firstly you need the game to recognize and understand bomb plants, make player able to interact with it(plant the bomb, which we dont have command for, maybe attach it to one of the unused +button commands but that would require source i think?) bomb plant should take like 3 seconds(+ animation, +sound maybe), not sure how its in gold. i dont think we can have timed events either in demo. now you need to make the bomb 1) explode in X time and give +1 point to blue and give red team ability to defuse(and if succesful, give +1 point to red; +animation, +sound) ++++ more info on hud: bomb holder marked on scoreboard for blue team, red if only dead(if we did cs style, atleast?), progress bar for planting/defusing bomb +so many other things.......5 minutes kevvo. 5 minutes. trolllllol
if you can do all that in 5 minutes kevvo ill admit you as my god.
it is rocket science without source(or prove otherwise)
The map schould also have the enteties in it only shop 1 wil cause the problem .
the maps are differend in gold . So most maps have the implant all ready its only an implant on shop 1 needed . and ofcourse the setings in the cfg must be done bud i cant figure it out how it wil work on demo version.
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