tip: you should have cut the scene at east, where you "tried" to kill one, a bit earlier
Too lazy : DD Thanks for the tip though : )
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Posted 12 August 2009 - 05:30 PM
Posted 12 August 2009 - 06:16 PM
Posted 12 August 2009 - 09:40 PM
to be honest, amusing or not, its how it works in full... we all play 3rd and dance around to avoid getting hit.
in demo the player animation is more restrictive, which is why it doesnt work here. i know everyone in demo sits in first and picks their shots while sidestepping or popping their heads out of cover, (and that its mostly nade orientated) but in full its completely different.
im sure if you play in sof full, you would have to adapt your perception of 'skill' to suit the more fast paced ak only fighting there...
the reason why there is 3rd,fall damage off and no nades is because full v1 has become standardised. the people who didnt leave for gold stuck with v1 for particular reasons, and their interests were all the same so over the years, most of the maps have been dropped due to mp_shop + mp_kam2 being so popular. nades were cut due to noobs abusing them (and spec nading), fall damage was cut to open better opportunities for rushing patio and generally jumping off higher buildings for surprise shots. pistols were cut because they were...well...useless to anyone with any skill with ak/shotgun. and so forth...
*goes back into hibernation*
Posted 12 August 2009 - 09:51 PM
Posted 12 August 2009 - 10:05 PM
Posted 12 August 2009 - 10:07 PM
Posted 12 August 2009 - 10:16 PM
Posted 12 August 2009 - 11:24 PM
dude, any normal skilled player can do all those jumps without hurting themselves.
how? don't just fall down like a retard, hit a ledge or get to corner of small..
it's fairly east to go from heli to patio without getting ANY damage even with dmflags 0
Posted 12 August 2009 - 11:26 PM
You think people in demo climb ladder in beginning of every round to get down to small? haha. I had forgotten already that you can get hurt from jumping roof to down small.hahaa. Metal roof to office? hit the ledge and you bounce in losing no hp. Cargo to bottom - first of all why would you want to jump down there ANYWAYS? Because if you are going cargo you are usually going there to bf east meaning you would want to be silent? lolzRocket, it's not only helipad>patio, it's everywhere... jump down from small elevator to ground etc, from metal roof to office, from small to bottom small, from cargo to bottom etc, even if you lose 5-10 hp it's still important to keep as much as possible to survive and it's really gay if someone shoots you down onto lower ground.
And it's not hard to defend a patio rush as red even if falldamage is off, red team have enough time to make it into case room and in full we usually throw knives there to prevent the other team in succeeding the pat rush. FD is pretty lame anyway, and unnecessary to have lol.
Posted 12 August 2009 - 11:29 PM
You think people in demo climb ladder in beginning of every round to get down to small? haha. I had forgotten already that you can get hurt from jumping roof to down small.hahaa. Metal roof to office? hit the ledge and you bounce in losing no hp. Cargo to bottom - first of all why would you want to jump down there ANYWAYS? Because if you are going cargo you are usually going there to bf east meaning you would want to be silent? lolz
Posted 12 August 2009 - 11:36 PM
You're not getting the point here. It takes longer time. You don't think I know that after 7 years of experience you can hit the ledges and jump on the edge of pat ladder etc without losing health? Rofl.
Posted 12 August 2009 - 11:37 PM
Posted 12 August 2009 - 11:41 PM
Then why are you talking and comparing v1.00 with demo like this, they are totally different and we use other settings.
Again, this is a full section and this discussion is now about how much faster it takes to rush pat in demo what ever, and who cares. Really.
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