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@mt bug


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21 replies to this topic

#1 BariS

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Posted 16 May 2009 - 01:10 PM

Today we were playing vs cGo, and this guy called zampa connected to the server and did @mt !ban <id>.
I had admins in the server so my mt showed up and this <id> (nicla7) got banned. And of course war got ruined blabla...

PS:
The RPM provides commands like !ban, !kick !mr (map_restart), !vs (clanvsall)which are very usefull.

Please fix this bug.

Peace Out

Edited by BariS, 16 May 2009 - 01:12 PM.


#2 martijntje

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Posted 16 May 2009 - 02:04 PM

moved to RPM as this is a RPM bug not mt

Since the release of Soldier Of Fortune II in May, 2002. There hasn't been an anti-cheat available for version 1.00. This caused players to whine and ban people during clan wars for hacks. Reason most likely to be banned for is "2know", whatever the fuck that means. In early 2009, rumors started appearing around the SOF2 1.00 community that somebody was developing an anti-cheat. Everyone thought this was a great idea, seeing as the game had been out since the 17th century and nobody gave a fuck about it. All of the 16 players left on SOF2 1.00 cheered and supported the Hitler like figure who was developing this anti-cheat. When the anti-cheat was finally released, it was the biggest fucking failure in the history of video gaming. It was so humiliating that Michael Jackson died a few weeks later. The name of this anti-cheat was called "Mousetrap". It had been coded by some four eyed geek virgin who couldn't even code a fucking keygen.


#3 Slizer

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Posted 16 May 2009 - 03:00 PM

RPM 0.78 must be released soon... I want those new features Maaax :|

Edited by Slizer, 16 May 2009 - 03:00 PM.

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#4 bing bang blaow

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Posted 16 May 2009 - 04:25 PM

oh good ol' times when you could do @mousetrap ;quit on demo :) ;)
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#5 BariS

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Posted 16 May 2009 - 07:33 PM

I don't think this is a bug in the RPM, I just think that this can be fixed very easy. Just implement that if some1 does @mt "blaba...", everything behind the @mt doesn't show up, Only the MT command.

#6 Slizer

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Posted 17 May 2009 - 11:57 AM

I've stopped using Mousetrap until this is fixed, and so have all my members. I told them to not use it. This problem must be solved as soon as possible.
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#7 MeraX

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Posted 17 May 2009 - 12:11 PM

who cares, u play hide & seek anyways

#8 martijntje

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Posted 17 May 2009 - 12:35 PM

you should stop using RPM as its a RPM bug not stop using mt :)

Since the release of Soldier Of Fortune II in May, 2002. There hasn't been an anti-cheat available for version 1.00. This caused players to whine and ban people during clan wars for hacks. Reason most likely to be banned for is "2know", whatever the fuck that means. In early 2009, rumors started appearing around the SOF2 1.00 community that somebody was developing an anti-cheat. Everyone thought this was a great idea, seeing as the game had been out since the 17th century and nobody gave a fuck about it. All of the 16 players left on SOF2 1.00 cheered and supported the Hitler like figure who was developing this anti-cheat. When the anti-cheat was finally released, it was the biggest fucking failure in the history of video gaming. It was so humiliating that Michael Jackson died a few weeks later. The name of this anti-cheat was called "Mousetrap". It had been coded by some four eyed geek virgin who couldn't even code a fucking keygen.


#9 BariS

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Posted 17 May 2009 - 01:04 PM

Listen up guys, this is not the moment to argue about what creates the bug.
All I can say is, max created those ! commands so you don't need to open up console everytime, and you can just type for example !mr in global chat to restart a map.

When some1 does @mt "blabla..." the chat (blabla...) shows up with your MT when that shows up.

So the bug is caused when MT & RPm are combined.

Anyway to fix it with RPM is to delete all the commands that you can use in global chat I soppuse. And to fix it with MT is to implement something that ignores everything that is put behind the @mt. For example when some1 does @mt !ban id, only the mt will show up and the chat will be ignored.

So max or martijntje please come up with a solution. Which of you is willing to make a change or at least comes up with an idea?

Peace Out

#10 bing bang blaow

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Posted 17 May 2009 - 01:07 PM

easy, if someone says @mt !blabla, make it to #blabla or something, like it does with ; in demo.
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#11 martijntje

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Posted 17 May 2009 - 01:24 PM

RPM responds to "hello bitch im a idiot !rm" it should only respond on "!rm" I can't edit mt to handle every mod that does something unlogic

Since the release of Soldier Of Fortune II in May, 2002. There hasn't been an anti-cheat available for version 1.00. This caused players to whine and ban people during clan wars for hacks. Reason most likely to be banned for is "2know", whatever the fuck that means. In early 2009, rumors started appearing around the SOF2 1.00 community that somebody was developing an anti-cheat. Everyone thought this was a great idea, seeing as the game had been out since the 17th century and nobody gave a fuck about it. All of the 16 players left on SOF2 1.00 cheered and supported the Hitler like figure who was developing this anti-cheat. When the anti-cheat was finally released, it was the biggest fucking failure in the history of video gaming. It was so humiliating that Michael Jackson died a few weeks later. The name of this anti-cheat was called "Mousetrap". It had been coded by some four eyed geek virgin who couldn't even code a fucking keygen.


#12 Slizer

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Posted 17 May 2009 - 03:22 PM

Well, we'll just wait until somebody has fixed it, then mousetrap's back running :). And niclas, you should get a life. Thanks.
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#13 max

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Posted 18 May 2009 - 11:28 AM

RPM responds to "hello bitch im a idiot !rm" it should only respond on "!rm" I can't edit mt to handle every mod that does something unlogic


Why does MT copy the text after the @mt text and let everybody else chat it? That's not useful right? If not, I hope you will release the new version without this text copied (I also hope that the @ms command will work again in the new version).

Listen up guys, this is not the moment to argue about what creates the bug.
All I can say is, max created those ! commands so you don't need to open up console everytime, and you can just type for example !mr in global chat to restart a map.

When some1 does @mt "blabla..." the chat (blabla...) shows up with your MT when that shows up.

So the bug is caused when MT & RPm are combined.

Anyway to fix it with RPM is to delete all the commands that you can use in global chat I soppuse. And to fix it with MT is to implement something that ignores everything that is put behind the @mt. For example when some1 does @mt !ban id, only the mt will show up and the chat will be ignored.

So max or martijntje please come up with a solution. Which of you is willing to make a change or at least comes up with an idea?

Peace Out


It could be fixed in RPM also; the shortcut command could only work if the first character of the chat string is the '!'. However my new RPM version is not done yet and I don't want to place a semi-beta version on about 20 servers.

Edited by max, 18 May 2009 - 11:35 AM.


#14 XILLAX

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Posted 18 May 2009 - 11:36 AM

It is useful to show it's not a fake mousetrap or an edited one, as different lengths etc show different colours and if someone has a fake one it might not show the "text" or if it's edited it will show a different colour.
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#15 max

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Posted 18 May 2009 - 11:39 AM

It is useful to show it's not a fake mousetrap or an edited one, as different lengths etc show different colours and if someone has a fake one it might not show the "text" or if it's edited it will show a different colour.


Irrelevant. I could easily make a mod (or a seperate program) that recognizes the chat string including colours and responds immediately, even with the additional characters.

However, our encryption concept would work, which requires server side + client side version, has it already been included in the current MT version so we can start testing?

#16 martijntje

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Posted 18 May 2009 - 11:43 AM

that is in the current mt yes

Since the release of Soldier Of Fortune II in May, 2002. There hasn't been an anti-cheat available for version 1.00. This caused players to whine and ban people during clan wars for hacks. Reason most likely to be banned for is "2know", whatever the fuck that means. In early 2009, rumors started appearing around the SOF2 1.00 community that somebody was developing an anti-cheat. Everyone thought this was a great idea, seeing as the game had been out since the 17th century and nobody gave a fuck about it. All of the 16 players left on SOF2 1.00 cheered and supported the Hitler like figure who was developing this anti-cheat. When the anti-cheat was finally released, it was the biggest fucking failure in the history of video gaming. It was so humiliating that Michael Jackson died a few weeks later. The name of this anti-cheat was called "Mousetrap". It had been coded by some four eyed geek virgin who couldn't even code a fucking keygen.


#17 XILLAX

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Posted 18 May 2009 - 11:45 AM

Irrelevant. I could easily make a mod (or a seperate program) that recognizes the chat string including colours and responds immediately, even with the additional characters.


Irrelevant, "@check".
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#18 BariS

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Posted 18 May 2009 - 01:04 PM

Why not just delete the @mt code? We can use @check which is better, because it prevents spam + bugs.

#19 Slizer

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Posted 18 May 2009 - 02:03 PM

w00t, I agree with baris. Always thought @mt was annoying due to the spam and everyone type stupid things like "@mt - You are gay" etc... lol.
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#20 max

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Posted 18 May 2009 - 04:25 PM

Irrelevant, "@check".


Which is why the @mt command isn't needed and can be removed, right?

Edited by max, 18 May 2009 - 04:42 PM.



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