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Teleport using .ent in RPMPro


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#1 Rammelslakje

Rammelslakje

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Posted 01 April 2011 - 10:49 AM

Hello,

I'm trying to make teleports work in RPMPro3.32. I don't want to use existing models for it but I like to add them wherever I want in the map. Maybe some of you ever played H&S, and remember the blue flares which could teleport you. Unfortunately there was never such kind of server sided mod released with additional .ent files to learn from.

In my SOF2/RPMPro/maps folder I have mp_raven.ent.

In this file there is this piece of code that doesn't really work out for me:

// THE TELEPORTER
{
"classname" "target_teleporter"
"origin" "6405 3710 495"
"target" "test1"
"health" "1"
}
// THE TELEPORTER LOCATION
{
"classname" "target_position"
"origin" "6736 3908 561"
"targetname" "test1"
"message" ""
"health" "1"
"angles" "0 90 0"
}

// THE EFFECT THAT COVERS IT
{
"classname" "fx_play_effect"
"effect" "effects/fire/flare.efx" //(example effect, using this one would decrease FPS too much)
"origin" "6405 3710 495"
"count" "-1" 
"wait" "0.3"
}

The origins point on the roof after the glitch, as you may already guessed I want to add teleports around raven so you can access the snowy hills.

I am aware of the fact .ent files work different in all the mods out there, also tried it using the NVmod map editor but that was no luck aswell.

Well I hope some of you guys could help me out on this one :mellow:

Thanks in advance

Kind Regards,

Rammelslakje

#2 max

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Posted 01 April 2011 - 11:17 AM

As far as I know you can only add teleporters on existing models within the map, which is kind of useless. The teleporter will be triggered whenever you touch the model. I guess you could edit some BSP instance to include the teleporter if you really wanted, but that would be too hacky and limited. I gave Ryan the code for the blue flame teleporters so the latest RPMPro version should have them.

#3 Rammelslakje

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Posted 01 April 2011 - 11:32 AM

Well thank you for the fast reply,

I'm gonna try it with 7 or maybe 10.

You'll hear from me when that doesn't work either lol.

thanks!


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