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[FIX] Recent lags


8 replies to this topic

#1 nickster

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Posted 25 April 2012 - 11:16 PM

It's not really a fix but I bet it got your attention Posted Image

Today I've seen so many mixes and wars get messed up because of the lag. I recommend you set these server vars so if nobody decides to RQ during the lag everybody can continue to mix without having to restart the map:

sv_timeout "600"
sv_zombietime "5"

sv_timeout
sets the amount of time for the server to wait for a client packet before assuming a disconnected state.
<br class="Apple-interchange-newline">sv_zombietime
the amount of time in minutes before a frozen character is removed from the map.


sv_zombietime determines how long a client connection stays open after the client has either disconnected or timed out with sv_timeout.

From the source code:
Code:
SV_CheckTimeouts

If a packet has not been received from a client for timeout->integer
seconds, drop the conneciton. Server time is used instead of
realtime to avoid dropping the local client while debugging.

When a client is normally dropped, the client_t goes into a zombie state
for a few seconds to make sure any final reliable message gets resent
if necessary


Since the attacker makes the servers lag for periods of time, the setting sv_timeout is currently kicking players from the server after two minutes of "being 999". Changing this setting to 300 lets them stay for 10 minutes without losing their scores. Sv_zombietime should reserve a spot in the server for every lagged out player for 5 minutes so nobody takes their place.

As he doesn't actually crash them the servers don't require a reboot and you should be able to continue your mix once the lags end.

It could help and it won´t hurt

Edited by nickster, 25 April 2012 - 11:20 PM.

Posted Image

#2 Blood

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Posted 26 April 2012 - 06:01 AM

Sometimes he attacks our ips individually during the time of our scrims and the server remains fine but our pings jump to 999. Any fix for that?
Posted Image

#3 azzy

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Posted 26 April 2012 - 06:45 AM

This shit is also happening on demo so I doubt it's 'an attacker' who is attacking you individually, I think this is masterserver related since all of our servers got this..

#4 -AGGA-

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Posted 26 April 2012 - 07:12 AM

tbh there are some guys ''attacking'' azzy..rarely but still. some trollers :S

thanks for info nickster! :D

#5 Atx

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Posted 27 April 2012 - 08:57 AM

Its all about server security, people told me its a Botnet attack with a large number of IPs which might be done by a group of hackers so I doubt that an MDK guy from SoF2-FULL is doing this considering that servers in Demo also lag? I can say not all servers lag specially the ones that are Ddos protected because I've seen this happening. BoeMan told me how this attack works while John showed me that their servers are connected to a larger bandwidth pool which auto expands on high usage until the dosing IP gets banned. This is probably how Ddos protection works. So most companies who have such protection do not lag but if someone hosts on his own box like me, then there is no way to secure it which is why I am letting the box expire after getting fed up.

MDK guy although showed me attacking individual IPs so better is to just password the servers in scrim so he doesn't get our IP.

Edited by Atx, 27 April 2012 - 08:58 AM.


#6 ~ACER*

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Posted 27 April 2012 - 09:29 AM

This shit is also happening on demo so I doubt it's 'an attacker' who is attacking you individually, I think this is masterserver related since all of our servers got this..



TeA got his own lag but not the same as the other servs.
Home made also uses masterserv right?

+ AQ got different lag then the fragnet once...

If it is the masterserv i hope they will fix it soon :wacko:

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#7 XILLAX

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Posted 27 April 2012 - 09:33 AM

This shit is also happening on demo so I doubt it's 'an attacker' who is attacking you individually, I think this is masterserver related since all of our servers got this..


home hosted servers and less popular gsps don't lag.

i3d, fragnet & AQ all lag on demo, but there are some other companies who only host 1 or 2 servers which aren't being attacked/lagging.
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#8 Radical

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Posted 27 April 2012 - 09:40 AM

I rented a lagfree server called hangar 18 and it can be used for mixes maps and wars.

I noticed all the servers arent as stable lately except cc homebase but I think that is a custom host.

Edited by Radical, 27 April 2012 - 09:43 AM.

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#9 ReneGaDe

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Posted 27 April 2012 - 09:53 AM

-aMeX- server is suffering from lag spikes as well

http://www.soa-clan.info
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