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well yeah, there's no way for server to determine if suicide was assisted by enemy or not (also things like runnin into enemys burning firenade when you are in 1v4 situation to start new round are allowed etcetc) cause there's just too much to consider, you got a point
but I was just answering your question bout what CO is ;-D
I've just finalized a beta version which includes the CTF competition mode, if you'd like to test it please post your server IP and I'll upload it.
1. So this is to prevent that all blue players suicide in order to start a new round, right? The red team could simply hide and survive as long as possible to make sure the round time runs out -- isn't that the sole purpose of the red team? Isn't that boring, too? Also, how does the server know that the suicide was not assisted by an enemy (e.g. you fall down in mp_shop due to knockback)? 2. The other variables (timelimit/scorelimit/friendlyfire) are easily adjusted. Always finishing the last round seems reasonable.
suicide thing is better left untouched when it comes to mod - let players/admins deal with that issue if such thing should happen and no, that gametype is actually much funner/faster and also brings 'new' tactics into game. remember its still infiltration so red just cannot go play hns and waste time that way, however in certain situations shooting enemy low and then leaving to helipad for example etc are part of the gameplay as 'timewasting' when you are red. about last round, im not sure, it might be XX:45 too, someone who knows more ethan me should post here about that matter.
CO rules: no teamlimit timelimit 10/15/20(depending on players, I might be wrong but I think 10min for 2-3on3s, 15min for 4o4s and 20 for 5o5ns) friendlyfire on blue has to score as much points as possible, red points don't count. after 10/15/20 min teams switch and same story over again
* if you are last one in blue alive and suicide on purpose (/kill, nade urself, jump down; getting shot down or suicides assisted by enemys dont count) you lose 1 point from teamscore (-1) * about timelimit, some matches stop exactly when timelimit hits, but some cups might allow you to finish last round if it started before X:55(i.e 9:55, 14:55 etc), perhaps command to toggle lastround feature would be nice