but this seems promising! with guns and zombies in play its always a +
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New gametype: Zombies
#21
Posted 08 December 2010 - 10:38 AM
but this seems promising! with guns and zombies in play its always a +
#23
Posted 08 December 2010 - 10:56 AM
Dont get me wrong, its still better then h&s but i was bored after playing 10 minutes yesterday allready because it just felt the same as h&s that was put in a new jacket. Maybe it will be better when more things change.
#24
Posted 08 December 2010 - 11:07 AM
I think its basicly the same as h&s. People boosting on all glitches and sit there as long as they can. Only difference is people who get killed by seeker become a seeker themselves asswell, and the weapons offcourse.
Dont get me wrong, its still better then h&s but i was bored after playing 10 minutes yesterday allready because it just felt the same as h&s that was put in a new jacket. Maybe it will be better when more things change.
+1

ひどく腹立たしい
#25
Posted 08 December 2010 - 11:10 AM
Not sure when he will add the next things but maybe this weekend. I will also fix some map spawns cause there are only 16 atm, this is why not everyone spawn with weapons. I'll also extend the mapcycle from my side, I'll let him know of your suggestions.
Edited by Slizer, 08 December 2010 - 11:12 AM.
#30
Posted 08 December 2010 - 04:08 PM
Join our discussion here http://rpm-hideseek....i?board=zombies, we got some really nice ideas to make this game better.
#31
Posted 08 December 2010 - 11:05 PM
here's my link to it: http://www.demobase....c...2&hl=zombie , go have a look.
I played on zombie @ full, and what Heldro said, It's almost the same as Hide&seek tbh.
My suggestion would be to try differnt maps. As example the map on my link: max_zena it's a big map, thats true, but a lot of fun.
I would give the humans a pistol and shotgun, and it's up to them how they Survive! (It has to be hard for the humans, not too easy, like it is now. )
also I would increase the zombie speed and also the zombies Health.
give it a try, peace
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#33
Posted 09 December 2010 - 12:47 AM
vallah turk heb je ooit is na gedacht om de baas te pijpe
- .Iŋaŋ zegt:
gwn denke, niet doen ofc
mo... zegt:
niet prate tege mij met je vieze gedachtes wtf???
#34
Posted 09 December 2010 - 09:34 AM
It must be like this;
If i shot a zombie like 49 times and a teammate shoots 1 times and kills him then i need to get the kill.. Because i made the most damage? Just like World of Warcraft, i give allot critical hits and other nubs joins me up and kills him but i get the drops?
And like RUNESCAPE, rofl

#35
Posted 09 December 2010 - 09:39 AM
Edited by Dawid, 09 December 2010 - 10:01 AM.
#38
Posted 09 December 2010 - 02:50 PM
Also note that the mod is far from finished. It only took me several hours to create the current features. The mod really only has the absolute basic features at the moment. As you can see in the suggestion topic on our forum we are planning to add lots of exciting features. After all, H&S started as a very basic concept as well. After we've tested and optimized the basic features we can add more stuff.
#39
Posted 09 December 2010 - 02:57 PM
#40
Posted 09 December 2010 - 03:51 PM
played a bit of it again and the most important things in my opinion to change are speed of zombies (they should run faster than humans, otherwise it's like h&s, a zombie chasing human), would be nice if zombies had a bit more hp than now and their hp should regenerate when noone htis them. Oh and rounds should be longer
I like all of these suggestions, we will discuss them in our boards. Thanks!
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