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@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time
@  kansta : (06 March 2026 - 06:38 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (19 February 2026 - 07:02 PM) where my TeA games at
@  Ibrahimovic : (19 January 2026 - 07:44 PM) :ph34r:
@  XILLAX : (12 January 2026 - 11:44 AM) dAN-G_ is gay
@  shift : (05 January 2026 - 02:53 AM) db is back time to hack
@  TRUE : (20 December 2025 - 06:48 PM) candyman
@  dAN-G_ : (09 December 2025 - 06:48 AM) stfu xillax
@  Fastlain : (04 December 2025 - 01:45 PM) btw fuck full
@  Fastlain : (04 December 2025 - 01:45 PM) iOwn > all
@  XILLAX : (02 December 2025 - 11:37 PM) Also, f*ck code :-)
@  XILLAX : (02 December 2025 - 08:34 PM) AMEX
@  XILLAX : (02 December 2025 - 08:34 PM) IS
@  XILLAX : (02 December 2025 - 08:34 PM) LIFE
@  katana. : (28 November 2025 - 10:31 PM) -CODE- SHOT!! 4 LIFE!!!
@  jet/milkman/... : (07 November 2025 - 06:19 PM) cC. Forever :-)

Tetris

Member Since 08 Mar 2011
Offline Last Active Apr 19 2011 10:37 AM
*----

Posts I've Made

In Topic: RPM suggestions

19 April 2011 - 10:38 AM

oh ok, in demo its the other way - when timelimit hits, game is over no matter what, so I figured the same would happen in 1.00

In Topic: RPM suggestions

19 April 2011 - 10:12 AM

+ lastround thing


well yeah, there's no way for server to determine if suicide was assisted by enemy or not (also things like runnin into enemys burning firenade when you are in 1v4 situation to start new round are allowed etcetc) cause there's just too much to consider, you got a point

but I was just answering your question bout what CO is ;-D

In Topic: RPM suggestions

19 April 2011 - 10:02 AM

I've just finalized a beta version which includes the CTF competition mode, if you'd like to test it please post your server IP and I'll upload it.



1. So this is to prevent that all blue players suicide in order to start a new round, right? The red team could simply hide and survive as long as possible to make sure the round time runs out -- isn't that the sole purpose of the red team? Isn't that boring, too? Also, how does the server know that the suicide was not assisted by an enemy (e.g. you fall down in mp_shop due to knockback)?
2. The other variables (timelimit/scorelimit/friendlyfire) are easily adjusted. Always finishing the last round seems reasonable.

suicide thing is better left untouched when it comes to mod - let players/admins deal with that issue if such thing should happen
and no, that gametype is actually much funner/faster and also brings 'new' tactics into game. remember its still infiltration so red just cannot go play hns and waste time that way, however in certain situations shooting enemy low and then leaving to helipad for example etc are part of the gameplay as 'timewasting' when you are red.
about last round, im not sure, it might be XX:45 too, someone who knows more ethan me should post here about that matter.

In Topic: RPM suggestions

19 April 2011 - 09:29 AM

CO rules:
no teamlimit
timelimit 10/15/20(depending on players, I might be wrong but I think 10min for 2-3on3s, 15min for 4o4s and 20 for 5o5ns)
friendlyfire on
blue has to score as much points as possible, red points don't count. after 10/15/20 min teams switch and same story over again

* if you are last one in blue alive and suicide on purpose (/kill, nade urself, jump down; getting shot down or suicides assisted by enemys dont count) you lose 1 point from teamscore (-1)
* about timelimit, some matches stop exactly when timelimit hits, but some cups might allow you to finish last round if it started before X:55(i.e 9:55, 14:55 etc), perhaps command to toggle lastround feature would be nice

In Topic: Tetris [Unsent]

10 April 2011 - 06:10 PM

http://www.upload.ee...05.dm_2001.html