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@  shift : (19 April 2021 - 07:20 AM) all we ever wanted was the john mullins doc mullet skin
@  doctorfunk : (14 April 2021 - 02:18 PM) LGBTQ, |SHE|, women and the most skilled and important skin - a guy with a ponytail
@  doctorfunk : (14 April 2021 - 02:16 PM) I think we should crowd found next sof2 remaster plus we could add feature missing from the original like more diverse player models
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@  executor : (11 March 2021 - 03:14 PM) just happened naturally
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SoF2 Cup Rules


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#1 XILLAX

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Posted 08 August 2009 - 04:16 PM

Cupwars:
- Everyone must record.

- Everyone must use Fairplay Anticheat. It is the responsibility of both clans to check this and notify each other if there are any problems.

- The wars must be played 5 vs 5, unless both clans agree to a different style(4 vs 4 minimum, 6 vs 6 maximum)

- Both clans must have all players online for the war. If one clan is short of players they will receive a forfeit lose, unless the other clan agrees to play anyway, such as 4 vs 5.

- If the cup is an ARC cup, the clans play 2 halfs of "first to 10 wins" and add together the scores from both halfs to get the winner.

- If the cup is a CO cup, the clans play 2 halfs with a set timelimit, such as 10 minutes. After both halfs are finished, only the clans BLUE sides are counted and the clan with more blue side rounds is the winner.

- After the first half is finished, either clan may request a 5 minute break.

- Clans who repeatedly flame, whine or accuse during wars may receive punishments, such as player match bans and forfeit loses.

- If any player has knockback then he should inform the admin(if there is no admin, inform the other team) and at the start of the next round pause the game and do a /vid_restart to fix the bug.

- If a player lags out during a cupwar, he may return to the war(providing he still has fairplay and remembers to record again - fairplay screenshot is required to prove he still has fp).

- Clans are not allowed to change players in the middle of a half(even if a player lags out or a players pc breaks), if they wish to switch a player they must wait until the half-way break to do it. If they are already in the 2nd half they cannot switch the player.
*if both clans agree, the rule above can be ignored and players may sub if someones pc or internet breaks*

- If a player lags out and doesn't come back, the war must continue with 1 clan missing a player, i.e. 4vs5.

- During the match, both clans must take screenshots of the scores from both sides and take an fairplay screenshot(checklist) at the beginning of both sides.


Cupwar Arranging
- If the cup requires that an admin spectate every match, then clans must have an authorised admin spectating their match for it to be valid.

- Cupwars must be played in servers with both anticrash and anti-follow installed.

- Clans must arrange dates for clanwars themselves, if they don't play before the deadline they may receive a "double forfeit" or 1 clan may win by forfeit if the other clan doesn't show up or doesn't make an effort to arrange a date.

- The default time and day for cupwars is 21.00GMT+1 on the last Sunday of the match week.

- If a clan dies during the cup and choses not to continue, they will lose all wars 20-0, and previously played wars may be changed to 20-0 loses aswell.


Cupwar Server Settings
g_gametype "inf" (or whatever gametype the cup uses)
g_speed "280"
g_roundtimelimit "3" (for inf)
g_availableweapons "2222220022200"
teamlimit 10 (for ARC, 0 for CO)
timelimit 0 (for ARC, 10 15 or 20 for CO)
g_friendlyfire "0" (for ARC, 1 for CO)
g_followenemy 0
g_forcefollow 1
g_knockback 700
sv_pure 1 (if possible, but this isn't required)
fp_playerview 0 (unless otherwise stated by specific cup rules)

- Cup servers must have both anticrash & anti-follow installed.


Before The War
- Cupwars must be played at the agreed time, or the default time.

- Clans are allowed up to 15 minutes to get all 5 players on the match server(i.e. they have until 21.15GMT+1 on default match times)

- The server should run the above match settings and be available for use 15 minutes before the arranged time(i.e. server must be ready by 20.45GMT+1 on default match times)

- A knife round on roof or in main will be played to decide what sides the clans start on. The clan which wins the knife round gets to decide which side they start on.
*if both clans agree you can skip the knife round*

- Clans are allowed 5 minutes to make tactics after knife round.

- The cupwar has officially started after the knife round is finished, so if any clan leaves after it they will lose by forfeit.


Others
- Players are advised to use the name they registered with, and must make sure there Fairplay Guid is correct(according to the clans registered players list) BEFORE the war.

- Any player found to be faking someone else or using the wrong Fairplay Guid(according to the clans registered players list) will be punished by a match ban and the clan he played with will lose the war by forfeit 20-0.

- Players are only permitted to play for 1 clan during the cup.

- Clans may add up to 3 new players to their signed up players list during the cup, provided the new players have not already participated in the cup with another clan(played 1 or more war).

- Any player caught playing for 2 clans will be banned for the duration of the cup.

- Cheating is not allowed during cupwars and will be punished according to the SoF2 Cheater Rules, found here:
http://www.demobase.eu/index.php?showtopic=6566


Banned Players
- The following players are banned for participating in Demobase cups:
http://www.demobase.eu/index.php?showforum=132
(ignore the ones with parole or ban_expired before their names)


Breaking any rules above can result in player bans, match bans, match forfeits & match replays.


These rules may be changed at any time without any notice.
R.I.P. Wombat, Hokie & Haapis Never Forgotten...
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#2 XILLAX

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Posted 02 April 2010 - 09:44 PM

Rules have been updated, got any problems understanding or just disagree with a rule? pm me ASAP
R.I.P. Wombat, Hokie & Haapis Never Forgotten...
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