Jump to content


Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  bing bang blaow : (18 August 2026 - 01:18 PM) any way to see pics from the baked cakes when some guys joined amex? remembered that fun stuff haha
@  oz0rs : (03 August 2026 - 08:06 PM) feking eggs kosmks :@
@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D

Photo

New gametype: Zombies


121 replies to this topic

#41 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 09 December 2010 - 03:58 PM

Faster zombies isn't such a great idea at this point, as max said and what has been proved in the server, it's not hard for a zombie to kill a human, it's only hard for the first zombie but he has been given armor protection. Faster zombies will give them too much of an advantage. If you are the last human against a couple of zombies running after you, how will you be able to escape if they run faster?

Edited by Slizer, 09 December 2010 - 04:00 PM.

Posted Image

#42 R3NZ0

R3NZ0

    Contributor

  • Members
  • PipPipPipPip
  • 4,162 posts
  • Location:Roermond
  • Fairplay Guid:r3nzo

Posted 09 December 2010 - 04:00 PM

Zombies should run faster than they do atm, they should be like 2x as fast as the humans(like on css, cs 1.6, cod etc).

dunno if this allrdy been said since i didnt read whole topic but zombies don't walk faster in cod...........
Posted Image - FACING WORLDS II - *eN |

#43 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 09 December 2010 - 04:04 PM

dunno if this allrdy been said since i didnt read whole topic but zombies don't walk faster in cod...........


That's true, I used to play zombies on cod2 and they don't run faster there.
Posted Image

#44 bing bang blaow

bing bang blaow

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 8,122 posts
  • Demo Clan:starelite
  • Demo Team:??
  • Full Clan:??
  • Fairplay Guid:r0x0r

Posted 09 December 2010 - 04:39 PM

It's impossible for zombies to win at pra1 imo cause of people running above skybox..
Show
Posted Image

since i never played hns (except 2min to call xillax4 war!!) i am not sure how ppl get up there but i assume it takes more than jst 2 people, so if it were to be 2 zombies vs all those humans, its jst gay


in short; block the gay boosts imo.


ps.
im wondering how much dam human knife doeS? i actually had lot of kills with knife vs zombies( :( ) cause when im human i like to rape the first zombie as much times as possible when hes alone :(



ps.
once again, not hns player; sup with ppl accusin me of ranging? first they tell me its pmove, i show them ma fp and then they whine i nopredict

gGGKLAHKL noobs

Edited by rocket, 09 December 2010 - 04:41 PM.

Posted Image

#45 l'ANGELINOOO `

l'ANGELINOOO `

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 5,937 posts
  • Location:Netherlands
  • Demo Clan:zero dignity
  • Demo Team:-CODE-
  • Full Clan:-|HsS|-
  • Fairplay Guid:bruty

Posted 09 December 2010 - 04:56 PM

u can get there by ur own, if there's still a booster to the legde at beginning
Posted Image Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Posted Image Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Posted Image Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Posted Image Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Posted Image Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Posted Image Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Posted Image Demobase Hosted 2on2 Cup I --- relinquished.
Posted Image Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Posted Image Katana's Hosted OldSkool 1on1 East Cup --- Angel

#46 l'ANGELINOOO `

l'ANGELINOOO `

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 5,937 posts
  • Location:Netherlands
  • Demo Clan:zero dignity
  • Demo Team:-CODE-
  • Full Clan:-|HsS|-
  • Fairplay Guid:bruty

Posted 09 December 2010 - 04:57 PM

anyways, try to make the zombies faster running, more hp, and humans pistol + shotgun AND THEN DO MAX_ZENA,

im sure it will be pwnage!!!!!!!
Posted Image Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Posted Image Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Posted Image Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Posted Image Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Posted Image Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Posted Image Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Posted Image Demobase Hosted 2on2 Cup I --- relinquished.
Posted Image Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Posted Image Katana's Hosted OldSkool 1on1 East Cup --- Angel

#47 Dawid

Dawid

    Elite

  • Members
  • PipPipPip
  • 342 posts
  • Location:Poland / Szczecin
  • Full Clan:eXp
  • Fairplay Guid:LMFAO

Posted 09 December 2010 - 05:00 PM

dunno if this allrdy been said since i didnt read whole topic but zombies don't walk faster in cod...........

cod's gameplay is totally different so are maps. Our maps are so gay for zombie gametype. On cod they use maps where you got shitloads of roofs, long tunnels etc ppl get there and try to survive - that's how I see zombie gametype. In sof we got some ppl gettin to sky like xillax said or using some glitches. And now when zombies dont run faster I can take zombie out all alone without any problems and I don't like it. Or just run away from him and then it feels exactly the same as on h&s. Anyways the most important thing is some proper admin not lettin these gays using glitches and these mega boosts. Or either some proper maps that would be nice for zombies

#48 bing bang blaow

bing bang blaow

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 8,122 posts
  • Demo Clan:starelite
  • Demo Team:??
  • Full Clan:??
  • Fairplay Guid:r0x0r

Posted 09 December 2010 - 05:09 PM

cod's gameplay is totally different so are maps. Our maps are so gay for zombie gametype. On cod they use maps where you got shitloads of roofs, long tunnels etc ppl get there and try to survive - that's how I see zombie gametype. In sof we got some ppl gettin to sky like xillax said or using some glitches. And now when zombies dont run faster I can take zombie out all alone without any problems and I don't like it. Or just run away from him and then it feels exactly the same as on h&s. Anyways the most important thing is some proper admin not lettin these gays using glitches and these mega boosts. Or either some proper maps that would be nice for zombies

+1

boosts should be blocked, specially those places u shouldnt go, i.e runnin above skybox or where the map maker has otherwise forgot to put invisible texture for places u shouldnt access.................


and as for maps, darker maps should be funner, they should be big but the paths should be more narrow at the same time etc
Posted Image

#49 Mr. Mike

Mr. Mike

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 6,280 posts
  • Demo Clan:cC.
  • Demo Team:[B]
  • Full Clan:-|HsS|-

Posted 09 December 2010 - 05:11 PM

1st caserun and now this :( .



Jk max thanks for doing these kind of things to the community. I dont like it but i just know it will get some ppl more active again.
We ride together, We die together, HsS for life.
Posted Image

XILLAX zegt (14:14):
kass online?
Mike. zegt (14:14):
Yes
XILLAX zegt (14:15):
gimmi his msn
i only got his "Muahzor"
Mike. zegt (14:15):
muahzor@hotmail.com
HAHAHAHAHAHAHA


#50 Richard

Richard

    CRIPS

  • Administrators
  • PipPipPipPip
  • 677 posts
  • Demo Clan:c4

Posted 09 December 2010 - 05:15 PM

The old zombiemod on css had zombies that regenerated health (now extremely fast ofc). Was pretty fun because the humans were always in small amounts. :(
XILLAX zegt:
*size dont mean much
*it's how you use it

-- EHMM LIKE WTF?

#51 bing bang blaow

bing bang blaow

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 8,122 posts
  • Demo Clan:starelite
  • Demo Team:??
  • Full Clan:??
  • Fairplay Guid:r0x0r

Posted 09 December 2010 - 05:31 PM

I have idea for small map for this mod :(
Show
Posted Image


I hop eyou get the idea :( should be dark themed obviously and 'bigger' than this pic obviously and the stairs should be nicer made like the one on hk1 or so i jst made fast thing to give u my idea :(
Posted Image

#52 Dawid

Dawid

    Elite

  • Members
  • PipPipPip
  • 342 posts
  • Location:Poland / Szczecin
  • Full Clan:eXp
  • Fairplay Guid:LMFAO

Posted 09 December 2010 - 05:40 PM

yeh might be fun! What I'd like it to be is ehm how to say it. More shootin and less running on this gametype just like on other games. Humans get their spots or run around (the guys running around mostly die then) and a big shooting to zombies then. For that we need more ammo and zombies bit more hp I think and some nice maps. Then it'll be perfect, just my 5 cents

#53 bing bang blaow

bing bang blaow

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 8,122 posts
  • Demo Clan:starelite
  • Demo Team:??
  • Full Clan:??
  • Fairplay Guid:r0x0r

Posted 09 December 2010 - 05:49 PM

ohyeah, a small underground tunnel would be nice too, something like basement; with 4 exits on each 'corner' and it should be quite narrow except the room in the middle where 4 paths meet.


if someone wants to make it, it would be awesome. i am too lazy to pick up mapping again :(

Edited by rocket, 09 December 2010 - 05:55 PM.

Posted Image

#54 Movsk.

Movsk.

    Contributor

  • Members
  • PipPipPipPip
  • 1,632 posts

Posted 09 December 2010 - 05:53 PM

anyways, try to make the zombies faster running, more hp, and humans pistol + shotgun AND THEN DO MAX_ZENA,

im sure it will be pwnage!!!!!!!



MAX_ZENA with 30 people in the server is impossible gameplay, you will need atleast a gfx card of minimum requirements 512mb 9800gt +...since i got this card,
i used to play that map with 10 guys and i could only reach the maximum fps of 100 :(
- .Iŋaŋ zegt:
vallah turk heb je ooit is na gedacht om de baas te pijpe
- .Iŋaŋ zegt:
gwn denke, niet doen ofc
mo... zegt:
niet prate tege mij met je vieze gedachtes wtf???

#55 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 09 December 2010 - 06:04 PM

Max_Zena is really out of the question. Fun map, but very laggy for some. And if we play maps like max zena the rounds gotta be like 20 minutes long cause of all the places you can be at, it takes like 5 min just to run around the whole map lol.

And now when zombies dont run faster I can take zombie out all alone without any problems


Lol dawid, I think you're exaggerating there, when I saw you playing today you got killed by a zombie in no time. :(

Edited by Slizer, 09 December 2010 - 06:07 PM.

Posted Image

#56 bing bang blaow

bing bang blaow

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 8,122 posts
  • Demo Clan:starelite
  • Demo Team:??
  • Full Clan:??
  • Fairplay Guid:r0x0r

Posted 09 December 2010 - 06:08 PM

The boosting rules are the same as in h&s. If we change these rules, it might confuse a lot of people since most of us know by now what boosts are allowed depending on the number of zombies.

If anyone comes up with a better system, we'll use it of course.


(your post in the rpm forums, slizer)

i jst wanna tell you that u shouldnt think of the h&s guys gettin confused cause its after all a NEW gametype...right?
Posted Image

#57 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 09 December 2010 - 06:12 PM

(your post in the rpm forums, slizer)

i jst wanna tell you that u shouldnt think of the h&s guys gettin confused cause its after all a NEW gametype...right?


What do you mean? If there aren't any rules for that people will just boost how they want, and zombies won't reach them if they aren't enough.

For example, balcony boost on mp_hk1 is allowed when there's two zombies.
Posted Image

#58 bing bang blaow

bing bang blaow

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 8,122 posts
  • Demo Clan:starelite
  • Demo Team:??
  • Full Clan:??
  • Fairplay Guid:r0x0r

Posted 09 December 2010 - 06:15 PM

na, you missed my point. All I am saying is that this gametype shouldn't be aimed towards h&s people only, therefore you shouldn't worry about unhappy h&s people when you change some of the game mechanics around..(from original h&s)


btw, if balcony boost is allowed with 2 zombies already, it's impossible to get there unless humans are mentally retarded...just camp it up there and as soon as zombie jumps, shoot and knockback prevents him from getting up. Will be endless cicrcle until EVERY one of humans run out of ammo..or more likely, round ends :(.
Posted Image

#59 l'ANGELINOOO `

l'ANGELINOOO `

    Super Elite

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 5,937 posts
  • Location:Netherlands
  • Demo Clan:zero dignity
  • Demo Team:-CODE-
  • Full Clan:-|HsS|-
  • Fairplay Guid:bruty

Posted 09 December 2010 - 06:52 PM

Dont get mistaken with other max map, the max zena doesn't lag at, but I agree it might be too big. And long taking.

I agree with rocket, it should be A LOT harder to survive. Zombies should almost be Godlike.
On css zombies you just had to fight your way to the end of the map ( extraction, like Helicopter on shop ), but zombies are runnin faster and have a lot of health.

Humans could buy only secondary weapons like uzi, shotgun. But their advantage was that if they shoot the zombie in the head it would knock back.
Posted Image Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Posted Image Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Posted Image Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Posted Image Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Posted Image Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Posted Image Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Posted Image Demobase Hosted 2on2 Cup I --- relinquished.
Posted Image Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Posted Image Katana's Hosted OldSkool 1on1 East Cup --- Angel

#60 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 09 December 2010 - 06:55 PM

na, you missed my point. All I am saying is that this gametype shouldn't be aimed towards h&s people only, therefore you shouldn't worry about unhappy h&s people when you change some of the game mechanics around..(from original h&s)


btw, if balcony boost is allowed with 2 zombies already, it's impossible to get there unless humans are mentally retarded...just camp it up there and as soon as zombie jumps, shoot and knockback prevents him from getting up. Will be endless cicrcle until EVERY one of humans run out of ammo..or more likely, round ends :(.


Ye I understand now, but the times I've played mp_hk1 and other maps, not every human is boosted, the zombies end up with around 5-10 players after a minute, they can eventually overcome the boosted humans by boosting several zombies at the same time, it seemed to have worked so far tbh. I often see zombies managing to reach roof tops after a while... :(
Posted Image



Reply to this topic



  

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users