Toggle shoutbox
Shoutbox
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NV Mod Full release
#1
Posted 31 January 2011 - 09:44 PM
To download go here and click on the big ass NV MOD image in the middle of the page.
http://envygamer.com
For those that have played it, there are many new changes in both the client and the server. Anyone with an older version needs to upgrade to the current version (2.1).
Match/Competition Mode:
I know a lot of people at this site are more into the competition side of things. This mod does have a competition system, but it has not been tested to any great extent.
If you want to test it, you can enable competition mode by setting the cvar: "/nv_serverMode 1"
You can then add referees (/addref #id) and team captains (/addcaptain).
To view a list of available commands, type "/ref ?" or "/tcmd ?" in the console.
To add/remove ref commands, edit the 'settings/refcmds.cfg' file which allows you can set shortcuts to any command or cvar in the game.
There is also a compmode.cfg file that will be loaded when competiton is enabled. use that file to set any settings that are needed for matches.
As always, if you find any bugs the post them up here or at envygamer and Ill look into them.
Also, there is a youtube channel with a few tutorials on the Map Editor. So for all the ones that want to setup custom maps, now is your chance.
http://youtube.com/godordevil
Features list (old but mostly still valid)
http://nvmod.fragnet.net
#4
Posted 31 January 2011 - 10:31 PM
Name: |nV|Mod FRAGNET.NET
IP: 81.19.217.104:20100
It has a few bots just roaming around but they will be remove shortly. Its running the default mapcycle that comes with the mod. All of which are custom gametypes (13 additional gametypes in the mod) as well as a map created from RMG.
You can use the '/maplist' in the console to see the current map rotation or use the '!next' token in chat to see the next map.
Also, the installer has an option to copy your RPM config into the nv folder when its first installed. Players that run servers/test mods/etc.. might get a MAX CVAR error when running the mod due to all the Cvars added in the 1000 RPM's that have been released. If that happens, just delete the sof2mp.cfg from the '/nv' directory and re-run the mod and it should work fine.
#5
Posted 31 January 2011 - 10:48 PM
aren't you guys able to edit out config maxsize limit btw?Also, the installer has an option to copy your RPM config into the nv folder when its first installed. Players that run servers/test mods/etc.. might get a MAX CVAR error when running the mod due to all the Cvars added in the 1000 RPM's that have been released. If that happens, just delete the sof2mp.cfg from the '/nv' directory and re-run the mod and it should work fine.
Edited by rocket, 31 January 2011 - 10:50 PM.
#8
Posted 01 February 2011 - 01:59 AM
It looks really awesome and allows some new cool shit. Btw, why not use the bomb model from GOLD for gametypes that have bomb? just graphical thing, but would look nice and shoulnd't be really hard to set up
aren't you guys able to edit out config maxsize limit btw?
Gametype items are linked to the models on the client side. Why they did it that way and then handled everything else another way is beyond me. If that wasnt the case I would have added 20 more gametypes lol.
The max cvars I was referring to is the actual registered cvars, not the size of the cfg files. Ive added a lot of cvars + whatever RPM has floating around seems to be to much. Ive only recieved the error once when i let it copy the cfg from an RPM install ive had for years. It shouldnt happen unless the person has had a lot of mods or tried tweaking their settings a lot.
#17
Posted 01 February 2011 - 06:13 PM
No I dont own fragnet. They provided a test server and emotional support through this tragic process.Well if he doesnt my bad then
bB
You can uninstall in two different wayshow i uninstall?
1. Format + reinstall windows
2. Use windows restore and select a date prior to the mod being installed
of course you could simply delete the 'nv' folder in your sof2 directory since there were no registry or path entries added.
Edited by GodOrDevil, 01 February 2011 - 06:14 PM.
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users








