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fps
Started by Raul, Jan 22 2008 01:27 PM
9 replies to this topic
#1
Posted 22 January 2008 - 01:27 PM
Gusy how the hell i get better fps in this game just some nice settings would be nice, i got 64mb gfx card and get at least 150 fps on sof2 please help
Answers4PC.com - Questions for PC... Answered
#4
Posted 22 January 2008 - 01:56 PM
im sure you can i playing it with 40 -45 fps atm
arnt there any cmds that work lal or they all cheat protected
arnt there any cmds that work lal or they all cheat protected
Answers4PC.com - Questions for PC... Answered
#7
Posted 24 January 2008 - 09:38 AM
whats your msn i am sure i can get someone to translate it
Answers4PC.com - Questions for PC... Answered
#9
Posted 24 January 2008 - 02:30 PM
http://www.google.com/search?q=high+fps+css
By using google you might find something like this http://www.karhuton.com/cstrikes/ohjelm ... ukotin.rar
By using google you might find something like this http://www.karhuton.com/cstrikes/ohjelm ... ukotin.rar
#10
Posted 18 August 2009 - 02:53 AM
This tutorial is made for better fps in css!
1.Set Launch options commands
Right click cs source in steam->Properties->Set launch options
-console // Enables console
-w 800 // Sets the resolution. Width. I think 800*600 is the perfect balance between fps and graphics.
-h 600 // Sets the resolution. Height.
-nosync // No vertical sync. (Caps at refresh rate if on)
-nojoy // Disabels Joystick support
-noipx // Disabels servers with IPX protocol
-heapsize // How much ram that CSS will use.(Half of the ram) 128 mb ram - 65536, 256 mb ram - 131072, 512 mb ram - 262144, 1 gb ram - 524288, 2 gb ram - 1048576
-d3d // For ATi cards
-gl // For nVIDIA cards
-freq 75 // Frequency (same as monitors refresh rate)
-tickrate 100 // Special for 100 tick servers
-refresh 75 // Same as -freq just to be sure.
-high // Gives css high priority
2. Make sure you often do a clean up. With windows default one and with CCLEANER you can also clean your registry with this free tool. I recommend you both do a clean up and clean the registry with this tool! I also use one program called Glary utilities, (very good program) I recommend it! Also a free good tool! Glary utillities
3. Also make sure you defrag your hardrive regulary for the best performance. Windows default one works good but I use DIRM-S a free defrag program! I recommend it!
You can also Defrag cs source cache files by going to Right click cs source in steam>properties>local files>Defragment cache files!
4. You can also use my FPSCFG created by myself!
// ai_
ai_expression_optimization 1 // AI optimization
ai_think_limit_label 0
//blink_
blink_duration 0 // No blink
//flex_
flex_smooth 0 // Disabels flex smoothing. Model related.
//mat_
mat_bufferprimitives 1 // Buffer primitives
mat_bumpmap 0 // Disables bumpmapping
mat_compressedtextures 1 // Compressed textures, good fps boost
mat_fastnobump 1 // Fast bumpmapping, Better performance
mat_specular 0 // Turns off specular lighning, better performance
mat_fastspecular 1 // Fast specular lightning, better performance
mat_forcemanagedtextureintohardware 0 // Force texture into hardware, should be set to 0
mat_clipz 1 // Enabels Z optimize
mat_envmapsize 0
mat_envmaptgasize 0
mat_wateroverlaysize 4 // Low water resolution, better fps
mat_picmip 2 // This will set the in-game setting Texture detail to low. 0=High 1=Medium 2=Low
r_lod 2 // This will set the in-game setting Model detail to low. 0=High 1=Medium 2=low
r_rootlod 2 // Lower quality on player models
mat_bloomscale 0 // Disables bloom
mat_disable_bloom 1 // Double disable bloom
mat_antialias 0 // Disables Antialiasing
mat_forceaniso 0 // Double Disable Antialiasing
mat_hdr_enabled 0 // Disables High Dynamic Range, HDR. Better fps
mat_hdr_level 0 // Double Disable High Dynamic Range, HDR. Better fps
mat_filterlightmaps 0 // Disables filterlightmaps, small fps increase
mat_forcehardwaresync 0 // No hardware sync
mat_reducefillrate 1 // Reduces fillrate, sets the in-game option Shader detail to low. Should be set to 1 if using dxlevel 80 or 81.
mat_trilinear 0 // Disabels trilinear filtering, should be set to 1 if you got a pretty new computer. Else, set it to 0.
mat_disable_fancy_blending 1 // Disables fancy blending, small fps increase
mat_debug_postprocessing_effects 0 // ??
mat_disable_lightwarp 1 // Disables lightwarp, small fps increase
mat_disable_ps_patch 1 // Disables PS patch
mat_dxlevel 80 // DirectX level 8, huge fps increase if you got an old graphic card
mat_showlightmapcomponent 0 // Don't show lightmap component
mat_parallaxmap 0 // No parallaxmap
//func_
func_break_max_pieces 0 // If you break a table the table disapears
//mp_
mp_decals 30 // How many multiplayer decals that will be visible. For example player spray. The lower value the better performance
//cl_
cl_autohelp 0 // Disables the annoying pop-ups. Like Press E to defuse. If you're a noob you should set it to 1
cl_forcepreload 1 // Preload things for better performance but slower loading
cl_ejectbrass 0 // Disables brass flying out of guns
cl_smooth 0 // Disable smoothing, High fps increase. If notice any problems turn this back to default (1)
cl_c4dynamiclight 1 // No fps increase but lightning from bomb makes it easier to find where the bomb is
cl_drawmonitors 0 // Will not draw monitors, like TV screen showing diffrent place. For example in video stress test.
cl_phys_props_max 0 // If you break a table the small parts will disapear
cl_show_splashes 0 // Disables water splashes, pretty good fps boost
cl_ragdoll_physics_enable 0 // Disables the ragdolls dead animation, saves a lot of fps in server with many players. Default 1.
cl_detail_max_sway 0 // No detail sway
cl_wpn_sway_interp 0 // Weapon will not move when you move your mouse
//r_
r_3dsky 0 // Huge fps boost, removes all the house and things outside map.
r_lightaverage 0 // Disabels light average
r_decal_cullsize 20 // At wich distance you can see decals like bullets holes and blood. The higher value the better performance.
r_decals 30 // How many bullet holes and blood decals you can see. The lower value the better performance.
r_drawbatchdecals 1 // Draw batch decals, small fps increase
r_drawmodeldecals 0 // Disable model decals for example blood on the player models
r_flex 0 // Disabels flex, model related
r_ForceWaterLeaf 0 // No water leaf
r_fastzreject -1 // Should be set to 1
r_teeth 0 // No teeth on player models, small fps increase
r_cheapwaterstart 1 // Lower water quality, better fps
r_cheapwaterend 1 // Lower water quality, better fps
r_waterforceexpensive 0 // Low quality water
r_WaterDrawReflection 0 // Disables water reflection, small fps increase
r_dopixelvisibility 0
r_pixelvisibility_partial 0
r_ropetranslucent 0 // Disables ropes
r_flashlightmodels 0 // Disables flash light models
r_flashlightrendermodels 0 // Same
r_flashlightrenderworld 0 // Same
r_DrawSpecificStaticProp 0
r_eyes 0 // No eyes on player models, small fps increase
r_eyeglintlodpixels 0 // Double disable eyes, all eye commands below does the same thing
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_occlusion 0 // Disables the occlusion systeam. Model related.
r_maxmodeldecal 10 // How man decals there max can be on player models. Like blood. The lower the better performance.
r_minnewsamples 0
r_maxsampledist 0
r_spray_lifetime 1 // User preference, how long the spray will be visible. 1=1 round..
r_mmx 1 // Optimizes Proccesor. (INTEL ONLY)
r_sse 1 // Optimizes Proccesor. (INTEL ONLY)
r_sse2 1 // Optimizes Proccesor. (INTEL ONLY)
r_3dnow 1 // Optimizes Proccesor. (AMD ONLY)
r_phong 0 // Disabels phong, model related
r_PhysPropStaticLighting 0 // Disabels Lightning on static props
r_dynamic 0 // Disables dynamic lightning, better fps
r_updaterefracttexture 0
r_renderoverlayfragment 0 // Big fps stealer, this will remove text on the walls and papper etc..
r_worldlights 0 // Lower the amount of worldlight
//rope_
rope_smooth 0 // Disables smoothing on ropes, better fps
rope_wind_dist 0 // Ropes will not move, small fps increase
rope_shake 0 // Ropes will not shake, small fps increase.
rope_smooth_maxalphawidth 0 // All commands under here disables ropes
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_averagelight 0
rope_collide 0
//dsp_
dsp_slow_cpu 1 // If you got slow CPU set this to 1. Else keep it default (0).
//gl_
gl_clear 0 // GL textures
//sv_
sv_forcepreload 1 // See cl_forcepreload
//violence_
// All commands here do so you can see your hits better
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//props_
props_break_max_pieces 0 // For example if you break a table the pieces will disapear
props_break_max_pieces_perframe 0 // Same
//lod_
lod_enable 1 //Enables the LOD system for player models
lod_transitiondist 400 // At wich distance the models should be detailed, 400=The lowest value you can have.
//overview_
overview_tracks 0 // Disables the tracks you can see on radar were the players have walked, when you're dead. User preference. Default 1
1.Set Launch options commands
Right click cs source in steam->Properties->Set launch options
-console // Enables console
-w 800 // Sets the resolution. Width. I think 800*600 is the perfect balance between fps and graphics.
-h 600 // Sets the resolution. Height.
-nosync // No vertical sync. (Caps at refresh rate if on)
-nojoy // Disabels Joystick support
-noipx // Disabels servers with IPX protocol
-heapsize // How much ram that CSS will use.(Half of the ram) 128 mb ram - 65536, 256 mb ram - 131072, 512 mb ram - 262144, 1 gb ram - 524288, 2 gb ram - 1048576
-d3d // For ATi cards
-gl // For nVIDIA cards
-freq 75 // Frequency (same as monitors refresh rate)
-tickrate 100 // Special for 100 tick servers
-refresh 75 // Same as -freq just to be sure.
-high // Gives css high priority
2. Make sure you often do a clean up. With windows default one and with CCLEANER you can also clean your registry with this free tool. I recommend you both do a clean up and clean the registry with this tool! I also use one program called Glary utilities, (very good program) I recommend it! Also a free good tool! Glary utillities
3. Also make sure you defrag your hardrive regulary for the best performance. Windows default one works good but I use DIRM-S a free defrag program! I recommend it!
You can also Defrag cs source cache files by going to Right click cs source in steam>properties>local files>Defragment cache files!
4. You can also use my FPSCFG created by myself!
// ai_
ai_expression_optimization 1 // AI optimization
ai_think_limit_label 0
//blink_
blink_duration 0 // No blink
//flex_
flex_smooth 0 // Disabels flex smoothing. Model related.
//mat_
mat_bufferprimitives 1 // Buffer primitives
mat_bumpmap 0 // Disables bumpmapping
mat_compressedtextures 1 // Compressed textures, good fps boost
mat_fastnobump 1 // Fast bumpmapping, Better performance
mat_specular 0 // Turns off specular lighning, better performance
mat_fastspecular 1 // Fast specular lightning, better performance
mat_forcemanagedtextureintohardware 0 // Force texture into hardware, should be set to 0
mat_clipz 1 // Enabels Z optimize
mat_envmapsize 0
mat_envmaptgasize 0
mat_wateroverlaysize 4 // Low water resolution, better fps
mat_picmip 2 // This will set the in-game setting Texture detail to low. 0=High 1=Medium 2=Low
r_lod 2 // This will set the in-game setting Model detail to low. 0=High 1=Medium 2=low
r_rootlod 2 // Lower quality on player models
mat_bloomscale 0 // Disables bloom
mat_disable_bloom 1 // Double disable bloom
mat_antialias 0 // Disables Antialiasing
mat_forceaniso 0 // Double Disable Antialiasing
mat_hdr_enabled 0 // Disables High Dynamic Range, HDR. Better fps
mat_hdr_level 0 // Double Disable High Dynamic Range, HDR. Better fps
mat_filterlightmaps 0 // Disables filterlightmaps, small fps increase
mat_forcehardwaresync 0 // No hardware sync
mat_reducefillrate 1 // Reduces fillrate, sets the in-game option Shader detail to low. Should be set to 1 if using dxlevel 80 or 81.
mat_trilinear 0 // Disabels trilinear filtering, should be set to 1 if you got a pretty new computer. Else, set it to 0.
mat_disable_fancy_blending 1 // Disables fancy blending, small fps increase
mat_debug_postprocessing_effects 0 // ??
mat_disable_lightwarp 1 // Disables lightwarp, small fps increase
mat_disable_ps_patch 1 // Disables PS patch
mat_dxlevel 80 // DirectX level 8, huge fps increase if you got an old graphic card
mat_showlightmapcomponent 0 // Don't show lightmap component
mat_parallaxmap 0 // No parallaxmap
//func_
func_break_max_pieces 0 // If you break a table the table disapears
//mp_
mp_decals 30 // How many multiplayer decals that will be visible. For example player spray. The lower value the better performance
//cl_
cl_autohelp 0 // Disables the annoying pop-ups. Like Press E to defuse. If you're a noob you should set it to 1
cl_forcepreload 1 // Preload things for better performance but slower loading
cl_ejectbrass 0 // Disables brass flying out of guns
cl_smooth 0 // Disable smoothing, High fps increase. If notice any problems turn this back to default (1)
cl_c4dynamiclight 1 // No fps increase but lightning from bomb makes it easier to find where the bomb is
cl_drawmonitors 0 // Will not draw monitors, like TV screen showing diffrent place. For example in video stress test.
cl_phys_props_max 0 // If you break a table the small parts will disapear
cl_show_splashes 0 // Disables water splashes, pretty good fps boost
cl_ragdoll_physics_enable 0 // Disables the ragdolls dead animation, saves a lot of fps in server with many players. Default 1.
cl_detail_max_sway 0 // No detail sway
cl_wpn_sway_interp 0 // Weapon will not move when you move your mouse
//r_
r_3dsky 0 // Huge fps boost, removes all the house and things outside map.
r_lightaverage 0 // Disabels light average
r_decal_cullsize 20 // At wich distance you can see decals like bullets holes and blood. The higher value the better performance.
r_decals 30 // How many bullet holes and blood decals you can see. The lower value the better performance.
r_drawbatchdecals 1 // Draw batch decals, small fps increase
r_drawmodeldecals 0 // Disable model decals for example blood on the player models
r_flex 0 // Disabels flex, model related
r_ForceWaterLeaf 0 // No water leaf
r_fastzreject -1 // Should be set to 1
r_teeth 0 // No teeth on player models, small fps increase
r_cheapwaterstart 1 // Lower water quality, better fps
r_cheapwaterend 1 // Lower water quality, better fps
r_waterforceexpensive 0 // Low quality water
r_WaterDrawReflection 0 // Disables water reflection, small fps increase
r_dopixelvisibility 0
r_pixelvisibility_partial 0
r_ropetranslucent 0 // Disables ropes
r_flashlightmodels 0 // Disables flash light models
r_flashlightrendermodels 0 // Same
r_flashlightrenderworld 0 // Same
r_DrawSpecificStaticProp 0
r_eyes 0 // No eyes on player models, small fps increase
r_eyeglintlodpixels 0 // Double disable eyes, all eye commands below does the same thing
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_occlusion 0 // Disables the occlusion systeam. Model related.
r_maxmodeldecal 10 // How man decals there max can be on player models. Like blood. The lower the better performance.
r_minnewsamples 0
r_maxsampledist 0
r_spray_lifetime 1 // User preference, how long the spray will be visible. 1=1 round..
r_mmx 1 // Optimizes Proccesor. (INTEL ONLY)
r_sse 1 // Optimizes Proccesor. (INTEL ONLY)
r_sse2 1 // Optimizes Proccesor. (INTEL ONLY)
r_3dnow 1 // Optimizes Proccesor. (AMD ONLY)
r_phong 0 // Disabels phong, model related
r_PhysPropStaticLighting 0 // Disabels Lightning on static props
r_dynamic 0 // Disables dynamic lightning, better fps
r_updaterefracttexture 0
r_renderoverlayfragment 0 // Big fps stealer, this will remove text on the walls and papper etc..
r_worldlights 0 // Lower the amount of worldlight
//rope_
rope_smooth 0 // Disables smoothing on ropes, better fps
rope_wind_dist 0 // Ropes will not move, small fps increase
rope_shake 0 // Ropes will not shake, small fps increase.
rope_smooth_maxalphawidth 0 // All commands under here disables ropes
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_averagelight 0
rope_collide 0
//dsp_
dsp_slow_cpu 1 // If you got slow CPU set this to 1. Else keep it default (0).
//gl_
gl_clear 0 // GL textures
//sv_
sv_forcepreload 1 // See cl_forcepreload
//violence_
// All commands here do so you can see your hits better
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//props_
props_break_max_pieces 0 // For example if you break a table the pieces will disapear
props_break_max_pieces_perframe 0 // Same
//lod_
lod_enable 1 //Enables the LOD system for player models
lod_transitiondist 400 // At wich distance the models should be detailed, 400=The lowest value you can have.
//overview_
overview_tracks 0 // Disables the tracks you can see on radar were the players have walked, when you're dead. User preference. Default 1
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