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Issues Starting SoF2 MP Test


3 replies to this topic

#1 xyz

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Posted 15 August 2012 - 12:51 AM

Hey guys, I bought new parts for my PC, reformatted and reinstalled Windows 7 and SoF2. Keep in mind I downloaded and installed all my PC's drivers, video, audio, USB driver's etc. I even installed opengl32&64bit.dll. I've spent a few hours doing research on this error but found no answer. I guess that some of you would have had this error in the past before so any helpful information and insight on how to fix this error would be great. And I have tried running SoF2 in my Program Files (x86) and on the Desktop. I have placed opengl .dll files into the MP folder but even then to no success. Here is the following error:

GLW_StartOpenGL () - could not load OpenGL Subsystem


SOF2MP V1.02t win-x86 Apr 5 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\Admin\Desktop\Soldier of Fortune II - Double Helix MP TEST/base/MP
C:\Users\Admin\Desktop\Soldier of Fortune II - Double Helix MP TEST/base

----------------------
0 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
C:\Users\Admin\Desktop\Soldier of Fortune II - Double Helix MP TEST/demo/MP
C:\Users\Admin\Desktop\Soldier of Fortune II - Double Helix MP TEST\demo\assets.pk3 (1703 files)
C:\Users\Admin\Desktop\Soldier of Fortune II - Double Helix MP TEST/demo

----------------------
1703 files in pk3 files
execing sof2mp_default.cfg
couldn't exec sof2mp.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft winnt
CPU Detected: Pentium II / Xeon / Celeron (model 5)
Pentium II / Xeon / Celeron (model 5)

---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem


------------- Input Shutdown -------------
------------------------------------------

#2 bing bang blaow

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Posted 15 August 2012 - 02:01 AM

check helpdesk stickies
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#3 insane

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Posted 15 August 2012 - 07:07 AM

"Opengl Error" - can't remember how the error really looks like, but once you get it, you know what I mean,
fix - drivers, make sure what card you got (start-run-dxdiag-display)
and then download drivers for it & also update ur directx
NVIDIA DRIVERS!
ATI DRIVERS!

!!UPDATE!!
Also make sure you have r_stereo set to 0.



and you might want to download maps aswell since most of the mixes nowadays are mapmixes --> www.dbmaps.co.nr :)
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#4 xyz

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Posted 21 August 2012 - 11:25 PM

Already have maps...



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