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New gametype: Zombies


121 replies to this topic

#21 katana.

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Posted 08 December 2010 - 10:38 AM

never liked h&s cuz its retarded gameplay ;s LETS HIDE AND DO NOTHING FOR 40 MINUTES WOOHOO ;D thats basicly what it comes down to
but this seems promising! with guns and zombies in play its always a + :(

#22 Slizer

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Posted 08 December 2010 - 10:53 AM

What about unlimited ammo? If you get unlimited ammo and you're boosted on a roof you can just shoot 1 bullet on a zombie that tries to jump down, and he will fall.
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#23 heldro

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Posted 08 December 2010 - 10:56 AM

I think its basicly the same as h&s. People boosting on all glitches and sit there as long as they can. Only difference is people who get killed by seeker become a seeker themselves asswell, and the weapons offcourse.

Dont get me wrong, its still better then h&s but i was bored after playing 10 minutes yesterday allready because it just felt the same as h&s that was put in a new jacket. Maybe it will be better when more things change.

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#24 luminoKo

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Posted 08 December 2010 - 11:07 AM

I think its basicly the same as h&s. People boosting on all glitches and sit there as long as they can. Only difference is people who get killed by seeker become a seeker themselves asswell, and the weapons offcourse.

Dont get me wrong, its still better then h&s but i was bored after playing 10 minutes yesterday allready because it just felt the same as h&s that was put in a new jacket. Maybe it will be better when more things change.


+1
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ひどく腹立たしい

#25 Slizer

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Posted 08 December 2010 - 11:10 AM

Max is coding the game through h&s, as he said to me, he wanna use as much as possible from h&s, which I disagree on. Zombies should be unique with all its own features, not copying anything from h&s, perhaps 1 or 2 things like the stun, but stunning in a different style would be nicer. A lot people want the stun to stay as I've heard.

Not sure when he will add the next things but maybe this weekend. I will also fix some map spawns cause there are only 16 atm, this is why not everyone spawn with weapons. I'll also extend the mapcycle from my side, I'll let him know of your suggestions.

Edited by Slizer, 08 December 2010 - 11:12 AM.

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#26 Slizer

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Posted 08 December 2010 - 11:43 AM

What about a gun game concept?

All humans start off with a noob weapon, shotty in this case, for each zombie kill you gain a new and more powerful weapon? This might prevent humans from trying to camp or hide somewhere.
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#27 bing bang blaow

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Posted 08 December 2010 - 11:50 AM

gg is gay
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#28 pummi

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Posted 08 December 2010 - 01:55 PM

:(
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#29 Guest_forgy._*

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Posted 08 December 2010 - 02:53 PM

OMG I loved gun game in CS 1.6

But, I doubt it'd really work in sof2 because it lacks a wide range of guns. Just an opinion.

#30 Slizer

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Posted 08 December 2010 - 04:08 PM

Ye gun game is nice, however we were thinking of another system, a random weapon drop from a dead zombie.

Join our discussion here http://rpm-hideseek....i?board=zombies, we got some really nice ideas to make this game better.
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#31 l'ANGELINOOO `

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Posted 08 December 2010 - 11:05 PM

I tried to make zombies also once, and it was pretty fun, only thing im not a developer, i know shit bout it!

here's my link to it: http://www.demobase....c...2&hl=zombie , go have a look.

I played on zombie @ full, and what Heldro said, It's almost the same as Hide&seek tbh.

My suggestion would be to try differnt maps. As example the map on my link: max_zena it's a big map, thats true, but a lot of fun.
I would give the humans a pistol and shotgun, and it's up to them how they Survive! (It has to be hard for the humans, not too easy, like it is now. )
also I would increase the zombie speed and also the zombies Health.

give it a try, peace
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#32 Kenshin-Horus

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Posted 08 December 2010 - 11:50 PM

OMG I loved gun game in CS 1.6

But, I doubt it'd really work in sof2 because it lacks a wide range of guns. Just an opinion.


Is it possible to create new guns?
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#33 Movsk.

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Posted 09 December 2010 - 12:47 AM

Nice, i tried it today and i have to say its almsot quite equal to css...but a bit more speed of the zombies and more health and less damage of the gunfire would be great!
- .Iŋaŋ zegt:
vallah turk heb je ooit is na gedacht om de baas te pijpe
- .Iŋaŋ zegt:
gwn denke, niet doen ofc
mo... zegt:
niet prate tege mij met je vieze gedachtes wtf???

#34 ShoutOut

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Posted 09 December 2010 - 09:34 AM

It must be like this;

If i shot a zombie like 49 times and a teammate shoots 1 times and kills him then i need to get the kill.. Because i made the most damage? Just like World of Warcraft, i give allot critical hits and other nubs joins me up and kills him but i get the drops :(?


And like RUNESCAPE, rofl


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#35 Dawid

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Posted 09 December 2010 - 09:39 AM

once i need to agree with this moron heldro. It feels just like h&s so i ragequit today after like 5 mins. Altho the idea is cool cause on cod and css zombies are great. To make this game funnier and get some normal players not just 9 y.o from h&s u need to do it like xillax said. More bullets to kill a zombie and the knockback so it would work same as in other games. Ppl get on roof etc zombies try to climb there and every1 is fkin sprayin on them, that's the fun of playing it. And kills? Cmon who cares about this stealing a kill or w/e I hardly doubt someone would go to zombie server to get mega ratio or w/e more likely to have some fun. And I saw some faggot glitching today, it shouldn't be allowed cause it kills all the fun. Good luck with it

Edited by Dawid, 09 December 2010 - 10:01 AM.


#36 ShoutOut

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Posted 09 December 2010 - 09:52 AM

True care about stealing.


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#37 Slizer

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Posted 09 December 2010 - 02:35 PM

Give it a few weeks and it will look much better, it is based on the h&s, parts of the coding and shit, but in the end it will look completely different. This is after all just a very basic setup of the new game.
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#38 max

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Posted 09 December 2010 - 02:50 PM

Out of laziness I based the gametype on H&S because I can take many parts of code from it (e.g. weapons are only for one team, team structure, etc). This is also why 0.78 clients see the gametype Hide&Seek during connecting. In my opinion the gametype is not like H&S at all. Yes, it looks like H&S because of the stealing features, flares coming from weapons, team structure, but the gameplay is totally different.

Also note that the mod is far from finished. It only took me several hours to create the current features. The mod really only has the absolute basic features at the moment. As you can see in the suggestion topic on our forum we are planning to add lots of exciting features. After all, H&S started as a very basic concept as well. After we've tested and optimized the basic features we can add more stuff.

#39 Dawid

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Posted 09 December 2010 - 02:57 PM

played a bit of it again and the most important things in my opinion to change are speed of zombies (they should run faster than humans, otherwise it's like h&s, a zombie chasing human), would be nice if zombies had a bit more hp than now and their hp should regenerate when noone htis them. Oh and rounds should be longer

#40 max

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Posted 09 December 2010 - 03:51 PM

played a bit of it again and the most important things in my opinion to change are speed of zombies (they should run faster than humans, otherwise it's like h&s, a zombie chasing human), would be nice if zombies had a bit more hp than now and their hp should regenerate when noone htis them. Oh and rounds should be longer


I like all of these suggestions, we will discuss them in our boards. Thanks!



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