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Fairplay CHANGELOG / TODO
#22
Posted 15 April 2010 - 12:19 PM
Wow this one is really handy indeed "- Added fp_lookup guid (usage: \fp_lookup c5aa0 in console will print all ips + names)". Nice one J!
aight now i don't need to search caserun anymore
Fairplay Cup V1.00 - eXp. eXperience- - Brighty Almighty - -
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#23
Posted 15 April 2010 - 03:09 PM

2010 - Demobase INF Teamcup III - -aMeX-
2011 - 1on1 best of the best of shop - Foxdyfx
2011 - Facing World's III Clancup - nVm-aMeX- is my wife and i love her
SIGNATURESyou are not protected species like foxdie so if u screw up u wont get unbanned
#28
Posted 20 April 2010 - 12:50 PM
it should close then re-open with the list
IT DOESN'T RE-OPEN BRIGHTY??
FUCK YOU SHITFTY!!!!!!!!!!!!!!!!!!!!!
well when i do /fp_look up [guid], my console closes and when i open console myself i see the names of the guid.
to awnser ur question: nope, it does not re-open.
Fairplay Cup V1.00 - eXp. eXperience- - Brighty Almighty - -
- - DamageMachine - -
- - HeAdHuNtEr - -
- - AldoRaine - -
- - ScALpeR - -
#35
Posted 21 April 2010 - 07:42 AM
I'm happy about fp now how it goes, so I'm not really complaining.
But I see what Baris means, maybe attentionpoint for in the future

ひどく腹立たしい
#36
Posted 21 April 2010 - 12:41 PM
read my post xD i already said i did that, but i thought
when you write /fp_lookup guid, your console should stay open
not, it's meant to close and you re-open your self, just like the player check, you hit your bind and then you open console
Baris got a point though, it's annoying that fp must check all the time your pk3 files in your folder. It's logical and it should stay, but maybe improved. Like it should accept all bsp-pk3's (all maps), so we don't have to ask jaron or ross all the time to accept maps.
no can do, you can easily put pk3 hacks inside a folder pk3, all pk3s = same shit, you can hack with any pk3 file if you put the right files there, so just because it includes "maps/mp_shop.bsp" doesn't stop somebody putting some wallhack shaders there.
`Hey I found out that when you cut/delete the sof2/RPM/screenshots folder away. Then FP loads way faster. Shifty, isn't there anyway so that you can skip checking that folder or can you also hack by putting some shit in the screenshots folder :S?
not sure, depends if sof2 loads files from every folder or not... but you remember when fp first came people could still use mods? that was because on full you can just have a pk3 file as folders and it will load the folders, i.e. someone could put some wallhack shaders into a folder named 'shaders' and it would load them as a hack.
BUT, i have told jaron over 50 times to just ignore/skip all files/folder which don't have a not-allowed name(shaders folder, .pk3 extension etc) and just rename them or leave them as they don't matter anyway, byut this fool thinks people are dumb and rename all their original pk3 files and that many would crash.. but imo no one renames the original pk3's from sof2 & if they do, they must just put the proper names again... not so hard JARON!!
#37
Posted 21 April 2010 - 04:10 PM
no can do, you can easily put pk3 hacks inside a folder pk3, all pk3s = same poop, you can hack with any pk3 file if you put the right files there, so just because it includes "maps/mp_shop.bsp" doesn't stop somebody putting some wallhack shaders there.
I know that, I don't say the solution is easy
1. PK3 CONTAINS BSP DATA?
YES --> GO TO NEXT STEP
NO --> THIS IS NOT A MAP FILE, BUT COULD BE ANOTHER REQUIRED FILE, GO TO THE NEXT STEP AS WELL!
2. PK3 CONTAINS CORRECT SKINS?
YES --> GO TO THE NEXT STEP
NO --> THIS PK3 FILE CONTAINS CORRUPT SKINS AND WILL NOT BE ACCEPTED! (Rename to .zzz)
Just an idea, but I think you guys thought of this already somehow

ひどく腹立たしい
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