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v1Servers.com | Server Quality Promo 10Euro/20Slot + TS
#21
Posted 27 February 2011 - 06:22 AM

2010 - Demobase INF Teamcup III - -aMeX-
2011 - 1on1 best of the best of shop - Foxdyfx
2011 - Facing World's III Clancup - nVm-aMeX- is my wife and i love her
SIGNATURESyou are not protected species like foxdie so if u screw up u wont get unbanned
#22
Posted 27 February 2011 - 07:24 AM
We are trying to minimize the effect for some high pingers when they say their bullets don't hit by lowering any possible TCP and UDP Delays.
But for Demo, as it can't be hosted on Linux, we might have to run you on our Windows Server in USA.
On Linux, it can run only through wine which uses a lot of resources, so we might have to charge you double for that if you want it there.
#23
Posted 27 February 2011 - 09:43 AM
The mod has been replaced on 3 servers but it has a few problems with Admin. We will replace it fully on the rest as soon as we receive the fixed version.
Network Optimization is complete. A server runs as >|S4A|< Broadcast server and there are no delays, you can feel the different in bullet shooting, we will install the optimized network settings on all other servers as soon as we receive good response on this. So please try that and tell us what you say about shooting
#25
Posted 27 February 2011 - 09:58 AM
Ok.
The mod has been replaced on 3 servers but it has a few problems with Admin. We will replace it fully on the rest as soon as we receive the fixed version.
Network Optimization is complete. A server runs as >|S4A|< Broadcast server and there are no delays, you can feel the different in bullet shooting, we will install the optimized network settings on all other servers as soon as we receive good response on this. So please try that and tell us what you say about shooting
Bro that >|S4A|< Broadcast is awesome.
I am from Pakistan and have 150 ping and playing there I couldn't feel if I had that ping. Bullets were so smooth and without any delays. The low pingers however couldn't feel the difference but I could
#26
Posted 27 February 2011 - 10:01 AM
And we can run a test server surely in Demo but it will be from USA. The USA Network is great, it runs >|S4A|< Battleout server which ranks probably No.2 on GameTracker and No.1 excluding the Gold Server.
For a European, you can just test the ping from Test IP's provided at all Locations and we can run if as soon as the payment is made because even a Test Server is expensive provided that it's running from Linux ( wine ) because it takes a lot of required resources and double amount of money.
#27
Posted 27 February 2011 - 10:26 AM
but if u can only put american server, then dont bother. was thinking more like 1-2 day warserver for some people to test it(cause when people wanna order server it will be 99% used for warring only) durin wars + for euros, since americans dont play that much against themselves, all of em spread around in euro clans anyways
and pub would be bad idea for demo anyways, we got bunch of servers for every gametype to fill every players needs for public ;D
#31
Posted 04 March 2011 - 11:14 AM
Hello.
Of course you won't really find a big difference because PING DOES MATTER but we have removed any OS TCP/UDP delays possible so its gonna be a bit better. >|S4A|< Broadcast you can test on.
It's really nice that you're able to test the i3D pings from all over the world.
Allthough, we have more then one location (all dedicated's btw)
Why would someone from Australia host a server in Amsterdam when i3D has Sydney as an location available.
As well goes for:
EU: Rotterdam/Amsterdam
EU: Frankfurt
EU: London
EU: Paris
ASIA: Toyko
Australia: Sydney
USA: Dallas (TX)
USA: Virginia
Comming soon: Moskou/Moskva (Russia)
It's really great that you have level3 is your transit, but people here don't care about what transits you have, they only want to see facs and no fake pings.
You can still have the same issues with routing eventhough you have level3 as transit, as you may know the client's ISP decides which route the connection is going to (not you)
And even if you would force everything over level3, you would create even more issues with ISP's that aren't connected to level3.
#32
Posted 04 March 2011 - 11:16 AM
Nice that you like it
And we can run a test server surely in Demo but it will be from USA. The USA Network is great, it runs >|S4A|< Battleout server which ranks probably No.2 on GameTracker and No.1 excluding the Gold Server.
For a European, you can just test the ping from Test IP's provided at all Locations and we can run if as soon as the payment is made because even a Test Server is expensive provided that it's running from Linux ( wine ) because it takes a lot of required resources and double amount of money.
And sorry but i just had to laugh on this one.
#33
Posted 04 March 2011 - 11:20 AM
ping is one thing, it just shows the time for packets to travel around. people wanna test if servers are stable etc
but if u can only put american server, then dont bother. was thinking more like 1-2 day warserver for some people to test it(cause when people wanna order server it will be 99% used for warring only) durin wars + for euros, since americans dont play that much against themselves, all of em spread around in euro clans anyways
and pub would be bad idea for demo anyways, we got bunch of servers for every gametype to fill every players needs for public ;D
http://i3d.net/gameservers.php
You can test this one if you like:
213.163.68.212 : 20100 - =|-XTC-|= Sniper Server 1/10
It's a server rented by one of our clients, it's often full as well.
#34
Posted 05 March 2011 - 12:48 PM
1st of all, "LMO" asked a modified network server as he does have high pings in Netherlands. Its all a client's choice as to what location he'd like. We also do have Australia as a Location to test ( au.v1servers.com ) but maybe the Client has more European players connecting to his server rather than Australians. Once again, its all his choice, we are not forcing anyone to rent from a specific location. He asked, I simply replied
Our servers are fully optimized and you can feel that through the game, the in-game bullet reg as you call it
Coming back to Optimized Network and Level-3, so of course I just showed you the Test Results no matter you are at Level-3 too. The tests just show what optimization is other than just being Level-3, there are a lot of other things to consider. If you have made modifications with your Network providers with a better thought and background knowledge, and added top of the line providers, the probability of any ISP pinging high on your server, decreases. Of course it's the Client ISP's responsibility to maintain that but the "probability" of happening can be predicted by the results.
Coming back to the question you answered yourself, so your average ping to parts of the world being high, actually shows its not getting a better route even though you have a Level-3 transit. People just do want no lags or no fake pings but that does matter
Regards
Edited by John.S, 05 March 2011 - 12:52 PM.
#36
Posted 05 March 2011 - 03:22 PM
where can i find a server to test on wanna see how 350 ping feels with this so called helping to stop delay shit coz ive played on so many servers i doubt there is gon b a difference
u should get rcon to that aus server so we can mix war with the aussis + jaron see if they any good with 30 ping xd

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- Noobroom's Tournament - 3v. veni vidi vici
- Facing Worlds Clan Cup - 3v. veni vidi vici
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