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New gametype: Zombies


121 replies to this topic

#81 Slizer

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Posted 23 December 2010 - 01:22 PM

We're going to add some custom maps to our mapcycle today around 17-18 CET. Here's download links and a list of all 12 maps that are included in our mappack.

Link 1: Filefront
Link 2: Megaupload

cs_assault.pk3
Lake.pk3
MIF_kam2.pk3
mp_colcity 1.4.pk3
mp_dep1.pk3
mp_dust.pk3
mp_office.pk3
mp_poolside.pk3
mp_upperclass.pk3
Resident Evil The Movie v2.0.pk3
western2.pk3
XmasJor_final.pk3


/connect 193.138.206.232:20300

Edited by Slizer, 23 December 2010 - 01:25 PM.

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#82 RipeR

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Posted 23 December 2010 - 02:10 PM

Lol.

Zombies is just like h&s just that you got different weapons and you're able to kill, and I agree with the comments above. That zombies should be faster and stronger... I've already told you that SL1ZY.
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#83 Slizer

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Posted 23 December 2010 - 02:43 PM

Lol.

Zombies is just like h&s just that you got different weapons and you're able to kill, and I agree with the comments above. That zombies should be faster and stronger... I've already told you that SL1ZY.


If only you were smart and read all comments you would know that zombies is based on the h&s codes and at start it looks very similiar to h&s but after a time it will look completely different, how long this will take depends on max's will to edit the mod. Oke ripy_m8, but at least now you've learned how to act mature by typing correct sentences. :)

Edited by Slizer, 23 December 2010 - 02:55 PM.

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#84 - RAUL -

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Posted 23 December 2010 - 02:47 PM

dont like it anymore :S
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#85 MiSeRy

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Posted 24 December 2010 - 08:49 AM

i no its only a game type, but couldnt u do like the 1st person 2 start as a zombie be a little faster and the others slower, coz u rarely see a fast zombie in the films :rolleyes:

#86 Slizer

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Posted 04 January 2011 - 09:38 PM

New updates, the main update is the new random weapon drop system. Quotes from Max's posts:

Completed: :-X
v2
- Kick afk zombies after 30 seconds
- Put everybody to human before mapchange.
- Remove extra points for killing special weapon carriers
- Make sure that clients register all used weapons (g_availableWeapons)
- In a nodrop area, if human dies, don't do zombie jump
- Remove M4 cages
- Auto heal for zombies
- If there is 1 human and this human disconnects, the round won't end
- Remove dropped briefcase message at the end of each round
- Give weapons after 10 seconds. Reduce team join time to 10 seconds as well.
- Store all dead human times for better even teams algorithm
- Briefcase removed
- Long rounds combined with a gungame


I've updated the mod today. It has many small updates, but the biggest update is the gungame. Here how it works: whenever a zombie is killed by a human, a random weapon is always dropped. The more zombies, the higher the chance is that a powerful weapon is dropped. I've made this post for those of you who wonder what the exact odds are. Perhaps we can discuss them.

I've defined the following weapon groups:

int weaponGroups[5][3] =
{//		weapon1						weapon2					weapon3 (optional)
	{	WP_M1911A1_PISTOL,			WP_USSOCOM_PISTOL,		0,			},	//group 1
	{	WP_MICRO_UZI_SUBMACHINEGUN,	WP_M3A1_SUBMACHINEGUN,	0,			},	//group 2
	{	WP_M4_ASSAULT_RIFLE,		WP_AK74_ASSAULT_RIFLE,	WP_MSG90A1,	},	//group 3
	{	WP_USAS_12_SHOTGUN,			WP_M60_MACHINEGUN,		0,			},	//group 4
	{	WP_MM1_GRENADE_LAUNCHER,	WP_RPG7_LAUNCHER,		0,			},	//group 5
};

These are the drop odds for each group, dependent on the number of zombies:

int weaponDropOdds[5][5] = 
	{//		group1	group2	group3	group4	group5
		{	80,		20,		0,		0,		0,	},		//1-2 zombies
		{	30,		50,		20,		0,		0,	},		//3-4 zombies
		{	10,		10,		50,		20,		10,	},		//5-6 zombies
		{	10,		10,		20,		40,		20,	},		//7-8 zombies
		{	10,		10,		20,		30,		30,	}		//9+ zombies
	};

(Too bad that this forum messes up the tabs).

For example, when there are 1 or 2 zombies, there is a 80% chance that a weapon from group 1 is dropped (a pistol, 40% each) and 20% for group 2 (submachine + uzi, 10% each).

Please let me know what you think! Of course, the power of each of these weapons also depends on the amount of ammo and damage, so we can adjust that as well.


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#87 Luigiz

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Posted 04 January 2011 - 09:53 PM

seemed nice when I played it for a while , good job :D

#88 R3NZ0

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Posted 05 January 2011 - 10:54 AM

cod's gameplay is totally different so are maps. Our maps are so gay for zombie gametype. On cod they use maps where you got shitloads of roofs, long tunnels etc ppl get there and try to survive - that's how I see zombie gametype. In sof we got some ppl gettin to sky like xillax said or using some glitches. And now when zombies dont run faster I can take zombie out all alone without any problems and I don't like it. Or just run away from him and then it feels exactly the same as on h&s. Anyways the most important thing is some proper admin not lettin these gays using glitches and these mega boosts. Or either some proper maps that would be nice for zombies

is this same like cod? endless waves of zombies? that means the next round of zombies will come if u killed all the zombies in this round... like in cod if u survived like 30 rounds zombies can't be killed anymore only when u get special guns and even then its hard to kill them. so running above skyline wouldn't bring u any further.. plus there are like thousend zombies to kill when ur like round 30.. never understand how the fuck ppl could come to round 70+ without using hacks xD if this is same idea of cod then would like to give it a try, though i did like 2,5 hours to come to round 30+ with some friends... timewaste :D

Edited by R3NZ0, 05 January 2011 - 11:00 AM.

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#89 Olks

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Posted 05 January 2011 - 05:18 PM

now zombie rox!

Bah exept fugitive and him 2 hackers nobody got this, i asked much peoples all said i didnt knew this type of hack etc.. Its not a bug its just a hack and no i dont want to bust him cuz i never thinked he wh he just played with sounds, but when i see that i'm sure he hack. Idc if hes busted or no if all say no when i see that for me he hack and its not a bug.


#90 heldro

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Posted 05 January 2011 - 05:40 PM

yes its nice, and im allready pro at this shit.

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#91 fkh

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Posted 10 January 2011 - 11:44 PM

is this same like cod? endless waves of zombies? that means the next round of zombies will come if u killed all the zombies in this round... like in cod if u survived like 30 rounds zombies can't be killed anymore only when u get special guns and even then its hard to kill them. so running above skyline wouldn't bring u any further.. plus there are like thousend zombies to kill when ur like round 30.. never understand how the fuck ppl could come to round 70+ without using hacks xD if this is same idea of cod then would like to give it a try, though i did like 2,5 hours to come to round 30+ with some friends... timewaste :(


No, its like h&s but then different. U should try , bc all demoplayers liked h&s for a freaking unknown reason? ! :)
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#92 Mr. Mike

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Posted 11 January 2011 - 10:13 AM

Cause they are all little kids.
We ride together, We die together, HsS for life.
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XILLAX zegt (14:14):
kass online?
Mike. zegt (14:14):
Yes
XILLAX zegt (14:15):
gimmi his msn
i only got his "Muahzor"
Mike. zegt (14:15):
muahzor@hotmail.com
HAHAHAHAHAHAHA


#93 Dawid

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Posted 11 January 2011 - 10:39 AM

Cause they are all little kids.

couldn't agree more about that one

#94 XILLAX

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Posted 11 January 2011 - 10:57 AM

Negative.

We like it because its fun to actually see your enemy and try to stun him etc etc

Whereas playing a war vs some shit 3rd camping shotgun whores isn't really fun since it removes all skill from the game because they just sit there with their overpowered shotgun(gj RPM) and wait for you to get bored or run out of bullets(since we have to prefire all the time or we die).
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#95 Mr. Mike

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Posted 11 January 2011 - 10:59 AM

Ur just jalous u cant play the cup :)
We ride together, We die together, HsS for life.
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XILLAX zegt (14:14):
kass online?
Mike. zegt (14:14):
Yes
XILLAX zegt (14:15):
gimmi his msn
i only got his "Muahzor"
Mike. zegt (14:15):
muahzor@hotmail.com
HAHAHAHAHAHAHA


#96 XILLAX

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Posted 11 January 2011 - 11:07 AM

Reckon? :)
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#97 maniman

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Posted 11 January 2011 - 12:46 PM

Negative.

We like it because its fun to actually see your enemy and try to stun him etc etc

Whereas playing a war vs some shit 3rd camping shotgun whores isn't really fun since it removes all skill from the game because they just sit there with their overpowered shotgun(gj RPM) and wait for you to get bored or run out of bullets(since we have to prefire all the time or we die).


Affirmative.

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#98 Guest_niclas seven_*

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Posted 11 January 2011 - 01:12 PM

Negative.

We like it because its fun to actually see your enemy and try to stun him etc etc


Its funny too see the contrasts, no proper players from full (ok minus 2-3) likes/liked h&s but then all demoplayers like it.

Strange.

#99 maniman

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Posted 11 January 2011 - 01:15 PM

Its funny too see the contrasts, no proper players from full (ok minus 2-3) likes/liked h&s but then all demoplayers like it.

Strange.


We're not afraid to have some fun and try different things(we tried alot of different things over the years here). We play it for some laughs, its not like if we play it we're mister serious all of a sudden.

Also i think players from demo arent intressted in warring on full because its so retarded to us, except for a few. So IF we start up full its to be a zombeh or to be hiding.

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#100 Slizer

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Posted 11 January 2011 - 05:05 PM

Its funny too see the contrasts, no proper players from full (ok minus 2-3) likes/liked h&s but then all demoplayers like it.

Strange.


Joe, joker, devaz, baris, riper, fun, olks are just a few examples of some 'proper' players that used to play h&s (but now they play zombies since it was started).

And niclas don't reply: "i said proper players" because most of them are far better than you on inf. :)

Besides, I've seen you loads of time on h&s, sometimes with undercover name, looks like you liked it in secret.
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