Today I've seen so many mixes and wars get messed up because of the lag. I recommend you set these server vars so if nobody decides to RQ during the lag everybody can continue to mix without having to restart the map:
sv_timeout "600" sv_zombietime "5"
sv_timeout
sets the amount of time for the server to wait for a client packet before assuming a disconnected state.
<br class="Apple-interchange-newline">sv_zombietime
the amount of time in minutes before a frozen character is removed from the map.
sv_zombietime determines how long a client connection stays open after the client has either disconnected or timed out with sv_timeout.
From the source code:
Code:
SV_CheckTimeouts
If a packet has not been received from a client for timeout->integer
seconds, drop the conneciton. Server time is used instead of
realtime to avoid dropping the local client while debugging.
When a client is normally dropped, the client_t goes into a zombie state
for a few seconds to make sure any final reliable message gets resent
if necessary
Since the attacker makes the servers lag for periods of time, the setting sv_timeout is currently kicking players from the server after two minutes of "being 999". Changing this setting to 300 lets them stay for 10 minutes without losing their scores. Sv_zombietime should reserve a spot in the server for every lagged out player for 5 minutes so nobody takes their place.
As he doesn't actually crash them the servers don't require a reboot and you should be able to continue your mix once the lags end.
It could help and it won´t hurt
Edited by nickster, 25 April 2012 - 11:20 PM.












