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@  skyloline : (21 September 2026 - 02:56 PM) hello
@  bing bang blaow : (18 August 2026 - 01:18 PM) any way to see pics from the baked cakes when some guys joined amex? remembered that fun stuff haha
@  oz0rs : (03 August 2026 - 08:06 PM) feking eggs kosmks :@
@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately

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128 replies to this topic

#41 Luigiz

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Posted 12 August 2009 - 04:12 PM

tip: you should have cut the scene at east, where you "tried" to kill one, a bit earlier :P


Too lazy : DD Thanks for the tip though : )

#42 blue

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Posted 12 August 2009 - 05:30 PM

I find these full players skill kinda amusing.
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#43 C-4

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Posted 12 August 2009 - 06:16 PM

to be honest, amusing or not, its how it works in full... we all play 3rd and dance around to avoid getting hit.

in demo the player animation is more restrictive, which is why it doesnt work here. i know everyone in demo sits in first and picks their shots while sidestepping or popping their heads out of cover, (and that its mostly nade orientated) but in full its completely different.

im sure if you play in sof full, you would have to adapt your perception of 'skill' to suit the more fast paced ak only fighting there...

the reason why there is 3rd,fall damage off and no nades is because full v1 has become standardised. the people who didnt leave for gold stuck with v1 for particular reasons, and their interests were all the same so over the years, most of the maps have been dropped due to mp_shop + mp_kam2 being so popular. nades were cut due to noobs abusing them (and spec nading), fall damage was cut to open better opportunities for rushing patio and generally jumping off higher buildings for surprise shots. pistols were cut because they were...well...useless to anyone with any skill with ak/shotgun. and so forth...

*goes back into hibernation*

#44 Slizer

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Posted 12 August 2009 - 09:40 PM

to be honest, amusing or not, its how it works in full... we all play 3rd and dance around to avoid getting hit.

in demo the player animation is more restrictive, which is why it doesnt work here. i know everyone in demo sits in first and picks their shots while sidestepping or popping their heads out of cover, (and that its mostly nade orientated) but in full its completely different.

im sure if you play in sof full, you would have to adapt your perception of 'skill' to suit the more fast paced ak only fighting there...

the reason why there is 3rd,fall damage off and no nades is because full v1 has become standardised. the people who didnt leave for gold stuck with v1 for particular reasons, and their interests were all the same so over the years, most of the maps have been dropped due to mp_shop + mp_kam2 being so popular. nades were cut due to noobs abusing them (and spec nading), fall damage was cut to open better opportunities for rushing patio and generally jumping off higher buildings for surprise shots. pistols were cut because they were...well...useless to anyone with any skill with ak/shotgun. and so forth...

*goes back into hibernation*


True, true...
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#45 bing bang blaow

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Posted 12 August 2009 - 09:51 PM

Getting used to full doesn't take that much time.
We played with some demo players full (camper, xillax, me, apoc) and even if we weren't playing as good as we would in demo(already just because the common speed is 300 or 320 or something in full not 280) we were being annoyed&accused by what you people call good clans - cst, hss, whatever.

nade oriented? actually after the years nade kills become less and less common(even if its 10 nades per team..haha)

as for falldamage..you don't really have MUCH places to jump in mp_shop to die cuz of FD. One being helipad->patio, that's about it to be honest. And even with falldamage, you can jump from helipad to patio losing around 5-10hp when you jump onto the ledge. that's why fd off is also gay at full, you can have 5 man just rush into patio entrance at any time while in demo you got 1-2 spawns for it and EVEN thne you must think about it because nowadays 99% of ppl can nade it correctly or just take the risk and hope everyone in conf have shit spawns or something..haha
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#46 Luigiz

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Posted 12 August 2009 - 09:53 PM

speed is mostly 310 in full.

#47 YoGGie

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Posted 12 August 2009 - 10:05 PM

at least he made a movie. i hear 100 people saying i am gonna make a movie and then they dont do it
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#48 Slizer

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Posted 12 August 2009 - 10:07 PM

Rocket, it's not only helipad>patio, it's everywhere... jump down from small elevator to ground etc, from metal roof to office, from small to bottom small, from cargo to bottom etc, even if you lose 5-10 hp it's still important to keep as much as possible to survive and it's really gay if someone shoots you down onto lower ground.

And it's not hard to defend a patio rush as red even if falldamage is off, red team have enough time to make it into case room and in full we usually throw knives there to prevent the other team in succeeding the pat rush. FD is pretty lame anyway, and unnecessary to have lol.
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#49 XILLAX

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Posted 12 August 2009 - 10:16 PM

dude, any normal skilled player can do all those jumps without hurting themselves.

how? don't just fall down like a retard, hit a ledge or get to corner of small..

it's fairly east to go from heli to patio without getting ANY damage even with dmflags 0
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#50 hasta

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Posted 12 August 2009 - 10:27 PM

bad thread
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#51 Guest_вяσкn_*

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Posted 12 August 2009 - 11:19 PM

Gangsta on the internet!

if that's gangsta then you're a true fuckup.

+ red can't hold back the rush if blue has a rushspawn and red starts in some random far position.

Edited by вяσкєη, 12 August 2009 - 11:22 PM.


#52 Slizer

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Posted 12 August 2009 - 11:24 PM

dude, any normal skilled player can do all those jumps without hurting themselves.

how? don't just fall down like a retard, hit a ledge or get to corner of small..

it's fairly east to go from heli to patio without getting ANY damage even with dmflags 0


That's not what I was aiming at. With falldamage it takes longer time to get down, or why else would we disable it in full?

And there's no point in having it, and it's not about falling down like a retard. It's about a stupid setting that is unnecessary to have... as well as friendly fire.
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#53 Slizer

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Posted 12 August 2009 - 11:25 PM

+ red can't hold back the rush if blue has a rushspawn and red starts in some random far position.


Then maybe you are too slow then :/? It works for me, and for everyone else in full... As long as you throw the knives at beginning.
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#54 bing bang blaow

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Posted 12 August 2009 - 11:26 PM

Rocket, it's not only helipad>patio, it's everywhere... jump down from small elevator to ground etc, from metal roof to office, from small to bottom small, from cargo to bottom etc, even if you lose 5-10 hp it's still important to keep as much as possible to survive and it's really gay if someone shoots you down onto lower ground.

And it's not hard to defend a patio rush as red even if falldamage is off, red team have enough time to make it into case room and in full we usually throw knives there to prevent the other team in succeeding the pat rush. FD is pretty lame anyway, and unnecessary to have lol.

You think people in demo climb ladder in beginning of every round to get down to small? haha. I had forgotten already that you can get hurt from jumping roof to down small.hahaa. Metal roof to office? hit the ledge and you bounce in losing no hp. Cargo to bottom - first of all why would you want to jump down there ANYWAYS? Because if you are going cargo you are usually going there to bf east meaning you would want to be silent? lolz
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#55 Slizer

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Posted 12 August 2009 - 11:29 PM

You think people in demo climb ladder in beginning of every round to get down to small? haha. I had forgotten already that you can get hurt from jumping roof to down small.hahaa. Metal roof to office? hit the ledge and you bounce in losing no hp. Cargo to bottom - first of all why would you want to jump down there ANYWAYS? Because if you are going cargo you are usually going there to bf east meaning you would want to be silent? lolz


You're not getting the point here. It takes longer time. You don't think I know that after 7 years of experience you can hit the ledges and jump on the edge of pat ladder etc without losing health? Rofl.
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#56 Snellhest

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Posted 12 August 2009 - 11:31 PM

Seriously you make me laugh :P
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#57 bing bang blaow

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Posted 12 August 2009 - 11:32 PM

"edge of pat ladder"
who said anything about ladders? the way you rush patio in demo is actually FASTER than the way you do in full tbh. if both games were using same g_speed, though, you cant compare speed 310 vs 280.
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#58 uMii

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Posted 12 August 2009 - 11:36 PM

You're not getting the point here. It takes longer time. You don't think I know that after 7 years of experience you can hit the ledges and jump on the edge of pat ladder etc without losing health? Rofl.


plz shut up, dont make yourself 'famous' here.

its just 2 fucking easy 2 play at full without no fd etc.
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#59 Slizer

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Posted 12 August 2009 - 11:37 PM

Then why are you talking and comparing v1.00 with demo like this, they are totally different and we use other settings.

Again, this is a full section and this discussion is now about how much faster it takes to rush pat in demo what ever, and who cares. Really.
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#60 uMii

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Posted 12 August 2009 - 11:41 PM

Then why are you talking and comparing v1.00 with demo like this, they are totally different and we use other settings.

Again, this is a full section and this discussion is now about how much faster it takes to rush pat in demo what ever, and who cares. Really.


why you're trying to defend urself eachtime which ur "fullsection"

this is a fucking forum community
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