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Fragnet introduces nVmod RC1 for SOF2 v1.00


95 replies to this topic

#1 Daniel Fragnet

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Posted 01 September 2010 - 09:30 PM

Fellow Gamers,

We at Fragnet.net are pleased to announce that we have been offered the opportunity to introduce nVmod RC1 for SOF2 v1.00.
The RC1 (Release Candidat 1) version of the mod is available to all our customers and can be installed by just a few clicks in our Control Panel.
The main reason is to help with the final stage of testing and development. The server side WILL be released to the public once the final testing stage has been completed.

Posted Image

nVmod Main Features:

9 additional game types - including RUSH from BC2, DOM & Sab from COD4, as well as DEM from the updated versions of SOF2
Ingame map editor
Ingame hud creator
Ingame scoreboard creator
Extensive admin system
Shoot able items (grenades, packs, weapons, etc)
New weapons (gas grenade + airstrike grenade)
Killing spree reward system
Next Map voting
Player stats and awards
And a few good surprises in development!

More detailed list of initial features:
http://nvmod.fragnet.net/features.html

Please feel free to test the mod on any of our public servers:
Amsterdam, Netherlands - 95.211.124.135:20100
Frankfurt, Germany - 85.195.123.70:20100
Cheltenham, UK - 81.19.217.100:20100
Stockholm, Sweden - 91.142.189.134:20100

You can download the clientside of nVmod RC1 HERE

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#2 nickster

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Posted 12 September 2010 - 11:24 AM

i smell a breakthrough
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#3 Bone20

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Posted 12 September 2010 - 11:30 AM

Wow that´s fuckin awesome
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#4 Appole

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Posted 12 September 2010 - 12:11 PM

GJ fragnet !! :D

Edited by Appole, 12 September 2010 - 01:34 PM.

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#5 Guest_niclas seven_*

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Posted 12 September 2010 - 12:23 PM

nice

how to use it with fp

#6 Dawid

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Posted 12 September 2010 - 01:19 PM

"Third Person Crosshair
------------------
If in thirdperson, a crosshair will be show allowing the player to align their shots more accurately. It will account for distances and objects in the path of the gun muzzle.
"

no thanks

#7 BladHark

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Posted 12 September 2010 - 01:30 PM

is this mod made for 5 year olds :D?
competitive players/H&S players really couldnt care less about all this customizable hideous shit and as full BARELY has players that arent playing competitive or H&S, this has been a huge waste of time for whoever created this.

theres no way u can adjust this mod in order to make it compete with RPM.. I doubt shifty would even allow it in FP as mods like this one have been blocked for a reason
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#8 dvz

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Posted 12 September 2010 - 01:40 PM

DO NOT allow this, period. Total noob mod nice try

#9 Butcher

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Posted 12 September 2010 - 01:45 PM

i like the dynamic third crosshair tbh

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#10 Mr. Postman

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Posted 12 September 2010 - 03:21 PM

I agree as well. It would've been better to focus less on the client side of this Mod, we all use RPM 0.78 anyways and the few that don't use RPMPro.

#11 GodOrDevil

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Posted 14 September 2010 - 06:14 AM

The 3rd person crosshair was added due to many requests. It took an entire 30 minutes to implement and was added as an option, as is everything in the mod, so its not like its the main feature or set in stone. Some people might see it as a cheat or "noobish", but then again third person itself is a cheat and has always been, no matter how many 17 year old kids try to defend it. The fact is the mod was not finalized, hense the RC1. There was still room for improvements and suggestions were always welcome at anytime. Asking if the server could control whether the clients could enable the crosshair might have been the better option then complaining about it. Negativity rarely helps in any situation, so thats something to keep in mind.

is this mod made for 5 year olds ?
competitive players/H&S players really couldnt care less about all this customizable hideous shit and as full BARELY has players that arent playing competitive or H&S, this has been a huge waste of time for whoever created this.

theres no way u can adjust this mod in order to make it compete with RPM.. I doubt shifty would even allow it in FP as mods like this one have been blocked for a reason

The mod was designed to be customisable without changing the core aspects of the game and without giving any game play advantages to those that wish to use the mod. Its far more complex and flexible then any mod on SOF2 and at times Ive had to change certain aspects of it because it was too complicated for the average user. If its too complex for you, then do not use it. Its that simple.

In reality I started this mod as a competition mod, but decided to go into a more "fun" direction because SOF2 is not a competitive game anymore and hasnt been for years. Playing in a "clan war" or tournament of the remaining clans that have yet die out is not "competitive gaming". The skilled and competitive players moved on long ago with life or with other truely competitive games. As for H&S, the top 1.00 servers are running either RPM .7 or RPMPro (SC, YOB, S4A) and of those 3, 0 run H&S so that statement is untrue.

It doesnt need to "compete with RPM" and I have no intention of ever building a mod around any software such as Fairplay or mousetrap that is not incorporated in the original game. It has nothing to do with fairplay itself, but the sof2 user base as a whole. If that was an issue, I would have built a similar program into the mod. In either case, it would be up to the developers of fairplay to add the checksum for the mod. But, as I said, it makes little to no difference to me because thats not what this project was about.

As far as it being a waste of time... of course it is. But what exactly is there about SOF2 or gaming in general isnt a waste of time?

I agree as well. It would've been better to focus less on the client side of this Mod, we all use RPM 0.78 anyways and the few that don't use RPMPro.

This is the second comment youve made about using RPM as a client. RPM was a simple admin mini-mod. period! It might be the "holy grail" to programmers that do not understand the q3 engine or even programming as a whole. RPM has very little to add to the game, especially from the client stand point; given how little ANY RPM based mod has attributed to the client. That and the client-server communication is extremely poor in RPM and to go backwards to support that is just idiotic. If the world worked that way we would have never gotten beyond the stone age. Why repeat what has been done time and time again? Is it complacency or what? RPM should be a stepping stone to get you were you need to be and not the foundation.

Players use RPM .78 because it was forced onto them as the only option by server hosts trying to get people to rent their subpar servers so they can make a profit. Sof2 is the only game you will find things such as that occurring and it has suffered for that reason. Players dont use it because its the best. They use it because its the only option available and its available at a cost.

Fortunately for those that are less then thrilled about this project, they will be happy to know its been delayed and more then likely will be cancelled due to the amount required to finish the project and of course there is the overhelming lack support by the "community" that has helpped me come to that conculsion.

Edited by GodOrDevil, 14 September 2010 - 06:20 AM.

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#12 katana.

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Posted 14 September 2010 - 09:50 AM

good shit but dont waste your time on full, demo is where its at! all these nuubs are afraid of trying new things anyway

#13 Mr. Postman

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Posted 14 September 2010 - 10:53 AM

This is the second comment youve made about using RPM as a client. RPM was a simple admin mini-mod. period! It might be the "holy grail" to programmers that do not understand the q3 engine or even programming as a whole. RPM has very little to add to the game, especially from the client stand point; given how little ANY RPM based mod has attributed to the client. That and the client-server communication is extremely poor in RPM and to go backwards to support that is just idiotic. If the world worked that way we would have never gotten beyond the stone age. Why repeat what has been done time and time again? Is it complacency or what? RPM should be a stepping stone to get you were you need to be and not the foundation.

Players use RPM .78 because it was forced onto them as the only option by server hosts trying to get people to rent their subpar servers so they can make a profit. Sof2 is the only game you will find things such as that occurring and it has suffered for that reason. Players dont use it because its the best. They use it because its the only option available and its available at a cost.

Fortunately for those that are less then thrilled about this project, they will be happy to know its been delayed and more then likely will be cancelled due to the amount required to finish the project and of course there is the overhelming lack support by the "community" that has helpped me come to that conculsion.


Unfortunately you appear to get me wrong, and don't think this as a bash. I never said it's a good client, in fact, I would prefer any other client instead, but like you said, it's been kind of forced upon us. Technology moves on, games as whole move on. It's useless to attempt to make all users (or part of the users) switch again.

(Most of) the community doesn't want a customizable HUD or any other client side configurable option, and this is not coming from me. However, what most people do want is new (enhanced) gameplay and other (server side) additions.

I'm merely trying to let you see the light and help you. As you must know, the key to a successful Mod release is giving people what they want. A Mod can be a superior one, but with no players, and lack of interest, it's not going anywhere.

#14 XILLAX

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Posted 14 September 2010 - 11:15 AM

IMO it looks nice, but I think you need to either remove the 3rd crosshair, or add a server command to allow or disable it.

or just make it always disabled when competition mode is turned on :D

i think the mod is really nice tbh, and no one is forcing you to change your hud etc Bladhark, you can play without changing it if you want..
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#15 pummi

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Posted 14 September 2010 - 11:20 AM

putting 3rd cross there flushes your whole idea down the toilet. and rpm isn't driving people crazy, 2k3 is. their server settings are so fucked up, i just wish we could use RPM 0.78 properly on lowpings servers. if you want people to rent your servers, create a mod which is similar to rpm and make sure the servers run smoothly.
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#16 HighNesZ

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Posted 14 September 2010 - 11:25 AM

Keep the cross so players dont need to create there own.
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ha i remember when i started in 2004 and always wanted to join dbd and thought you were so pro chris.


#17 BariS

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Posted 14 September 2010 - 11:35 AM

Aight guys. Let's all vote for a built-in aimbot. These guys use "3rd is a cheat anyway" as argument, so I guess they are willing to enable more cheats as we get enough postive votes/requests. COME ON GUYS ALL VOTE YES! Posted Image

Edit:

Keep the cross so players dont need to create there own.


Make a built-in aimbot, so players don't need to create their own Posted Image

Edited by BariS, 14 September 2010 - 11:36 AM.


#18 XILLAX

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Posted 14 September 2010 - 11:39 AM

3rd crosshair is just 1 problem guys, it will be easy enough for him to fix it.. so @141(stop whining)

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#19 nickster

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Posted 14 September 2010 - 11:51 AM

how many of u have seen the first beta version of rpm? it wasnt nearly as good as this (coloured names and #T #D #H #A yay). so give it some time and encourage it
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#20 l'ANGELINOOO `

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Posted 14 September 2010 - 12:03 PM

im always in for something n3w
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