
Edited by Slizer, 28 September 2009 - 07:47 PM.
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Posted 28 September 2009 - 07:45 PM

Edited by Slizer, 28 September 2009 - 07:47 PM.
Posted 28 September 2009 - 08:14 PM
Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Demobase Hosted 2on2 Cup I --- relinquished.
Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Katana's Hosted OldSkool 1on1 East Cup --- Angel
Posted 28 September 2009 - 11:10 PM
Posted 29 September 2009 - 06:23 AM
Posted 29 September 2009 - 09:21 AM
Maybe they are using RSI mod...
Btw from what I see sK [Hide&Seek] aint there aswell.
The non coloured hostname
Edited by Slizer, 29 September 2009 - 09:21 AM.
Posted 29 September 2009 - 12:23 PM
What do you mean by this?
Posted 29 September 2009 - 02:11 PM
For example if you use "^7hide^5&^7seek" in the hostname, non coloured it will be "hide&seek". The scripts checks whether the non coloured hostname has either "h&s" or both of the words "hide" and "seek".
Posted 30 September 2009 - 01:43 PM
Posted 30 September 2009 - 02:25 PM
Posted 30 September 2009 - 04:21 PM
Max, wouldn't it be better to read the current gametype the server is running?
like gametype inf, gametype ctf, gametype h&s
Posted 30 September 2009 - 04:42 PM
That's what I wanted to do, and that's why I added the "current_gametype" CVAR to the serverinfo. In short: it ultimately didn't work, so I used the hostname instead (stop reading here if you don't want to know the technical details
). Problem is that, when pinging servers for the serverlist, the "getinfo" packet is used, rather than the "getstatus" packet, because the "getinfo" packet is much smaller, which makes it faster and uses less traffic. The "getinfo" packet only contains standard CVARs (sv_maxclients, sv_hostname etc) while the "getstatus" packet contains the full list of players and CVARs (including the "current_gametype" CVAR).
Posted 30 September 2009 - 07:02 PM
Posted 30 September 2009 - 10:07 PM
Well then max make it use read sv_hostname. With this you should not have this problem, because in the sv_hostname you can read the full length of the servername no matter how long it is, it's in the serverlist where it doesn't fit.
Posted 30 September 2009 - 10:10 PM
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