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@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
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Fragnet introduces nVmod RC1 for SOF2 v1.00


95 replies to this topic

#21 dvz

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Posted 14 September 2010 - 01:25 PM

i just wish we could use RPM 0.78 properly on lowpings servers. if you want people to rent your servers, create a mod which is similar to rpm and make sure the servers run smoothly.


This. We don't need all these wannabe pro settings and mods, 0.78 RPM available for download so we can install it on our own servers is what we need.

#22 Zippa

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Posted 14 September 2010 - 01:33 PM

heldro, jumper, dawid. no more bs. ty.

As for the mod. Sounds interesting.

First it would be nice to see what are the pros and cons in this mod and also for the current mod in use. Since I''m new to Full scene, I'm not really familiar in either of those mod, so little briefing would be appreciated!

Moving from mod to another is possible, as long as the previous mod has been justified to be worse than the new one. I can't see, why someone would drink old milk, if the new is fresh and tastes better. Take Fp as an example. It took some time to full players to recognize it as a proper anti-cheat and add it to the current scene as some kind of obligatory in wars. I bet all the greedy people are now satisfied, thanks to FP.

If the mod doesn't have built-in anti-cheat, it should be there in a way or other. Compatible with current anti-cheat f.e.

Some proper testing would be awesome and as I mentioned before, pros and cons.
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#23 GodOrDevil

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Posted 14 September 2010 - 01:50 PM

It's useless to attempt to make all users (or part of the users) switch again.

No one is making anyone switch to anything. Its a different folder. Play both. If its too difficult, play unmodded on nv. It will be just like RPM without the "fancy" scoreboard.

I'm merely trying to let you see the light and help you. As you must know, the key to a successful Mod release is giving people what they want. A Mod can be a superior one, but with no players, and lack of interest, it's not going anywhere.


Ive played since the releases and Ive been creating mods for this game for a long, long time. Before most of the current players knew it existed. I dont need to be shown the light. If you have a marketing scheme with one of your mods then feel free to tell what you did. Although Im not aware of any other successful mods besides Admin mod, RPM, RPMPro or 2k3 so dont forget to enlighten me on which mod you created. The first mod I developed accounted for over 60% of the sof2 servers on 1.00 within the first month of its release. That was 6 years ago and many of the server running to day still use that mod. And that was coming off of RPM .5c which dominated sof2 1.00. So, Im sure I have a good idea of what players want. But then again, that was a time when servers were actually filled with players and not bots. When players supported new features or improvements without bashing any new idea that came along. Before mod developers were people trying to sell their mods or forcing server rentals to be able to play them.

This is not a client mod nor is it a little admin mod. How can you say less into the client side? The server side has had far more attention and features added then the client. The client was mostly cosmetic. The server mod contains everything from server messages to new gametypes to editing maps to remote database connections for live server and player stats which are able to be displayed ingame or on the clans website.

The custom hud files are nothing more then away for people to "skin" their UI. Just like winamp or firefox or whatever else. People like to customise their shit. Cars, houses, computers cases, games, and just about anything they can. Sure its not for everyone. Not everyone wants to create their own hud or scoreboard. But guess what? They can if they want too. The option is there. Some people like to do that stuff and let other people download and use their huds. How many clans would like to have a Clan Themed hud for players to download? Probably a few would like that. Look at screenshots from games such as WoW and what do you see? 90% of the time it will contain a custom UI. Like I said, its there if someone wants too; if not, dont fuck with it. Plain and simple. Its all about options.

putting 3rd cross there flushes your whole idea down the toilet. and rpm isn't driving people crazy, 2k3 is. their server settings are so fucked up, i just wish we could use RPM 0.78 properly on lowpings servers. if you want people to rent your servers, create a mod which is similar to rpm and make sure the servers run smoothly.

Seriously? Creating a cvar to toggle the ability to use that is literally 2 minutes of coding. And yeah I know its 2k3 and not RPM its self. I have no problem with RPM and infact Ive spent longer coding on RPM then anyone on sof2, including the original developer. My issue is with people comparing every mod to RPM just because its the only mod they know. That just limits what they are willing to accept. At one point I even thought about bring ROC mod to 1.00, but people I talked to wouldnt accept anything different.

And I dont rent out servers. I am not a GSP. The sole purpose of this mod was to see what I could do with the game in my spare time. That is why testing is extremely difficult. Everything has to be tested and I do mean everything. I honestly could careless if anyone wants to play it or not. There are no hidden agenda's or any profits being made from it. I guess that is the big difference between it and any mod that has been released in the last 6 years for this game. Well, that and its not built on RPM. The only connection the mod has with a host is the fact that Fragnet is providing the test server and hosting the webspace. And the only reason they are hosting it was because I know the owners background when it comes to supporting mods. They supported RPM and RPMPro without trying to monopolize the game or force the players to choose between a server and a mod.

And since I really do not play the game anymore, could someone tell me what is so damn special about RPM 0.78? Is it because FP allows it or what?


Oh and I love how people compare the 3rd person crosshair to an aimbot. Thats like saying the server allows color bots but its cheating if the selected color is set to green. :D
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#24 dvz

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Posted 14 September 2010 - 02:05 PM

3rd crosshair is just 1 problem guys, it will be easy enough for him to fix it.. so @141(stop whining)

BARIS WHINER


That 3rdcross is an internal function in the game which means unless shifty accept it it can never work with FP.

There's nothing special about RPM 0.78 but again I highly doubt someone would want to modify his scoreboard or whatever your mod offers. On the other hand your servers seem to be good compare to 2k3 but if we join them we lose all our settings and obviously you don't have that RPM to run the server with which makes it bad since all of us use that certain RPM and once we join your server our game goes default.

Players use RPM .78 because it was forced onto them as the only option by server hosts trying to get people to rent their subpar servers so they can make a profit. Sof2 is the only game you will find things such as that occurring and it has suffered for that reason. Players dont use it because its the best. They use it because its the only option available and its available at a cost.


Exactly.

Bottom line anyway, I fail to see how your "mod" is going to success so instead of trying to make legend features that no-one need I would try to develop similiar RPM to 2k3's and run it properly on YOUR servers compatible with FP.

Edited by dvz, 14 September 2010 - 02:14 PM.


#25 RipeR

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Posted 14 September 2010 - 02:23 PM

i wish i cud get my 15 mins back to read this shit, i saw crosshair and /quit.
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#26 max

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Posted 14 September 2010 - 02:30 PM

I don't like asslicking but GodOrDevil doesn't get the respect he deserves. The RPM 0.5/0.6 mod was indeed a very small (buggy) adminmod. GodOrDevil created the bugless 0.7. Remember that Ryan/XYZ ("creator" of RPMPro) just stole code here and there, alot of it came from GodOrDevil. So basically he created all the SoF2 mods. His programming skills are just insane.

But don't forget why I created the 0.78 client side mod. It was not for commercial exploitation. It was simply to fix the 1st/3rd person switching with MouseTrap (predecessor of FairPlay) because Burpicane was unable to do this. While I was creating the mod, I added some other features as well some of which only work on 2k3servers because of the client-server communication. Right at the start I offered to share this client-server communication with others so that they could program it into RPM 0.7 final. Nobody was interested.

If you want to check out RPM 0.78 simply go to rpm2k3.com and download it. Then connect to a 2k3servers server so you get all the client-server features.

#27 dvz

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Posted 14 September 2010 - 02:40 PM

My issue is with people comparing every mod to RPM just because its the only mod they know. That just limits what they are willing to accept. At one point I even thought about bring ROC mod to 1.00, but people I talked to wouldnt accept anything different.


There are no servers to run this mod with, 90precents are 2k3 and require their RPM. Your server can run it yeah, without FP tho.

RPM 0.78 has its bugs as well, so maybe he could create the "bugless 0.78". :D

#28 HighNesZ

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Posted 14 September 2010 - 02:51 PM

Aight guys. Let's all vote for a built-in aimbot. These guys use "3rd is a cheat anyway" as argument, so I guess they are willing to enable more cheats as we get enough postive votes/requests. COME ON GUYS ALL VOTE YES! Posted Image

Edit:



Make a built-in aimbot, so players don't need to create their own Posted Image


Still trying to make the aimbot hold on plz...
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ha i remember when i started in 2004 and always wanted to join dbd and thought you were so pro chris.


#29 BariS

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Posted 14 September 2010 - 02:59 PM

On top of what max said GodOrDevil. You are being subjective imo. 2k3 was mostly based on full ND players experience and requests. You come up with 3rd-crosses and shit like that, and say that the majority wanted this, so you implement it in. Now please just make a poll and let's see what the outcome will be.

I also recommend you (if you are willing to develop a mod for both Real DMG and Nnormal Dmg) to seperate Real Dmg from Normal Dmg, since they are much different then us. Half of them doesn't use FairPlay, let stand talking english properly. They also tend to use mods/skins, and things like 3rdcrosses.

Another recommendation is to involve the demobase community with your development. With this I mean to say, that you could discuss here what full players (ND/RD) really want in a mod/server or w/e it is about.

You made/are making a mod, which is very positive in my eyes, and I (probably also we) would like to encourage you with this. But you brought it like: "Hi guys, I'm making a new mod, and I don't care what you think of it, and I'm putting these features in it.".

When max created the 2k3 RPM many of us full players made suggestions and came up with idea's, which is playing a big part in 2k3 RPM being successful. We'd be willing to help develop other developers with new mods. But I'd recommend you to start checking the 2k3 RPM forum/suggestions section, since many of our (Normal Dmg-community) idea's and suggestions (basically what we want) is posted in there. And together we can help each other creating a new mod that even goes further than 2k3 RPM if that is what your goal is.

If that is not your goal, sorry for making you read this.

Edited by BariS, 14 September 2010 - 03:00 PM.


#30 BladHark

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Posted 14 September 2010 - 03:07 PM

Half of them doesn't use FairPlay, let stand talking english properly.


LET STAND BARRY LOEL

though baris is right, if u want to make a good mod (as we can see you sure know everything about modding) ask for our opinions GodOrDevil.. You can't just randomly put something together and expect us to love it..
Though I agree on you quoting me as it didnt include any criticism u could work on :D My excuses for this, but I just figured you were just another noobmodmaker/retarded guy as I've seen too many of those along the years already. I was wrong. But I repeat BariS: When max created the 2k3 RPM many of us full players made suggestions and came up with idea's, which is playing a big part in 2k3 RPM being successful. We'd be willing to help develop other developers with new mods. But I'd recommend you to start checking the 2k3 RPM forum/suggestions section, since many of our (Normal Dmg-community) idea's and suggestions (basically what we want) is posted in there.

Edited by BladHark, 14 September 2010 - 03:11 PM.

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#31 max

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Posted 14 September 2010 - 03:07 PM

When max created the 2k3 RPM many of us full players made suggestions and came up with idea's, which is playing a big part in 2k3 RPM being successful. We'd be willing to help develop other developers with new mods. But I'd recommend you to start checking the 2k3 RPM forum/suggestions section, since many of our (Normal Dmg-community) idea's and suggestions (basically what we want) is posted in there. And together we can help each other creating a new mod that even goes further than 2k3 RPM if that is what your goal is.


QFT. This is exactly what modding is about: constantly adding things and asking the opinion of sane players. More than once have I disagreed with the players: however, if the players don't want a particular feature you simply have to remove it. Players use the mod so let them decide what has to be in it. This is also the reason why the RPM 0.78 thread has 15+ pages of suggestions and why players use it.

Players use RPM .78 because it was forced onto them as the only option by server hosts trying to get people to rent their subpar servers so they can make a profit.


Hence this analysis is completely off.

#32 Slizer

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Posted 14 September 2010 - 03:11 PM

I agree, Max didn't just force us to use it for profits or anything like that... We all asked for it and its features (majority of fairplay users). And in general, it's a good compatible mod with FairPlay. Only one thing, 0.78 is pretty old now and I demand a new version to be released! :-]
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#33 BladHark

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Posted 14 September 2010 - 03:14 PM

IMO it looks nice, but I think you need to either remove the 3rd crosshair, or add a server command to allow or disable it.

or just make it always disabled when competition mode is turned on :D

i think the mod is really nice tbh, and no one is forcing you to change your hud etc Bladhark, you can play without changing it if you want..


oh and another thing in a new post, I don't like people being able to change the hud to skulls n shit, its just like the mp test modding n those are NOT allowed as theyre not pure. And of course I wouldn't change my hud, im used to a clean hud. :D

Edited by BladHark, 14 September 2010 - 03:15 PM.

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#34 Slizer

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Posted 14 September 2010 - 03:19 PM

Nerofix however is 1 motherfucking badass mod that should be allowed since everything is default except the graphics. And yes, the blood, and that's not good, would be better to have it removed.
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#35 Guest_niclas seven_*

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Posted 14 September 2010 - 03:22 PM

leave rpm 0.78 alone

#36 XILLAX

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Posted 14 September 2010 - 06:46 PM

There are no servers to run this mod with, 90precents are 2k3 and require their RPM. Your server can run it yeah, without FP tho.


2k3 don't force you to use their mod, you can use any mod you want when you buy a 2k3 server, right max?

+ Who's to say that people wouldn't switch GSP if this mod turns out better?

oh and another thing in a new post, I don't like people being able to change the hud to skulls n shit, its just like the mp test modding n those are NOT allowed as theyre not pure. And of course I wouldn't change my hud, im used to a clean hud. :D


Incorrect, mods which don't change textures or sounds are accepted @ FP, as the HUD doesn't give anyone an advantage over the other players.

--

This mod will be accepted by fairplay if/when this mod:
- removes 3rd crosshair
or
- forces it to be disabled in competition mode & adds server cvar to allow/disallow 3rd crosshair in public(which should be one which requires a full server restart imo, so people can toggle it on the fly)

It doesnt need to "compete with RPM" and I have no intention of ever building a mod around any software such as Fairplay or mousetrap that is not incorporated in the original game.


You should think about it, since around 30-40% of active players use Fairplay(at the time of my post there was 191 players using fairplay out of 561 total players -- you can see this @ the top left of Demobase).

The players using FP are your biggest group who are likely to use a new mod, since they are the ones who read forums, engage in communities etc. Most of the other players are public players who probably won't check any forums etc, and probably won't actively try to download & install a mod.
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#37 RipeR

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Posted 14 September 2010 - 07:09 PM

GodOrDevil you epic fail
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#38 Foxdie

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Posted 14 September 2010 - 09:15 PM

i agree demo needs some attention give us good mods!
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#39 Butcher

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Posted 14 September 2010 - 09:20 PM

i agree demo needs some attention give us good mods!

:D

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#40 nizzy

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Posted 14 September 2010 - 09:33 PM

make some mods for demo
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