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New gametype: Zombies


121 replies to this topic

#1 Slizer

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Posted 07 December 2010 - 10:44 PM

With the help from Max (developer) we've created a new game type called Zombies, or H&Z (Humans vs Zombies) which is now done on a basic version, of course the game itself comes from other games, but it's a bit different. Right now there's currently 1 server running this and that's RPM Zombies, 193.138.206.232:20300, the game type has received positive reactions from the majority and we are still improving it by adding your suggestions and ideas to the mod. Let us know if you find any bugs as well!

Here's a rather basic description of how it works (copied from www.RPM-hideseek.com):

(Updated 7/12/2010)

1 team is humans, 1 team is zombies.

One player starts as a first zombie, he's released at the start of a new round, and so are humans. His job is to kill humans and once he killed a human, the human will transform into a zombie which makes them 2 zombies. Eventually they will become more and more until there are only a few humans remaining.

Zombies spawn with a knife. Humans spawn with a knife and shotty, low damage. You won't be able to kill a zombie after just a bullet or two, it requires more shots.

There are two special weapons for humans at this point. A sniper with 10 bullets that gives you ability to kill zombies faster, one headshot is one kill which makes it a powerful weapon. The M4 gives you 20 bullets of damage and 1 cage to trap a zombie. It works pretty much the same as in h&s. These special weapons are given to the 2 last survivors, if there were more survivors than 2 they are given randomly.

Surviving a round gives you 10 points. A normal kill is just 1 point. The player with highest score wins the map at the end.

#r = Player with Sniper.
#c = Player with M4.


Come and play with us! Server : 193.138.206.232:20300

Edited by Slizer, 07 December 2010 - 10:44 PM.

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#2 Sohi

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Posted 07 December 2010 - 10:51 PM

sounds nice!

time to DL full again xD

#3 Guest_niclas seven_*

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Posted 08 December 2010 - 12:06 AM

how much b-admin cost?

#4 heldro

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Posted 08 December 2010 - 12:26 AM

lol nicla :( :(

9js6n.gif


#5 Guest_forgy._*

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Posted 08 December 2010 - 01:39 AM

epic gametype!

#6 scatman

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Posted 08 December 2010 - 04:12 AM

epic gametype!

Haha yea man just like in cod looks like it will be fun!

smallcupbronze.gif - Facing Worlds II 2011 - *eN|
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#7 XILLAX

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Posted 08 December 2010 - 06:49 AM

Zombies should run faster than they do atm, they should be like 2x as fast as the humans(like on css, cs 1.6, cod etc).

Also, it should take like 300 bullets to kill them(didnt check how much it takes becuase no1 was in server so this may already be there).

Is it possible that the survivors will earn money each time they survive? so they can save up to "buy" an AK or USAS etc.. this would be coooolio if all the weapons had unlimited ammo but like you said, very low damage(~300-400 ak bullets to kill a zombie - like in other games). It would also be cool if you could store the survivors money like you store scores for H&S.

The bullets should give the zombies a big knockback, so they move pretty slow whilst being shot(don't confuse this with stunning from H&S - you can just make a similar thing to g_knockback for this!) and when the people stop shooting him he can run full speed again.
R.I.P. Wombat, Hokie & Haapis Never Forgotten...
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#8 Slizer

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Posted 08 December 2010 - 07:11 AM

Zombies should run faster than they do atm, they should be like 2x as fast as the humans(like on css, cs 1.6, cod etc).

Also, it should take like 300 bullets to kill them(didnt check how much it takes becuase no1 was in server so this may already be there).

Is it possible that the survivors will earn money each time they survive? so they can save up to "buy" an AK or USAS etc.. this would be coooolio if all the weapons had unlimited ammo but like you said, very low damage(~300-400 ak bullets to kill a zombie - like in other games). It would also be cool if you could store the survivors money like you store scores for H&S.

The bullets should give the zombies a big knockback, so they move pretty slow whilst being shot(don't confuse this with stunning from H&S - you can just make a similar thing to g_knockback for this!) and when the people stop shooting him he can run full speed again.


Ye, those are great ideas, I'll pass them on to max. This is just a basic version, more things will be added along the way. We actually discussed a buy system me and max, he said it was possible some way. :(

Server was crowded yesterday.
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#9 bing bang blaow

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Posted 08 December 2010 - 07:18 AM

lol humans have so many advantages

more speed for zombies
less damage for shotgun n yaddada
sniper should have less bullets (or it should be dependant on how many people r on the server..dunno how u gon do that tho)
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#10 XILLAX

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Posted 08 December 2010 - 07:22 AM

me and rocket tested some things, and we think that weapons should do even less damage than they do atm :( sniper is just exactly the same as normal, 2 chest shots(easy) -> zombie dies.

Shotgun hits too high, it should hitlike 1hp.. atm you can kill a zombie in 3 shots.


I really think it would be benefit greatly if the mod would put in atleast the fast zombies, unlimited ammo & a lot smaller damage.. this way it will be VERY hectic like the zombie mods of other games where everyone is scared shitless because it's so hard to kill a zombie.. ends with ppl spraying for whole rounds but its fun as fuck.


To me, the current zombie mod version is basically just h&s but you change teams when you die.

Zombie has a promising future on SOF2 :(
R.I.P. Wombat, Hokie & Haapis Never Forgotten...
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#11 Slizer

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Posted 08 December 2010 - 07:24 AM

lol humans have so many advantages

more speed for zombies
less damage for shotgun n yaddada
sniper should have less bullets (or it should be dependant on how many people r on the server..dunno how u gon do that tho)


They only have advantages against the first zombie, once they become more and more it's the opposite, zombies having advantage over humans. Yesterday nobody seemed to complain about that.

But nevertheless, more speed like xillax suggested, would probably be a nice addition, and to reply on your point about the advantages. We'll see about the weapon damage. This is still in the test phase.

Edited by Slizer, 08 December 2010 - 07:25 AM.

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#12 bing bang blaow

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Posted 08 December 2010 - 07:48 AM

ohyeah xillax brought up something when we were playin



dat zombies could regenerate hp over time
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#13 Ibi

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Posted 08 December 2010 - 08:11 AM

WOOOOOOOOOOOOOOOOOOOOT, I LOVE ZOMBIE SHIZZLEE!!! IM A #1 ZOMIEMOVIEFAN NOW THE GAME:O!!
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mopy zegt:
saem
mopy zegt:
ibi come back SOF!
mopy zegt:
its ya life

$$ turQua $$ --(¯`v´¯)--> jAckiera zegt:
*wat is de msn van kangal dan
*ik recruit hem in se
*en die andere gast die 2x een ace maakte ook

#14 luminoKo

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Posted 08 December 2010 - 08:13 AM

Too much H&S look-a-like for me :(
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ひどく腹立たしい

#15 Kenshin-Horus

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Posted 08 December 2010 - 08:40 AM

Hmmm I thought it was fun and as Xillax stated that the Zombies should be faster, it would be cool if there were diffrent types of Zombies like on L4D etc 1 shot to the head should kill a Zombie though..
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#16 Ibi

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Posted 08 December 2010 - 09:15 AM

Im in the server, whos cmming :(?
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mopy zegt:
saem
mopy zegt:
ibi come back SOF!
mopy zegt:
its ya life

$$ turQua $$ --(¯`v´¯)--> jAckiera zegt:
*wat is de msn van kangal dan
*ik recruit hem in se
*en die andere gast die 2x een ace maakte ook

#17 bing bang blaow

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Posted 08 December 2010 - 09:17 AM

Hmmm I thought it was fun and as Xillax stated that the Zombies should be faster, it would be cool if there were diffrent types of Zombies like on L4D etc 1 shot to the head should kill a Zombie though..

thats too easy
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#18 Slizer

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Posted 08 December 2010 - 09:32 AM

Hmm, is it really such a good idea to decrease the damage even more? Imagine if it requires 50 bullets to kill a zombie, you shoot a zombie 49 times and then somebody comes with 1 bullet and steal the kill.

You get a point for each kill, and 10 points for surviving a round. Stealing is kinda lame when you've shot a lot of bullets on zombie. What you think?

The sniper is normal ye, it's normal damage since it's a special weapon. Personally I like the idea of killing zombies roughly easily, not spraying 100 bullets on them just for 1 point/1kill. No?
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#19 bing bang blaow

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Posted 08 December 2010 - 09:34 AM

Atleast lower the damage a little bit...something to between 4-8 per shot. Sniper idea is good but it should have less bullets than 10(if I am correct?) unless you are uberbad u can take out atleast 4 zombies with that with current settings. thats why I said it could be dependant on amount of players; if ur vs 2030120 zombies 10 bullets doesnt seem alot, does it ;D?

Edited by rocket, 08 December 2010 - 09:34 AM.

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#20 Ibi

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Posted 08 December 2010 - 10:24 AM

Hmm, is it really such a good idea to decrease the damage even more? Imagine if it requires 50 bullets to kill a zombie, you shoot a zombie 49 times and then somebody comes with 1 bullet and steal the kill.

You get a point for each kill, and 10 points for surviving a round. Stealing is kinda lame when you've shot a lot of bullets on zombie. What you think?

The sniper is normal ye, it's normal damage since it's a special weapon. Personally I like the idea of killing zombies roughly easily, not spraying 100 bullets on them just for 1 point/1kill. No?


It must be like this;

If i shot a zombie like 49 times and a teammate shoots 1 times and kills him then i need to get the kill.. Because i made the most damage? Just like World of Warcraft, i give allot critical hits and other nubs joins me up and kills him but i get the drops :(?
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mopy zegt:
saem
mopy zegt:
ibi come back SOF!
mopy zegt:
its ya life

$$ turQua $$ --(¯`v´¯)--> jAckiera zegt:
*wat is de msn van kangal dan
*ik recruit hem in se
*en die andere gast die 2x een ace maakte ook



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