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Just some ideas...


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#1 xyz

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Posted 26 August 2012 - 11:12 AM

Just an idea that popped into my mind. When I use the RPM2k3 mod version 6b, I don't know if this is the same for previous versions or not because I haven't used any older versions. When I look at my options menu in-game (and spectator options) and in-server the original olive-green colo(u)r has been changed to a light, dim "purplish" colo(u)r. BUT the player menu, the in-game ammunition indicator (box/HUD) and radar are still the same olive-green colo(u)r [deafult colo(u)r]. I was just curious if any of the modders, developers, designers and producers of the RPM2k3 could customize the colo(u)r of ammunition indicator (box/HUD) to the same colour as the in-game options "purpley" colo(u)r and customize the radar to have lines on it like the Scorpion.pk3http://soldieroffort...ilver_Hud;13426)... yes I am a bit of a perfectionist when it comes to colo(u)rization. Well all I really want isa different HUD colo(u)r, but if you personally are against that then I don't mind if you don't change it.


Sorry if this doesn't make any sense or has spelling, grammatical, punctuational and "brain cell lacking errors"


Is it possible for you to add some of the features of the RPM2k3 mod that have been implemented in to SoF2 1.00 RPM2k3 mod BUT not into SoF2 Demo RPM2k3 mod?

Edit: Hey Max, just a question would it be possible for you to add the + (plus) cross hair/reticle with the slight gap between the middle of the lines that was added in the SoF2 Full version of the RPM2k3 mod?

Image from the rpm2k3.com website of what cross hair/reticle I am talking about:

By the way what size is the cross hair/reticle in this image?


Posted Image

Uploaded with ImageShack.us


Also is it somehow possible to add all the extra map pk3's (assets2.pk3, assets69.pk3) and all their textures (textures0.pk3, textures1234.pk3) and the in-game server list (zFP_menu.pk3) to the 2k3_Demo.pk3 so all these other pk3's won't just be cluster f^%cked all over my screen and folders and for the convience of only having to download one mod/pk3 instead of a large list of them.


Would it possible to somehow remove the very loud and irritating comment (and/or voice sound) that your "character" and your team "characters" make when throwing a grenade (fire in the whole!). It's very annoying to me personally and distracting. I don't mind it when your "character" and fellow team "characters" yell out ''Grenade'' because that actually helps you recognize the fact that a grenade was thrown. Also is it somehow possible for you to remove the comment (and/or voice sound) that the game / "character" make at the beginning of the round and at the end of the countdown. [keep the countdown though just not the sound afterwards](i.e. the also very annoying "Lets go move move more!")

I believe these voice sounds are just MP3's files meaning the shouldn't be too difficult to fix (just delete them I guess, but I'm not really sure)

Thank you max in advance, on my part and on the behalf of the Soldier of Fortune II: Double Helix - Multi Player Test (SoF2 Demo) community (because they're too much of b*tch tits to say "thanks") for all your effort and time you have placed in developing such a wonderful and useful mod that makes SoF2 Demo so much more fun and interesting! Posted Image

Edited by xyz, 01 September 2012 - 09:29 AM.


#2 max

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Posted 26 August 2012 - 08:12 PM

When I look at my options menu in-game (and spectator options) and in-server the original olive-green colo(u)r has been changed to a light, dim "purplish" colo(u)r. BUT the player menu, the in-game ammunition indicator (box/HUD) and radar are still the same olive-green colo(u)r [deafult colo(u)r].


Shouldn't happen, screenshot?

if any of the modders, developers, designers and producers of the RPM2k3


This is a one-man project.

customize the radar to have lines on it like the Scorpion.pk3http://soldieroffort...ilver_Hud;13426)...


Simply use that as a seperate pk3 file. No need to add it to RPM. Also, personally I think editing the HUD shouldn't be allowed by FP anyway.

Is it possible for you to add some of the features of the RPM2k3 mod that have been implemented in to SoF2 1.00 into SoF2 Demo?


Yes. Almost all RPM Demo features are copied from SoF2 1.00 RPM 2k3.

#3 xyz

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Posted 26 August 2012 - 09:51 PM

Well all I really wanted was a different HUD colo(u)r, but if you personally are against that then I don't mind if you don't change it.

#4 max

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Posted 28 August 2012 - 09:16 AM

Edit: Hey Max, just a question would it be possible for you to add the + (plus) cross hair/reticle with the slight gap between the middle of the lines that was added in the SoF2 Full version of the RPM2k3 mod?


Yes, I'll add it in the next update.

By the way what size is the cross hair/reticle in this image?


Don't know, check the RPM_2_0.pk3 file. I manually created that crosshair.

Also is it somehow possible to add all the extra map pk3's (assets2.pk3, assets69.pk3) and all their textures (textures0.pk3, textures1234.pk3) and the in-game server list (zFP_menu.pk3) to the 2k3_Demo.pk3 so all these other pk3's won't just be cluster f^%cked all over my screen and folders and for the convience of only having to download one mod/pk3 instead of a large list of them.


That is a bad idea because it would make the mod very large. I could add an automatic downloader which downloads the pk3 files for you, but I'm not interested in hosting such large files.

#5 maKatzo

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Posted 28 August 2012 - 11:56 AM

Is it possible to add some kind of backup for admins? When a server crashes (what happens alot :( ) all admins lose there admin. Is it possible that this gets restarted with the server?
And when will the server crashes be fixed?
Posted Image

Notice how someone who names the topclans always puts cC first. Eat that c4.


#6 max

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Posted 28 August 2012 - 12:33 PM

Is it possible to add some kind of backup for admins? When a server crashes (what happens alot :( ) all admins lose there admin. Is it possible that this gets restarted with the server?


Admins are always saved by IP + name. If you use the correct name when you connect, you will receive admin powers (even after a server restart).

And when will the server crashes be fixed?


Probably never, due to the lack of interest in the community to participate in my SCRAP (Server Crash Reparation Anticipation Project).

#7 maKatzo

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Posted 28 August 2012 - 12:47 PM

Lol I have never ever heard about it, maybe explain it?
Posted Image

Notice how someone who names the topclans always puts cC first. Eat that c4.


#8 xyz

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Posted 28 August 2012 - 11:06 PM

Okay, thank you very much Max for your feedback and all your work and time.

#9 max

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Posted 29 August 2012 - 02:38 PM

Lol I have never ever heard about it, maybe explain it?


SCRAP involves playing a large amount of mixes/wars in a modless (or partly modded) server, in order to try to locate the problem.

Okay, thank you very much Max for your feedback and all your work and time.


You're welcome.

Edited by max, 29 August 2012 - 02:39 PM.


#10 prime

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Posted 31 August 2012 - 06:10 PM

I don't know if this issue has been addressed but during ctf games if the first side is tied when timelimit hits the game continues until next team gets the flag when it should stop and switch sides. Anything you can do about it max?

And I'm pretty sure people don't mind to play modless for a bit, we did it for years lol
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#11 xyz

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Posted 31 August 2012 - 11:19 PM

I noticed the same issue that prime just mentioned - if you could fix that it'd be much appreciated max.

#12 maKatzo

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Posted 31 August 2012 - 11:37 PM

Though it would be cool for the 2nd side, gives it a bit more tention :)
Posted Image

Notice how someone who names the topclans always puts cC first. Eat that c4.


#13 max

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Posted 01 September 2012 - 11:48 AM

I don't know if this issue has been addressed but during ctf games if the first side is tied when timelimit hits the game continues until next team gets the flag when it should stop and switch sides. Anything you can do about it max?


I had asked that before but people said it wasn't a big deal. I'll try to fix it at the next update.

And I'm pretty sure people don't mind to play modless for a bit, we did it for years lol


Apparently you're wrong.

Edit: as with the other RPM threads, this thread is also locked because of a spamfest / ragefest which I just deleted. Sorry about that, but having a decent discussion is apparently impossible on Demobase :facepalm:

Edited by max, 01 September 2012 - 12:58 PM.



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