Edited by Slizer, 02 February 2010 - 09:58 PM.
Toggle shoutbox
Shoutbox
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RPM 0.78 download
#261
Posted 02 February 2010 - 09:56 PM
#262
Posted 03 February 2010 - 04:27 PM
The Auto-ET takes action every 10 seconds?! That's very bad imo, it needs to be checked more often or people will be swapped after spawn release and they stay dead.
Auto eventeams was mainly made for gametypes with a respawn interval. It is not recommended to use it in other gametypes because (as you already mentioned) players will be dead for a long time. Eventeaming more often wouldn't not solve that problem.
#263
Posted 03 February 2010 - 04:31 PM
Edited by Slizer, 03 February 2010 - 04:32 PM.
#264
Posted 04 February 2010 - 01:17 AM
Then simply have 1 Auto-ET edited for Infiltration and keep the same old Auto-ET for the other game types. This is just frustrating.
Lol Slizer, no offense/offence, but why u care about such small things
#265
Posted 04 February 2010 - 11:30 AM
Lol Slizer, no offense/offence, but why u care about such small things
??
You don't use auto-et, but I do. It's not a small thing, how fun is it to be killed everytime because you get eventeams'd? I bet you would've whined about it. No offense.
Edited by Slizer, 04 February 2010 - 11:31 AM.
#266
Guest_niclas seven_*
Posted 04 February 2010 - 03:04 PM
#267
Posted 04 February 2010 - 03:08 PM
#268
Posted 04 February 2010 - 03:53 PM
http://img40.imagesh.../shot0003ib.jpg
I tried thirding myself and it says in console "[Error] Third Person has been disabled by the server"
Edited by Slizer, 04 February 2010 - 03:55 PM.
#269
Posted 04 February 2010 - 05:07 PM
Max, how is it possible that casual can be "view: 3rd" with RPM if server has disabled 3rd person? (/rcon g_allowthirdperson 0)
http://img40.imagesh.../shot0003ib.jpg
I tried thirding myself and it says in console "[Error] Third Person has been disabled by the server"
You can use the "hash" or "setrandom" command to enable third person anyway. So this player probably wasn't on FP.
#270
Posted 04 February 2010 - 07:50 PM
#271
Posted 05 February 2010 - 04:02 AM
Ok, why haven't you blocked all commands in RPM that FairPlay blocks?
It is impossible to change elementary commands such as "hash" and "setrandom" within the mod (which can circumvent the cheat CVAR type and set them anyway). These can be blocked by hex editing the executable, which is what FP does. There is no way for the mod to check which executable is used: the mod virtual machine can only enter the mod folder.
However, a solution could be to check every frame (every 50 msec) for the value of each CVAR for violations. This could be a solution, but isn't really useful when common cheats from your favorite cheat site can be used anyway.
Additionally, there are ways to set the CVARs, so that even FP doesn't recognize you use them. This way you can use any CVAR such as r_lightmap, developer, cg_thirdPersonRange and so on.
Edited by max, 05 February 2010 - 04:07 AM.
#272
Posted 05 February 2010 - 12:52 PM
Oh yeah, have you tried your DOOM3 screenshot blocker on this new FairPlay @fs?
Edited by Slizer, 05 February 2010 - 12:54 PM.
#273
Guest_niclas seven_*
Posted 05 February 2010 - 02:30 PM
a server setting that autokicks people who connect without fp
ofc u can set it to ON and OFF and the server owner choose if he wants it to be on
#274
Posted 05 February 2010 - 02:33 PM
it has been made in demo, not many people used it and it was quite buggy at times.i dont know if this has been discussed or if its even makabel but:
a server setting that autokicks people who connect without fp
ofc u can set it to ON and OFF and the server owner choose if he wants it to be on
you can just keep kicking people to force them to use fp anyways if ur about to war.
@@ max, all nice and that, not to mention ur modder so average joe wont figure it out.
however if its fixable, jst tell shifty ;>!
(i goT nice idea too to kinda prevent it, tho not sure how efficient it would be
#275
Posted 05 February 2010 - 03:39 PM
i dont know if this has been discussed or if its even makabel but:
a server setting that autokicks people who connect without fp
ofc u can set it to ON and OFF and the server owner choose if he wants it to be on
Ye that's a great idea... NOT. Ever think about FairPlay being down or it crashes? Then have fun in an empty server.
#276
Posted 05 February 2010 - 03:40 PM
#277
Posted 05 February 2010 - 03:42 PM
it has been made in demo, not many people used it and it was quite buggy at times.
you can just keep kicking people to force them to use fp anyways if ur about to war.
@@ max, all nice and that, not to mention ur modder so average joe wont figure it out.
however if its fixable, jst tell shifty ;>!
(i goT nice idea too to kinda prevent it, tho not sure how efficient it would be)
I've tried this with MT in the following way:
- The server mod sends some string string to the client (using a server command)
- The client mod writes this string to a file with a specific filename (in the mod folder)
- MT checks for a file with that filename every second. If the file is found, it reads the string from it, encrypts it, and writes it to another file
- The client mod checks for that file every second, reads the encrypted string from the file and sets it to some userinfo CVAR
- The server reads that userinfo CVAR of each client every 5-10 seconds, encrypts the string it sent to the client, and compares both. If they match, the client must be using MT.
This way, the server can recognize which clients are using the anticheat. Additionally, if the anticheat crashes, the clients must reload SoF2 which is great. This method somehow caused extreme lag and I didn't bother to find out why and fix it. However, I realize now that we can use the same concept except with CVARs rather than files. The scoreboard and "players" command can show which players are using FP (this is the reason why I wanted to implement it) and the server could kick non-FP players if some CVAR was set (or in competition mode).
Edited by max, 05 February 2010 - 07:16 PM.
#278
Posted 06 February 2010 - 12:53 PM
1st round (10-7): http://i48.tinypic.com/2eam5bk.jpg
2nd round (20-13): http://i48.tinypic.com/e9g2hj.jpg
It says 19-13 when it should be 20-13. I'm talking about xGamers server (our clan server).
#279
Posted 06 February 2010 - 02:54 PM
Max, you said this score bug was fixed in some earlier version? How come we get it on v1.71? :/
1st round (10-7): http://i48.tinypic.com/2eam5bk.jpg
2nd round (20-13): http://i48.tinypic.com/e9g2hj.jpg
It says 19-13 when it should be 20-13. I'm talking about xGamers server (our clan server).
I thought this was fixed, but you prove me wrong.
What did the console show?
Was the map restarted in between the match, if yes, when?
#280
Posted 06 February 2010 - 03:30 PM
I thought this was fixed, but you prove me wrong.
What did the console show?
Was the map restarted in between the match, if yes, when?
I !mr'd after 1st round. I don't know what the console showed.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users




