* If you will not win the qualification you can always try again by registering, but you will have to wait till 1 qualification round is played. That means if you participated in QR#1 and didn't win, you have to wait till QR#2 is played. You can register to QR3. You have to miss 1 round.
* There is no need for admin(s) to spectate the matches. Just be sure that the server you play in has the right settings. You also have a right to ask your opponent/or the server admin to take an IP screenshot and send it to you later. If he will not do it, it's a 1:0 win for you.
* Matches will be played using "Charges Only - CO". Timelimit is 10 minutes!
* timelimit 10, teamlimit 0
* Last round will be played unless players agree on something else before the match! It will be only played if the last round starts BEFORE 9:55!
* First matches of Qualification rounds will not be forfeited, a substiture player will be added! If a player will not play his match during the second or third round of the Qualification he'll get a forfeit loss!
* If you have something to complain about your match you have 48 hours to make a topic!
Demobase SoF2 Cup Rules are also used in this cup.
General Game rules part.
1. In the cupwars
.´ 1.1.1 Everyone has to record, no matter what.
.´ 1.1.2 If someone fails to record, his clan will lose the war 0-20 (forfeit loss).
.´ 1.1.3 Everyone has to use Fairplay Anticheat, unless told otherwise by a supervisor.
.´ 1.3.2 After the first set is over, if needed there can and will be a 5 minute break when people can go to the toilet, drink something, spank their cats with a spatula or whatever you crazy people like to do. If nobody needs the pause (the admin can need it as well), the second set will continue right away.
.´ 1.4.1 No accusations or flaming are tolerated (cheater, noob etc.) in games towards admins, clanmates or opponents. If you think that someone is playing suspicious and want his demo checked, tell the admin when the war is over, not in the middle of the match.
.´ 1.4.2 We don't tolerate any offences to players in the match no matter who it is
.´ 1.6 If a player lags out because of sof crashing/pc crashing/internet breaking up, he may come back to the war. If this happens multiple times in a war the player might be punished somehow.
.´ 1.8.1 Too high pings aren't allowed in the cupwars, a STABLE ping between 0-200 would be the best. Pings over 250 won't be tolerated.
.´ 1.8.2 Excessive warping/other types of lagging in a cupwar might result in the player being kicked out of the war.
2. Cupwar arrangements
.´ 2.2 The matches are allowed to be played on all approved servers. If all the servers are down for some reason, you may use any server IF anti-crash & anti-follow are enabled there and the server settings are correct. (Check "Server" -section in this website.)
.´ 2.3.1 The clans have to arrange the dates for their wars by themselves.
3. Just before the war
.´ 3.1 The wars will start at the fixed time (max. 15 minutes over the set time WITHOUT A GOOD REASON)
.´ 3.2 (Preferably) 30 Minutes before cw should start, the server should be ready with all server settings set and fixes applied, the clans can do then warm-up if players are already ready.
.´ 3.3 A kniferound will be played before the "actual" match starts, determining the starting sides.
.´ 3.4 The cupwar has officially started when the kniferound starts.
4. Other things
.´ 4.1.1 Players HAVE to use their OWN nicks in cupwars. "Own" name is the name the player has been using most while playing SoF2 and is identified best by it, and/or is signed up to the cup with.
.´ 4.1.2 Any player not willing to play with the name he is known for can be removed from any cupwar.
.´ 4.1.3 If someone plays under someone elses nick in a cupwar, he will be removed from the match and disallowed to play in the cup any further (=banned) if he is a member of a clan participating in the cup. That player/clan might be punished as a result as well.
.´ 4.2.1 Players participating in the cup can NOT play in more than one clan.
.´ 4.2.2 Any player caught from playing in more than one clan will be disallowed to play in the cup any further (=banned.)
.´ 4.3 No mods are allowed, only a clean install of SoF2 MP Test is valid for playing. This also includes extra maps and djminifix, as sv_pure 1 disallows everything non-default.
.´ 4.4 Cheating is not allowed in any form. A player caught from cheating will be kicked out of the cup and all the wars he's played in will be made forfeit losses.
Forms of cheating might be:
* Hash commands
* Any programs changing the way MP Test acts and for example giving you advantages in the form of seeing through walls/aiming for you. In other words all cheats, all cheat programs. (n7 hack, aimbot, etc..) (addition to smartasses: mousetrap not included)
* Wallglitching
* Barrelglitch/camp
* /follow command OR following the enemy, even if followenemy is on by mistake!
+ anything else that can be considered as cheating
NOTE! Using shadows is allowed.
5. Rules about the rules
.´ 5.1 These rules may be changed at any time without further notice. Any major changes will be reported in the news.
Yellow/Red Cards - Fouls
well like the title says it should someone break a rule he will get a warning by a Admin (thats the yellow card already) should he doesnt take this warning real he gets the red card which means he gets kicked outta the server and not allowed to play in the next war.
warning
kicked / banned for the next match
PEOPLE NOT ALLOWED TO PLAY IN THE CUP ("blacklist"):
http://www.demobase.eu/index.php?showforum=132I'll edit this topic abit later.
Edited by вяσкєη, 21 September 2009 - 10:56 AM.










