

In v1.00 we use RPM 2k3, and one of the features of the RPM-mod is that we can use admin commands, by using the ! and a command. For example when you want to kick someone you do !kick (id), or when you want to restart the map you write !mr etc etc..

Anyway now there is the next problem and this problem was also there with MouseTrap. When for example I have admin powers and I have FP on at the same time, and someone writes @fp !kick (id). Then the FP shows up with !kick (2) at the end, what ends in me kicking someone without actually doing it :S.

I hoe you understand this problem. In the past the @mt command was just removed, and we only used @check. Maybe you can remove the @fp command again for full, or maybe you have a better solution :S?
Us people in full, we are used to only using @check, so if you'd remove the @fp command for full, I don't think anyone would whine about it.

Peace Out

#26 Slizer

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Posted 29 January 2010 - 08:45 PM

Yeah I remember mt had the same problem.

I suggest you make the @fp only show the person who typed it and not everyone who's using it, that's too spammy anyway.

@check would be used to see all players.
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#27 shift

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Posted 29 January 2010 - 09:32 PM

what sort of commands are there anyway? always start with the ! sign?

#28 XILLAX

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Posted 29 January 2010 - 09:36 PM

lol blame rpm mod, that's bad coding on their part to just check with "contains" for commands
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#29 krazzerous

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Posted 29 January 2010 - 10:07 PM

If that's the case, then someone can just target chat !kick and it wouldn't make much of a difference. Just kick people that do @fp kick...
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#30 Guest_niclas seven_*

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Posted 29 January 2010 - 10:26 PM

well with mt we only had @check because all kids spammed the @mt command

can it be fixed so full only has @check? because we are used to it anyway

#31 bing bang blaow

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Posted 29 January 2010 - 10:32 PM

Oi Shift,

In v1.00 we use RPM 2k3, and one of the features of the RPM-mod is that we can use admin commands, by using the ! and a command. For example when you want to kick someone you do !kick (id), or when you want to restart the map you write !mr etc etc..

Anyway now there is the next problem and this problem was also there with MouseTrap. When for example I have admin powers and I have FP on at the same time, and someone writes @fp !kick (id). Then the FP shows up with !kick (2) at the end, what ends in me kicking someone without actually doing it :S.

I hoe you understand this problem. In the past the @mt command was just removed, and we only used @check. Maybe you can remove the @fp command again for full, or maybe you have a better solution :S?
Us people in full, we are used to only using @check, so if you'd remove the @fp command for full, I don't think anyone would whine about it.

Peace Out

should be easy fix on max's side.

otherwise ! could be changed into something else by fp (just like it does with ; )
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#32 BariS

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Posted 30 January 2010 - 12:00 AM

Oi Shift,

Here is another suggestion. When you do @fp, your own fp doesn't because you just typed it, and your chat will only show after 1 sec. And the positive thing is: @fp works fucking quick, but also because of that it doesn't show for yourself. So you only see @fp, when someone else types it.

So the solution is, delay fp maybe 1 second.

But a better solution in my eyes, is to remove @fp and only use @check.

And before everybody starts whining at me, here are 2 arguments. The 1st one is that it interferes with the RPM-mod that we use in the full version.
The second argument is the fact that, when everybody uses FP. And you check that by using @fp, maybe 10 fp's show up. But there will fit only the last 4 in the chat. So one or another way in the end you still need to open console to check who's on FP.

On the other hand, you can also do @check and you can see it in console emmediatly, but the difference is, it's way more clearly.

Shortly: I think @fp and @check do the same thing. But @fp is spam, and @check is a very nice feature.

Edited by BariS, 30 January 2010 - 12:04 AM.


#33 duman

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Posted 30 January 2010 - 12:17 AM

u guys want to much

tbh starelite sucks and turqua your talking so much shit but u got nothin to backup for it lol.


9-6-2011 5:35:42 Defqon OR u let me join Se
9-6-2011 5:35:46 TURQUA why
9-6-2011 5:36:29 Defqon because i dont have a clan and i need a clan since amex never wars since they play full all the time and Se was the first clan where i actually learned something and improved a bit
9-6-2011 5:37:02 TURQUA i will have to talk to other members first
9-6-2011 5:37:07 TURQUA ill let you know within a decade


#34 Slizer

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Posted 30 January 2010 - 12:53 AM

Baris, that's why I say, let @fp show only the person who types it.
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#35 doctorfunk

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Posted 30 January 2010 - 12:59 AM

well maybe removing @fp wouldn't be so bad its only used to spam nowadays
while @check thing works perfectly, maybe remove for both versions :@

ps. will fp force spec in 1st on demo? Cause i don't remember what was decided in the end.
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#36 shift

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Posted 30 January 2010 - 01:34 AM

well maybe removing @fp wouldn't be so bad its only used to spam nowadays
while @check thing works perfectly, maybe remove for both versions :@

ps. will fp force spec in 1st on demo? Cause i don't remember what was decided in the end.


doesnt force it, but u can put it on with fp_firstspec 1

#37 Slizer

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Posted 30 January 2010 - 11:39 AM

well maybe removing @fp wouldn't be so bad its only used to spam nowadays
while @check thing works perfectly, maybe remove for both versions :@

ps. will fp force spec in 1st on demo? Cause i don't remember what was decided in the end.


Can't be spammed if it only shows the person who types it............................ o_O
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#38 CroW

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Posted 30 January 2010 - 12:10 PM

Guys why @fp doesnt work for me??I have windows XP x64...is there any problem with that??!

#39 BariS

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Posted 30 January 2010 - 02:24 PM

It does work. The only reason it doesn't show up is, because it's 2 fast CroW. Read above, when you type @fp, it wants to show up straight away, but you can't chat so fast in sof2. So you will only see yours when someone else does @fp.

If you don't understand, maybe you will understand this. Tell someone to do @fp, and it will show up. Now tell him to do @fp again, and keep your chat open (press T, and don't press enter).

Edited by BariS, 30 January 2010 - 02:25 PM.


#40 bing bang blaow

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Posted 30 January 2010 - 03:34 PM

ehh, it works perfectly fine in demo..maybe the chattimes are different in 1.00..or it's the beta :S


as for suggestions part...not so important, but perhaps /fp_help which would display useable commands etc(like for demo fp_firstspec, fp_thirdp, how to use etc)
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