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A brief explanation of the Conquest game mode


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#1 mradidas92

mradidas92

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Posted 11 July 2012 - 10:15 PM

BF1942 SW Demo has 4 multiplayer game modes by default: CTF, TDM, COOP and Conquest. COOP is basically a ''bots and humans'' type of game mode that works similarly to Conquest.

Conquest is the most tactical game mode of the 4, the chosen game mode for clan wars. It requires advanced tactics and communication between all players to ensure victory.

The way it works is quite simple. Both sides, Axis and Allied, start with an equal amount of tickets (game points). In the Hellendoorn map, both teams start with 3 ''Control Points''. Control points are strategical bases on the map where players can spawn in waves, as well as war equipment such as tanks, APCs, airplanes and sometimes weapon kits. In the Hellendoorn map, there are in total seven ''CPs'', all which can be captured. The central flag, Hellendoorn, is always neutral at the beginning of the round. Neutral flags take 5 seconds to capture, hostile ones take 10 seconds. Now the object of the game for either sides is to hold a majority of the CPs in order to make the enemy ticket's ''bleed'' (they diminish by 1 ticket until they reach 0). To hold a majority of flags, a side has to have at least 4 out of the 7 flags in it's possesion. If this condition is met, the enemy team's ticket will then start bleeding. Victory is achieved when one side has bled to enemy tickets to 0, or has maintened a higher amount of tickets throughout the round. There are two ways to bleed the enemy tickets to 0. First, if a side has all CPs in it's possesion, the enemy team wil have nowhere to spawn and therefore if the entire team is dead, the tickets will automatically fall to 0. The other way is when a team holds the majority of the flags for the longest part of the round and the enemy tickets run out.

Here is a pic of the minimap of Hellendoorn, with annotations:
Posted Image

The three bases to the north of the map all belong to the Allied at the beginning of the round. They are, from left to right, called Western Village, Water Mill and Eastern Farmhouse.
The three bases to the south of the map all belong to the Axis at the beginning of the round. They are, from left to right, called V2 Research Area, V2 Launch Site and The Blockhouse.
The central flag, which is neutral at the beginning of the round, is called Hellendoorn.

Taken from this site: http://realtimerende...f1942/maps.html

Edited by mradidas92, 11 July 2012 - 10:17 PM.




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