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sof2 dead AWNSER
#1
Posted 24 May 2008 - 05:08 AM

RIP Hokie
- Demobase INF Teamcup III - -aMeX- abu's minions except xillax
- Demobase INF Open Cup III - 3v. veni vidi vici
- Demobase INF Open Cup V - 3v veni vidi vici
- Noobroom's Tournament - 3v. veni vidi vici
- Facing Worlds Clan Cup - 3v. veni vidi vici
- Noobroom's tournament II - sK. SofKingz
#3
Posted 24 May 2008 - 06:39 AM
I think the reason for public activitys decreasing, is the new maps and mods. There are very few players in demo left and when you divide those players to 2-5 different servers, you get only half full servers to play in, thus resulting to the death of public gaming.
CONCLUSION
To revive clanwar activity, there should be some kind of limit how many players clan can reserve. For example, only 10 guys allowed/clan. This would force us to make 3-4 new clans, thus increasing war activity.
To revive public activity, there should be less servers and only 1 map. This is demo, things working in full games with players of 150 000 are not working in game with 50 players.
#4
Posted 24 May 2008 - 06:54 AM
Overally, I agree with Dena about 85%, but once again I doubt, that clans like NUKE and The Egg, will agree with rule like about 10 guys allowed in clan/team, but the thought is very cool in my opinion.
Yea, one thing is bothering me also, I see some unknown servers being more active than dad`s etc...
And I don't get it, why so many people play dm, I just don't get it... well, I would play also dm, if there would be no pickups, but all the dm servers are with pickups, sucks.
Still, It's a demo game, and it has been active for how, 6? years.. thats already unbelievable for a demo game. Oh and also, demo is more active than 1.00 version of SoF. That's pretty cool in my opinion.
Anyways, I'll say that, 2 years ..
Polish Cup - #noskillzGaming
Demobase NationsCup IV - Team.Estonia
History:
sK., -HaZe- , [[ cG |, .sD', .sL', couz, bro|, ironCore`, estownia, , enemysNightmare(eN), *HtF*, GS|, .[cR], -=*$|GOD|$*=-, -=T|c=-, //eXeLenCe, eGang, Dk , incontrol, -oSa-, tGz, [R10], .g3, plastiquez, -NijnTje-, DTG, /Rs*, @conflict, inflixi, DaClowns, -wee-
#5
Posted 24 May 2008 - 06:56 AM
#6
Posted 24 May 2008 - 07:00 AM
so when they see this game they will download, like it, get addicted and boem
new faces on the block ; just like me 6 years ago
but if i had to choose, i'd say 5 years from now
#7
Posted 24 May 2008 - 07:16 AM
About limiting the players/clan. Would it really matter if clans like EGG and NUKE wouldn`t agree? I think i have played once or twice against these clans during last 5 years. When i spoke about the limits, i was meaning "proper" clans who actually play this game.
Getting rid of those excess clan members, will most likely decrease single clans activity a little bit, but general clan activity in this game would increase for sure.
An example of our own clan.
|She| has approximately 10 CoD players. Those 10 players are enough to give us 1-6 wars/day. Fridays and Saturdays are bit less active but usually each time we want war between 16-22, we get it.
Easiest way to increase the life expectation of this game, would be
(M)IRC usage. Been going on and on about that program for like 3 years, therefore i don`t even bother this time. We have offered the tools to activate this game for ages, but since it seems people are not interested about it, i can`t be arsed to put my time for it anymore. You keep on digging with your hands, while shovel is next to you
#8
Posted 24 May 2008 - 07:55 AM
1. Make more servers
2. Play gold maps
3. Make servers with ctf on ( gold maps )
4. Make inf servers with gold maps
5. Make elim servers with gold maps
6. Make tdm servers with gold maps
7. Stop making mixwars
8. Make new clans, instead of mixing all the time and asking to join other clans/teams.
The possibility is always, that you will lose and you don't got a strong team, but you could always ask some other players to join your clan/team.
9. Make cups with Prizes ( get sponsor )
10. Tell about this game in every game forum
You will see eventually, that with cups, what have prizes makes the game way more activier + when you can make it look similar to gold, then you will get it aswell more active.
If we talk about Sof 2 and dieng, then gold is already dead.
1.00 i don't know.
I know that Demo will die soon also, only 4-6 teams/clans that play wars. Not like old times, that were lots of clans to war and no whining. Miss those days.
Anyway, we play in a day all maximum 3-4 wars aight? Compare to cod - 50 already in S&D. Can say already we are dead game.
I actually think, that the idea of Dena about limits, makes the opportunity for more clans. But i think most clan leaders don't like this idea also team leaders. 10 for max limit for every clan/team. Atm in some clans there is like 15 members and in another 15 aswell. Take those 5 and 5 off and you get a new clan/team with already 10 members. It is a way to make it more activier.
Imo it would be great idea, but just the fact, that everyone are against it .
#9
Posted 24 May 2008 - 08:33 AM
It is easy to stop demo from dieing btw.
1. Make more servers
2. Play gold maps
3. Make servers with ctf on ( gold maps )
4. Make inf servers with gold maps
5. Make elim servers with gold maps
6. Make tdm servers with gold maps
7. Stop making mixwars
8. Make new clans, instead of mixing all the time and asking to join other clans/teams.
The possibility is always, that you will lose and you don't got a strong team, but you could always ask some other players to join your clan/team.
9. Make cups with Prizes ( get sponsor )
10. Tell about this game in every game forum
I`m strongly against points 1-6. Imo dividing the 50 players we got into different servers, maps and mods will kill the public gaming. 50 guys, 30 being online divided by 4 "big" servers means roughly 8 players/server. 8 players/server = i can`t be arsed to participate to this kind of servers, thus i go play another game till more people appear. Ofcourse these numbers were drawn out of nowhere, but i hope you get the point.
9. Cup making takes a lot of work and this community has shown how much it respects cup organizers. If you start organizing a cup, you can prepare yourself for flame, nagging and shitloads of work. Besides, is it worth organizing a cup for 3-4 "active" clans? haze, c4, sK, 3v. I think only haze is active from those 4 at this moment.
The points i didn`t mention, i generally agree with
#10
Posted 24 May 2008 - 08:37 AM
Lost feeling to care
Lost sympathy to spare
Lost patience to bear
Lost sense to keep fair
Lost endurance, to follow restriction
Lost peace, to stop frustration
Lost power, to avoid attention
Lost strength, to shun aggression
Lost courage, to sacrifice
Lost kindness, to be polite
Lost temper, to keep quiet
Lost thought, to be right
Lost anger, to control
Lost opinion, to give poll
Lost desire, to keep goal
Lost myself, to have a role...
#11
Posted 24 May 2008 - 08:48 AM
I meant with 1-6 it, since most ppl want goldmaps etc. If we get more maps game gets tbh activier. Only 1 map is booring for newcomers and makes it really usueless. That is what i meant. If gold would be activie i would play it instead of demo, since gold maps > 1 mapIt is easy to stop demo from dieing btw.
1. Make more servers
2. Play gold maps
3. Make servers with ctf on ( gold maps )
4. Make inf servers with gold maps
5. Make elim servers with gold maps
6. Make tdm servers with gold maps
7. Stop making mixwars
8. Make new clans, instead of mixing all the time and asking to join other clans/teams.
The possibility is always, that you will lose and you don't got a strong team, but you could always ask some other players to join your clan/team.
9. Make cups with Prizes ( get sponsor )
10. Tell about this game in every game forum
I`m strongly against points 1-6. Imo dividing the 50 players we got into different servers, maps and mods will kill the public gaming. 50 guys, 30 being online divided by 4 "big" servers means roughly 8 players/server. 8 players/server = i can`t be arsed to participate to this kind of servers, thus i go play another game till more people appear. Ofcourse these numbers were drawn out of nowhere, but i hope you get the point.
9. Cup making takes a lot of work and this community has shown how much it respects cup organizers. If you start organizing a cup, you can prepare yourself for flame, nagging and shitloads of work. Besides, is it worth organizing a cup for 3-4 "active" clans? haze, c4, sK, 3v. I think only haze is active from those 4 at this moment.
The points i didn`t mention, i generally agree with
You can still play mp_shop, but also other maps would be gerat + 2 maps for wars. Start playing CO etc, makes game a bit different and new.
I think if we could actually make this through it could maybe get it a bit activier, but who knows. last times it was total failure.
#15
Posted 24 May 2008 - 10:26 AM

2008 - The Great katana Cup - sK.
2009 - Noobroom Clan tournament - 3v.
2009 - Facing Worlds - 3v.
2010 - Demobase INF Team Cup III - Avelgem
2010 - Demobase INF Open Cup VI - Ks.
2010 - Demobase Nations Cup V - Belgium
2014 - SOFII demo 2014 Cup - Avelgem
#16
Posted 24 May 2008 - 10:50 AM

- MAPS AND MORE - www.dbmaps.co.nr
- MTS| - www.mtsclan.net
- Best sof2 action of the year - vimeo.com/52739118
#19
Posted 24 May 2008 - 11:38 AM
I meant with 1-6 it, since most ppl want goldmaps etc. If we get more maps game gets tbh activier. Only 1 map is booring for newcomers and makes it really usueless. That is what i meant. If gold would be activie i would play it instead of demo, since gold maps > 1 mapIt is easy to stop demo from dieing btw.
1. Make more servers
2. Play gold maps
3. Make servers with ctf on ( gold maps )
4. Make inf servers with gold maps
5. Make elim servers with gold maps
6. Make tdm servers with gold maps
7. Stop making mixwars
8. Make new clans, instead of mixing all the time and asking to join other clans/teams.
The possibility is always, that you will lose and you don't got a strong team, but you could always ask some other players to join your clan/team.
9. Make cups with Prizes ( get sponsor )
10. Tell about this game in every game forum
I`m strongly against points 1-6. Imo dividing the 50 players we got into different servers, maps and mods will kill the public gaming. 50 guys, 30 being online divided by 4 "big" servers means roughly 8 players/server. 8 players/server = i can`t be arsed to participate to this kind of servers, thus i go play another game till more people appear. Ofcourse these numbers were drawn out of nowhere, but i hope you get the point.
9. Cup making takes a lot of work and this community has shown how much it respects cup organizers. If you start organizing a cup, you can prepare yourself for flame, nagging and shitloads of work. Besides, is it worth organizing a cup for 3-4 "active" clans? haze, c4, sK, 3v. I think only haze is active from those 4 at this moment.
The points i didn`t mention, i generally agree with
You can still play mp_shop, but also other maps would be gerat + 2 maps for wars. Start playing CO etc, makes game a bit different and new.
I think if we could actually make this through it could maybe get it a bit activier, but who knows. last times it was total failure.
i totally agree with dio, why dont wanna try something more which will make gaming more exciting? isnt it boring to play 1 *** map all the time? when nothing counts except your aim? the tacs are all the same, crap monotony
another thing : CO rules, the only gamestyle which prevents all "noob" campers, it forces you to move, to play a really fast and exciting game, no doubt that the gold version adopted it as the best rules available on inflirtation, its just faster & more exciting, + uve got the already limited time for playing a match, whereas some ARC wars can last for ages...
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