I'm trying to make teleports work in RPMPro3.32. I don't want to use existing models for it but I like to add them wherever I want in the map. Maybe some of you ever played H&S, and remember the blue flares which could teleport you. Unfortunately there was never such kind of server sided mod released with additional .ent files to learn from.
In my SOF2/RPMPro/maps folder I have mp_raven.ent.
In this file there is this piece of code that doesn't really work out for me:
// THE TELEPORTER
{
"classname" "target_teleporter"
"origin" "6405 3710 495"
"target" "test1"
"health" "1"
}
// THE TELEPORTER LOCATION
{
"classname" "target_position"
"origin" "6736 3908 561"
"targetname" "test1"
"message" ""
"health" "1"
"angles" "0 90 0"
}
// THE EFFECT THAT COVERS IT
{
"classname" "fx_play_effect"
"effect" "effects/fire/flare.efx" //(example effect, using this one would decrease FPS too much)
"origin" "6405 3710 495"
"count" "-1"
"wait" "0.3"
}The origins point on the roof after the glitch, as you may already guessed I want to add teleports around raven so you can access the snowy hills.
I am aware of the fact .ent files work different in all the mods out there, also tried it using the NVmod map editor but that was no luck aswell.
Well I hope some of you guys could help me out on this one
Thanks in advance
Kind Regards,
Rammelslakje




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