... im always online dude you have never asked me oncewhat about recruiting some admins? almost everyday im asking on msn if there some admins online for the retarded hackers.
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#22
Posted 24 August 2010 - 08:55 PM
... im always online dude you have never asked me once
There is no 'ctrl' button on fastcolts computer. Fastcolt is always in control.
anyways, even though I'm not a pokerwhore like fastcolt, that's what I do the most also, betting small to check what others do
but in this situation, fastcolt > me, listening to him is like asking a crackjunk how to use crack, u can trust it
#26
Posted 25 August 2010 - 12:04 AM
fragnet sig/banner, maybe false advertisement ?Who's talking about a free ventrilo server?
Edited by Fastlain, 25 August 2010 - 12:05 AM.
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tech battle evenings cup '09- *iOwn.
#27
Posted 25 August 2010 - 12:05 AM
Life is a rough river full of shit, and you are sitting in a boat without oars.
99.99% of people lives their life just to survive, 00.01% of people live theirs life just to understand it.
#28
Posted 25 August 2010 - 01:59 AM
I just checked the prices for CSS, and prices are really high... I pay for 3 months Linemax server only 45€. And its top server. And not 1st pack, I get 2nd pack. Don't know about FPS because the site is down at the moment now. : )
kako se ti zoves ?
Edited by Appole, 25 August 2010 - 02:02 AM.
#29
Posted 25 August 2010 - 10:31 AM
That's if you buy a server from fragnet, but i don't think this sponsorship (needs to) include(s) a voice server since the community already has 2 ventrilo servers: http://www.noobroom.tk/fragnet sig/banner, maybe false advertisement ?
It's not false advertisment at all, if you rent a server you always get a free 10 slots voice server (ts2,ts3 or mumble) for as long as your gameserver is running.

2008 - The Great katana Cup - sK.
2009 - Noobroom Clan tournament - 3v.
2009 - Facing Worlds - 3v.
2010 - Demobase INF Team Cup III - Avelgem
2010 - Demobase INF Open Cup VI - Ks.
2010 - Demobase Nations Cup V - Belgium
2014 - SOFII demo 2014 Cup - Avelgem
#30
Posted 25 August 2010 - 12:11 PM
I just checked the prices for CSS, and prices are really high... I pay for 3 months Linemax server only 45€. And its top server. And not 1st pack, I get 2nd pack. Don't know about FPS because the site is down at the moment now. : )
@ vo1ume - You seem to be awefully wrong about our pricing being really high. I have compared our pricing to Linemax and we beat them on all comparable prices. All our game servers are also PUBLIC as standard, which is not to be compared to a Clan server at Linemax that requires a password all the time. Please feel free to contact me if you have any questions regarding this!
#32
Posted 03 September 2010 - 03:08 AM
most fragnet servers r hosted in nl which gives us more ping coz we live in usa.Not a big fan of these servers.. They lag an aweful lot..
its distance based i think.
Edited by t0xic, 03 September 2010 - 03:11 AM.
team #stepdad - We beat you, you hate us.
idc . Im just ask
LOADiNG HATERS...
████████████████]
99% Complete
Attempting to give a fuck:
██████████████████] 99% Complete... ERROR!: Unable to give a fuck.
#33
Posted 03 September 2010 - 04:59 AM
not true at all. nsz has a fragnet server in the UK and i get 95 ping which is less than i get at a lowpings server also in UKNot a big fan of these servers.. They lag an aweful lot..
Edited by scat, 03 September 2010 - 05:00 AM.
- Facing Worlds II 2011 - *eN|
#4 - Noobroom Clan Tournament 2010 - |eG.|
#35
Posted 03 September 2010 - 11:50 AM
Not a big fan of these servers.. They lag an aweful lot..
I presume that you mean that YOU lag when are playing?
There is a big difference between server lag and player lag.
Server lag is caused by the actual hardware that runs the server and may also include network issues with upstream carriers. Server lag is affecting ALL players on the servers.
Player lag means local issues or problems related to the network connection between the player and server. As game server traffic is UDP based, that means no packets are resent. If packets are lost you will experience LAG.
A lot of player confuses PING as being related to lag. PING is just a measurement for the latency, i e the time it takes for your packets to reach the server. A high PING mostly means that there is a long distance between you and the server or at least that your traffic is taking a long way (poor routing), but does not automatically mean that you will lag. Packet loss means that packets get lost between your computer and the server causing LAG. Packet loss is most often caused by network issues somewhere between you and server.
In most cases it's the players own ISP (Internet Service Provider) that is to blame for "LAG".
If anyone is experience problems with lag on any game server hosted at Fragnet, please feel free to drop me an email - and I will help troubleshoot and explain what might be the problem!
Edited by Daniel Fragnet, 26 January 2012 - 12:10 PM.
#36
Guest_murphy_*
Posted 03 September 2010 - 11:34 PM
I know the difference.. It isnt my computer. Cause it only happens in fragnet servers.. I know the difference between Server/Player lag aswell.. Im a computer techy..I presume that you mean that YOU lag when are playing?
There is a big difference between server lag and player lag.
Server lag is caused by the actual hardware that runs the server and may also include network issues with upstream carriers. Server lag is affecting ALL players on the servers.
Player lag means local issues or problems related to the network connection between the player and server. As game server traffic is UDP based, that means no packets are resent. If packets are lost you will experience LAG.
A lot of player confuses PING as being related to lag. PING is just a measurement for the latency, i e the time it takes for your packets to reach the server. A high PING mostly means that there is a long distance between you and the server or at least that your traffic is taking a long way (poor routing), but does not automatically mean that you will lag. Packet loss means that packets get lost between your computer and the server causing LAG. Packet loss is most often caused by network issues somewhere between you and server.
In most cases it's the players own ISP (Internet Service Provider) that is to blame for "LAG".
If anyone is experience problems with lag on any game server hosted at Fragnet, please feel free to drop me an email - and I will help troubleshoot and explain what might be the problem!
#38
Posted 04 September 2010 - 09:45 AM
"Fragnet servers" are hosted in four different locations in Europe, using four different networks with their quality upstream carriers. I might stick my neck out, but it is highly unlikely this issue is in our end - but rather your ISPs routing of traffic to Europe.I know the difference.. It isnt my computer. Cause it only happens in fragnet servers.. I know the difference between Server/Player lag aswell.. Im a computer techy..
What I suggest you to do is to run a tracert to one or preferably a few of our IPs - I can offer to run reversed tracert - and send the results to your ISP (or our DC(s)) if the issue seems to be in our end. It can sometime help to send test results to ISPs to make them aware of the problem, if not already.
At a few occasions even the DCs have been kind enough to change the routing, to prevent the route with issues.
Feel free to drop me an email daniel [at] fragnet [dot] net, if you would like a helping hand!
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