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@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time

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Max Still The Sickest Modder


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#101 max

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Posted 09 June 2012 - 10:30 PM

max theres some annoying bug that if you join 2k3 server and then wanna go other 2k3 server it'll keep saying awating gamestate and wont let u connect so u need to rs sof2 to change server sometimes, it happens very often for me.


Nixon had this problem as well, I can't reproduce it. Does this only happen when you connect to a different server? Or does it also happen if you reconnect to the same server?

#102 nixon

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Posted 09 June 2012 - 10:37 PM

Nixon had this problem as well, I can't reproduce it. Does this only happen when you connect to a different server? Or does it also happen if you reconnect to the same server?


Also Happens when u reconnect to the server.

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#103 max

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Posted 09 June 2012 - 10:44 PM

Also Happens when u reconnect to the server.


How often does it happen?

#104 nixon

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Posted 09 June 2012 - 11:31 PM

Well it hasn't happen to me in a while :S

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#105 executor

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Posted 10 June 2012 - 12:48 AM

max theres some annoying bug that if you join 2k3 server and then wanna go other 2k3 server it'll keep saying awating gamestate and wont let u connect so u need to rs sof2 to change server sometimes, it happens very often for me.


yeah i get this too, you just have to reload the game and it will work

and same server max

Edited by executor, 10 June 2012 - 12:48 AM.

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#106 luminoKo

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Posted 10 June 2012 - 01:59 PM

Nixon had this problem as well, I can't reproduce it. Does this only happen when you connect to a different server? Or does it also happen if you reconnect to the same server?


I got this problem as well, it also occurs if you just start rpm and connect to a rpm server, so you don't have to be in another server before for this problem, it can happen at the very beginning.
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#107 Doge

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Posted 10 June 2012 - 09:53 PM

auto reload on/off option

in full versions it's cg_autoReload "0-1" (and is also in menu), but in demo doesn't work :(

I hate forced auto reloading.

#108 max

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Posted 10 June 2012 - 09:56 PM

I got this problem as well, it also occurs if you just start rpm and connect to a rpm server, so you don't have to be in another server before for this problem, it can happen at the very beginning.


I don't have this Awaiting Gamestate problem but I'll try to find out why it happens.

auto reload on/off option

in full versions it's cg_autoReload "0-1" (and is also in menu), but in demo doesn't work :(

I hate forced auto reloading.


Can't add that.

#109 fleim

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Posted 10 June 2012 - 10:04 PM

we just noticed a small spec bug when playing a war: second side started (CM on), when i died it kept changin really fast between the players who were alive and i couldnt stop it. i wasnt the only one having it and this didnt happen anymore after the first round ended.

edit: nvm steve already mentioned it on the previous page, BLIND ME

Edited by fleim, 10 June 2012 - 10:06 PM.

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#110 max

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Posted 10 June 2012 - 10:13 PM

we just noticed a small spec bug when playing a war: second side started (CM on), when i died it kept changin really fast between the players who were alive and i couldnt stop it. i wasnt the only one having it and this didnt happen anymore after the first round ended.

edit: nvm steve already mentioned it on the previous page, BLIND ME


That's already on the suggestions list, caused by locked spectators, I'll fix this soon.

#111 max

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Posted 11 June 2012 - 12:44 AM

Updates:

  • Added extra server side logging. If you notice a server crash, please let me know at which time it happened, and I'll inspect the server logs.
  • Spectator lock following bug fixed. This is untested, please let me know if it works.
  • During competition mode warmup, players who are (or have been) inactive for 15 seconds are automatically forced to spectators. This only happens during the first round warmup. This prevents you from starting the match with inactive players. Inactive players are considered players who have not pressed any button for 15 seconds.
  • Friendly fire is automatically enabled during CTF competition mode, it's disabled when competition mode ends
  • Added team colors to the score message during competition mode ("<team> leads with" text is now colored). This makes it clearer which team is in the lead.
  • Added chat token #r for current respawn time of your team in CTF
  • INF CO mode added. Enable by typing !co. This will enable competition mode as usual, but it will put teamlimit to 0 and timelimit to 10 instead. During CO mode, no score is added to red team. As usual, when the timelimit is hit, the round is ended before the map ends. (Note: you can also manually enable CO mode. If you define a timelimit during INF competition mode, CO mode is enabled).

I restarted all servers except Nixon's server to apply the new settings.

Edited by max, 11 June 2012 - 12:46 AM.


#112 Guest_forgylicious_*

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Posted 11 June 2012 - 01:07 AM

Sexy updates. Want to add a script dubbed, "!cnr" for a cops n robbers mode. I'd like this for two reasons, allow RPM to be integrated with the sof2 CNR community (which doesn't really help them much but you might get an influx of an extra server or two) as well as adding a fun warmup mode for competitors of demobase (I know several people who really enjoy when CNR is the warmup settings prior to a war beginning).

I am not exactly sure what the speed and gravity are for CNR, but I can find out if you want to add in this little makes life better feature.

#113 max

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Posted 11 June 2012 - 01:15 AM

Sexy updates. Want to add a script dubbed, "!cnr" for a cops n robbers mode. I'd like this for two reasons, allow RPM to be integrated with the sof2 CNR community (which doesn't really help them much but you might get an influx of an extra server or two) as well as adding a fun warmup mode for competitors of demobase (I know several people who really enjoy when CNR is the warmup settings prior to a war beginning).

I am not exactly sure what the speed and gravity are for CNR, but I can find out if you want to add in this little makes life better feature.


I like your suggestion. I need:

1. The server settings used (speed, gravity, ...)
2. The hex edited SoF2 files used by CNR servers. Which logic is changed? Which messages are changed?

#114 dvz

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Posted 11 June 2012 - 08:13 AM

GoOd job, btw max why #F dont work?

#115 max

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Posted 11 June 2012 - 01:30 PM

GoOd job, btw max why #F dont work?


Because that hasn't been added yet. I'll add it to suggestions list.

#116 luminoKo

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Posted 11 June 2012 - 03:08 PM

Good work Max, I got some things though:

- The 15 seconds is too fast, many went to spec meanwhile they were like checking MSN. Make it at least 30 or 40 seconds please.
- The bug if you're dead and you spec all teammates quickly isn't fixed yet.
- I would really appreciate it (even though the rest of the users here think it's useless) to enable the @ in teamchat only in competition mode. Today we played a mix again and a good example was that I was holding Roof and with vsay_team disabled I would prefer to apply a sound from the @ list. There are many handy sounds there. It must be possible to change that setting, I would highly appreciate that.
- You have now !mv (mapvote) and !gv (gametypevote), but it's also handy for an admin in mixwars to vote like: inf or ctf? To be more clear, can you make like !cv (customvote) so I can do: !cv inf_or_ctf? or !cv CO_or_ARC?
- If I want to change my name via options (so not via console renaming, but via the menu), it makes randomly screenshots all the time (like 10 or something if I press some letter). Can you check out what this is? It seems for every letter RPM makes automaticly a screenshot.


Next to this it's really good, keep it up!
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#117 max

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Posted 11 June 2012 - 03:13 PM

Good work Max, I got some things though:

- The 15 seconds is too fast, many went to spec meanwhile they were like checking MSN. Make it at least 30 or 40 seconds please.
- The bug if you're dead and you spec all teammates quickly isn't fixed yet.
- I would really appreciate it (even though the rest of the users here think it's useless) to enable the @ in teamchat only in competition mode. Today we played a mix again and a good example was that I was holding Roof and with vsay_team disabled I would prefer to apply a sound from the @ list. There are many handy sounds there. It must be possible to change that setting, I would highly appreciate that.
- You have now !mv (mapvote) and !gv (gametypevote), but it's also handy for an admin in mixwars to vote like: inf or ctf? To be more clear, can you make like !cv (customvote) so I can do: !cv inf_or_ctf? or !cv CO_or_ARC?
- If I want to change my name via options (so not via console renaming, but via the menu), it makes randomly screenshots all the time (like 10 or something if I press some letter). Can you check out what this is? It seems for every letter RPM makes automaticly a screenshot.

Next to this it's really good, keep it up!


Thanks for your feedback!

1. 15 seconds should be fine. Players MUST be present when the match starts. You don't want anyone to check MSN when you're about to start the match. (You should only enable competition mode when you're about to start the match, don't enable it beforehand and let it sit for several minutes.)
2. Alright, I'll look into this and actually test it myself this time.
3. Vsay_team is enabled at all times, use it instead.
4. You can just vote for inf or ctf. If the vote fails, you can put the other gametype manually. To vote for CO, you can make a vote for timelimit, then if it succeeds, you type !co manually.
5. RPM doesn't make any screenshots. Perhaps you binded some key, check sof2mp.cfg and search for "screenshot".

Also, Nixon's server just crashed. Using the additional logging I found out why it crashed. It's a general SoF2 bug (which I've fixed in 1.00), you can crash any server with it, I'll fix this soon.

Edited by max, 11 June 2012 - 03:19 PM.


#118 Guest_forgylicious_*

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Posted 11 June 2012 - 03:32 PM

I have another suggestion for you that might be a bit out of the box, but hear me out on this one as I think it could improve the competitive aspect of the game that RPM should be embodying.

As for the !cnr command, I will get you those settings later but if anybody here knows the CNR settings by heart, could you please post them?

Now this suggestion is very broad, but I hope to spark a discussion:

Is there any way we can force fairplay with competition mode? I know that forcing fairplay to run when running RPM can cause issues when FP is down or when viewing demos with the RPM client. But the issue that is arising is people are just choosing not to play with FP (for whatever purpose they want, whether it be 333 fps or hacking), although they still play with the RPM client. Can we have a sort of way to check if people are on FP when !cm is active and it would automatically kick those without fairplay, only for competition modes?

There just has to be some way to have a server-sided anti-cheat like punkbuster on gold. I just feel like this would really improve the competitive aspect of the game without the whine and without the issues of people playing without fairplay then refusing to get it and wasting everyone's time.

If people have FP errors, it should be their responsibility to come to Demobase and diagnose and debug their own errors with the help of the staff and others. I'm not gonna get on teamviewer and fucking do it for them, they need to grow a brain and figure it out. It's just getting out of hand and I think RPM is a very good medium to force people to use an anti-cheat. What do you think?

#119 bing bang blaow

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Posted 11 June 2012 - 03:53 PM

What is #F?

@forgy

"get fp" /clientkick X

Thanks for your feedback!

1. 15 seconds should be fine. Players MUST be present when the match starts. You don't want anyone to check MSN when you're about to start the match. (You should only enable competition mode when you're about to start the match, don't enable it beforehand and let it sit for several minutes.)
2. Alright, I'll look into this and actually test it myself this time.
3. Vsay_team is enabled at all times, use it instead.
4. You can just vote for inf or ctf. If the vote fails, you can put the other gametype manually. To vote for CO, you can make a vote for timelimit, then if it succeeds, you type !co manually.
5. RPM doesn't make any screenshots. Perhaps you binded some key, check sof2mp.cfg and search for "screenshot".

Also, Nixon's server just crashed. Using the additional logging I found out why it crashed. It's a general SoF2 bug (which I've fixed in 1.00), you can crash any server with it, I'll fix this soon.

if its sofboom exploit u can download patched exe, unless you need to make it urself due to ur mod

who the fuck has sofboom thing on his pc anyways these days, 99% servers are patched, even homemade ones :lol:

Edited by bing bang blaow, 11 June 2012 - 03:55 PM.

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#120 luminoKo

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Posted 11 June 2012 - 03:56 PM

who the fuck has sofboom thing on his pc anyways these days, 99% servers are patched, even homemade ones :lol:


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