vs id :Russian Zone
vs Identity 
Odds: 33 - 31 (51.56% - 48.44%)

Line-ups:
Russian Zone


Aytuo ©
Raul
Deadman
Pulyka
Varimr--
Identity

Camper ©
Sittmees
Kapu
Merax
OtszorGUIDs Status:


On the second status, Merax lagged out and came back.
A proof he had Fairplay on.
Admin demo:
http://www.donmorrie...s/rz_id.dm_2001
Match report:
Pre-match
id : won the kniferound and decided to start in blue.
Set 1
As the odds were quite even, id : seems to be the little underdog.
So me and Krazzy were expecting an exciting match.
-I-R-Z-I- took the first point.
id : is known by their offensive attack into Caseroom, and this war wasn't an exclusion.
-I-R-Z-I- had a hard time, just like the other clans (c4., cC.) had against this clan.
Deadman and Pulyka started pretty good though and they took the lead again by 2-1.
The round after, id : still couldn't manage their teamwork or they just wanted to know how -I-R-Z-I- is playing.
They surprised id : in the begin, id : was all the time the boss in Caseroom, but -I-R-Z-I- simply naded them so they couldn't escape.
A smart tactic, but not strong enough for the whole set.
id : pushed more and more, Camper with a nice double kill from Patio.
-I-R-Z-I- took weird enough another point, since id : was fooled again by this tactic.
They killed the caseguy from id : and took control over Roof.
But it just looked like id : needed a warm-up.
They rushed like mad horses, and -I-R-Z-I- didn't know what happened..
id : took point after point, maybe the best come-back in this tournament so far.
From 4-2 on the scoreboard they made it 4-7.
-I-R-Z-I- wasn't bad at all, but they gave away 3on1 situations which is very frustrating for a clan.
Merax won a 2on1 nicely in Caseroom.
Otszor won after that an even more nice 3on1, ending the last kill with a spectacular knife from triple barrels to Patiobunker.
-I-R-Z-I- was like upset and had no clue what to do, id : kept attacking; dominating all over the map.
Varimr was very close to stop Otszor's rushing-spree, but he escaped!
Even Roof rushes didn't work, id : came back Roof and had it all under control.
-I-R-Z-I- did something back, making it 5-7 with a nice combi-action from Deadman and Pulyka.
But id : took again the case and could escape again; 5-8 already.
Otszor was really in shape and naded smart into Conference, making it hard for -I-R-Z-I- to stand their men.
id : took another point and wanted to finish it, but -I-R-Z-I- won 1 more point by winning a 2on1 against Kapu.
But id : took the last point quickly and it was done.

id : win by 10 to 6
Set 2
Now the turn for -I-R-Z-I- to make things right.
They believed in it, and attacked.
This resulted in 2 points, quickly as well.
id : knows -I-R-Z-I- has good attackers, the pressure was also high.
So they tried something else, holding with 4 in Kitchen and nading the Entrances.
It actually worked, -I-R-Z-I- had a long delay by this and as id : was this whole war better in personal duels, it led to success.
-I-R-Z-I- couldn't play their rushing game anymore, id : was nowhere to find in Conference.
id : had another plan now, going via Stairs which was very efficient.
-I-R-Z-I- had only 1 guy holding Roof, and their communication wasn't as fast as id :'s was.
They made it equal again, from 2-0 to 2-2.
Now -I-R-Z-I- had to take the lead to make this game more exciting, but then there was a guy in the way.
His name was Sittmees, impressive performance following.
Two times he was enabled to win a 1on3, very very impressive.
id : took the charge to 2 now, making it 2-4.
-I-R-Z-I- couldn't believe what happened, they scored a point by a basic round.
And id : rushed again Roof, you would expect -I-R-Z-I- could do something about this like placing an extra player on Roof, but that didn't happen.
id : took 2 more points and it was already at least a draw, and as good as over.
-I-R-Z-I- took one more point by rushing hard.
But again, id : went Roof again and succeeded for like the 5th time already to control Helipad.
And they made the winning point already; 4-7.
-I-R-Z-I- did one nice strike back, but id : had still 'energy' left and enough patience.
Sittmees was again leading his teamplayers to Roof, succeeding again.
-I-R-Z-I- kinda gave up, resulting Pulyka fells to his death.
With 5-9 on the scoreboard, Pulyka showed how he really can perform in a war like usual, he killed 3 players nicely.
But Merax made a nice jump on Patio ending the triple-spree from Pulyka, making this war end!

id : win by 10 to 5
Final Score: -I-R-Z-I-
11 - 20 id :Conclusion
We were already passed the deadline for some days.
Still nice both clans wanted to play and nobody asked for a Forfeit.
For the match, it was more tense than the score shows.
Especially in the beginning, when it went equal around mid-time (4-4).
id : was actually better on all details, highlighting the personal duels.
Only Deadman and Aytuo could fit with the skill-level, Pulyka was not himself and could do better, but that was my personal view.
Varimr was kinda invisible in East, though he had some nice rushes sometimes with Aytuo.
Sittmees was very important by winning two 1on3 situations.
The best man for id :'s side, but Otszor and Merax played again solid and good.
-I-R-Z-I- stayed sportively when the winner was already known, thanks for that.
Too bad Bened has some issues with their bandwidth or something else, sometimes it was laggy.
But not an excuse for this war!
id : facing sK., who would have thought of that?
31 players (odds)!
This time the underdog wins, too bad -I-R-Z-I- can only win Bronze again.
But id : was the deserved winner!
Good luck with this successful way to the top id :, a lot of respect from us.
May the best win between sK. and you.
And another Bronze is not bad at all, so good luck with that too -I-R-Z-I-!
luminoKo & Krazzy
Edited by luminoKo, 19 August 2010 - 03:00 PM.























