Edited by Slizer, 09 December 2010 - 04:00 PM.
Toggle shoutbox
Shoutbox
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New gametype: Zombies
#41
Posted 09 December 2010 - 03:58 PM
#42
Posted 09 December 2010 - 04:00 PM
dunno if this allrdy been said since i didnt read whole topic but zombies don't walk faster in cod...........Zombies should run faster than they do atm, they should be like 2x as fast as the humans(like on css, cs 1.6, cod etc).
- FACING WORLDS II - *eN |
#44
Posted 09 December 2010 - 04:39 PM
since i never played hns (except 2min to call xillax4 war!!) i am not sure how ppl get up there but i assume it takes more than jst 2 people, so if it were to be 2 zombies vs all those humans, its jst gay
in short; block the gay boosts imo.
ps.
im wondering how much dam human knife doeS? i actually had lot of kills with knife vs zombies(
ps.
once again, not hns player; sup with ppl accusin me of ranging? first they tell me its pmove, i show them ma fp and then they whine i nopredict
gGGKLAHKL noobs
Edited by rocket, 09 December 2010 - 04:41 PM.
#45
Posted 09 December 2010 - 04:56 PM
Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Demobase Hosted 2on2 Cup I --- relinquished.
Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Katana's Hosted OldSkool 1on1 East Cup --- Angel
#46
Posted 09 December 2010 - 04:57 PM
im sure it will be pwnage!!!!!!!
Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Demobase Hosted 2on2 Cup I --- relinquished.
Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Katana's Hosted OldSkool 1on1 East Cup --- Angel
#47
Posted 09 December 2010 - 05:00 PM
cod's gameplay is totally different so are maps. Our maps are so gay for zombie gametype. On cod they use maps where you got shitloads of roofs, long tunnels etc ppl get there and try to survive - that's how I see zombie gametype. In sof we got some ppl gettin to sky like xillax said or using some glitches. And now when zombies dont run faster I can take zombie out all alone without any problems and I don't like it. Or just run away from him and then it feels exactly the same as on h&s. Anyways the most important thing is some proper admin not lettin these gays using glitches and these mega boosts. Or either some proper maps that would be nice for zombiesdunno if this allrdy been said since i didnt read whole topic but zombies don't walk faster in cod...........
#48
Posted 09 December 2010 - 05:09 PM
+1cod's gameplay is totally different so are maps. Our maps are so gay for zombie gametype. On cod they use maps where you got shitloads of roofs, long tunnels etc ppl get there and try to survive - that's how I see zombie gametype. In sof we got some ppl gettin to sky like xillax said or using some glitches. And now when zombies dont run faster I can take zombie out all alone without any problems and I don't like it. Or just run away from him and then it feels exactly the same as on h&s. Anyways the most important thing is some proper admin not lettin these gays using glitches and these mega boosts. Or either some proper maps that would be nice for zombies
boosts should be blocked, specially those places u shouldnt go, i.e runnin above skybox or where the map maker has otherwise forgot to put invisible texture for places u shouldnt access.................
and as for maps, darker maps should be funner, they should be big but the paths should be more narrow at the same time etc
#49
Posted 09 December 2010 - 05:11 PM
Jk max thanks for doing these kind of things to the community. I dont like it but i just know it will get some ppl more active again.

XILLAX zegt (14:14):
kass online?
Mike. zegt (14:14):
Yes
XILLAX zegt (14:15):
gimmi his msn
i only got his "Muahzor"
Mike. zegt (14:15):
muahzor@hotmail.com
HAHAHAHAHAHAHA
#52
Posted 09 December 2010 - 05:40 PM
#53
Posted 09 December 2010 - 05:49 PM
if someone wants to make it, it would be awesome. i am too lazy to pick up mapping again
Edited by rocket, 09 December 2010 - 05:55 PM.
#54
Posted 09 December 2010 - 05:53 PM
anyways, try to make the zombies faster running, more hp, and humans pistol + shotgun AND THEN DO MAX_ZENA,
im sure it will be pwnage!!!!!!!
MAX_ZENA with 30 people in the server is impossible gameplay, you will need atleast a gfx card of minimum requirements 512mb 9800gt +...since i got this card,
i used to play that map with 10 guys and i could only reach the maximum fps of 100
vallah turk heb je ooit is na gedacht om de baas te pijpe
- .Iŋaŋ zegt:
gwn denke, niet doen ofc
mo... zegt:
niet prate tege mij met je vieze gedachtes wtf???
#55
Posted 09 December 2010 - 06:04 PM
And now when zombies dont run faster I can take zombie out all alone without any problems
Lol dawid, I think you're exaggerating there, when I saw you playing today you got killed by a zombie in no time.
Edited by Slizer, 09 December 2010 - 06:07 PM.
#56
Posted 09 December 2010 - 06:08 PM
The boosting rules are the same as in h&s. If we change these rules, it might confuse a lot of people since most of us know by now what boosts are allowed depending on the number of zombies.
If anyone comes up with a better system, we'll use it of course.
(your post in the rpm forums, slizer)
i jst wanna tell you that u shouldnt think of the h&s guys gettin confused cause its after all a NEW gametype...right?
#57
Posted 09 December 2010 - 06:12 PM
(your post in the rpm forums, slizer)
i jst wanna tell you that u shouldnt think of the h&s guys gettin confused cause its after all a NEW gametype...right?
What do you mean? If there aren't any rules for that people will just boost how they want, and zombies won't reach them if they aren't enough.
For example, balcony boost on mp_hk1 is allowed when there's two zombies.
#58
Posted 09 December 2010 - 06:15 PM
btw, if balcony boost is allowed with 2 zombies already, it's impossible to get there unless humans are mentally retarded...just camp it up there and as soon as zombie jumps, shoot and knockback prevents him from getting up. Will be endless cicrcle until EVERY one of humans run out of ammo..or more likely, round ends
#59
Posted 09 December 2010 - 06:52 PM
I agree with rocket, it should be A LOT harder to survive. Zombies should almost be Godlike.
On css zombies you just had to fight your way to the end of the map ( extraction, like Helicopter on shop ), but zombies are runnin faster and have a lot of health.
Humans could buy only secondary weapons like uzi, shotgun. But their advantage was that if they shoot the zombie in the head it would knock back.
Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Demobase Hosted 2on2 Cup I --- relinquished.
Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Katana's Hosted OldSkool 1on1 East Cup --- Angel
#60
Posted 09 December 2010 - 06:55 PM
na, you missed my point. All I am saying is that this gametype shouldn't be aimed towards h&s people only, therefore you shouldn't worry about unhappy h&s people when you change some of the game mechanics around..(from original h&s)
btw, if balcony boost is allowed with 2 zombies already, it's impossible to get there unless humans are mentally retarded...just camp it up there and as soon as zombie jumps, shoot and knockback prevents him from getting up. Will be endless cicrcle until EVERY one of humans run out of ammo..or more likely, round ends.
Ye I understand now, but the times I've played mp_hk1 and other maps, not every human is boosted, the zombies end up with around 5-10 players after a minute, they can eventually overcome the boosted humans by boosting several zombies at the same time, it seemed to have worked so far tbh. I often see zombies managing to reach roof tops after a while...
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users






