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Full vs Demo
#41
Posted 07 March 2011 - 03:15 PM
really GTFO with those people :S and they are the reason for shitty discussions like this topic ***WE CHALLENGE U AMAGAWD***
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#42
Posted 07 March 2011 - 03:39 PM
You do realize many demo players have been playing GOLD actively or at least tried it for a minor amount of time, right?
#43
Posted 07 March 2011 - 03:48 PM
- DM Tournament III - RauL
- DM Tournament IV - RauL
- DM Tournament V - R@XUL
- Demobase Team Cup VI 2011 - -CODE-
- Demobase NationsCup V - EESTI
- XL Deathmatch Tournament I - RauL
- Demobase INF Open Team Cup V - -CODE-
#44
Posted 07 March 2011 - 03:58 PM
- DM Tournament III - RauL
- DM Tournament IV - RauL
- DM Tournament V - R@XUL
- Demobase Team Cup VI 2011 - -CODE-
- Demobase NationsCup V - EESTI
- XL Deathmatch Tournament I - RauL
- Demobase INF Open Team Cup V - -CODE-
#45
Posted 07 March 2011 - 04:20 PM
Demo:
+ Nice players, recording/watching demo's, no whining during scrims, anti-cheat and cups was introduced to demo much earlier and in a more professional way compared to v1.00.
- Movements like leaning and jumping, no server mod, too much nading, no 3rd, less players and clans, scrims must be 5on5 (?), mp_shop as the only standard map, "teams" (imo just another clan).
Full:
+ More players and clans, server mods, side-games like h&s and zombies, scrims can be played more often (4on4 minimum), more standard maps and game types.
- Lots of whiners and cheaters (but the number of cheaters is decreasing more and more since fp came), demo's are broken.
To sum it up, both versions has its advantages and disadvantages, personally I think demo is nice because of its players, the demobase community and its cups, but I dislike the nade part, I prefer 1 nade, not 2.
Full is more fun with the higher amount of players and clans, game types and maps, and 3rd. Third isn't equal to camping. It's different from clan to clan, try watching decent 3rd players and not some coward noobs.
The server mods are a big plus however, very useful for both scrims and public.
Oh, and a question to demo players, why didn't you move to v1.03?
Edited by Slizer, 07 March 2011 - 04:21 PM.
#46
Posted 07 March 2011 - 04:25 PM
Fairplay Cup v1.00 III - dTeam #
Murder Death Kill Clan Cup - dTeam #
#47
Posted 07 March 2011 - 04:25 PM
Demos have been fixed for full now too(so + for full). Nades just add extra tactical part to gameplay, by the way nades are not as bad as full players think it is. I probably get naded like once or twice a war not every round. Also demo nades are 5 seconds instead of fulls 3, so that probably has something to do with it. When it comes to wars, in 1.00 you play same clans over and over as you do in demo, atleast for infiltration part.From my own experience and opinion:
Demo:
+ Nice players, recording/watching demo's, no whining during scrims, anti-cheat and cups was introduced to demo much earlier and in a more professional way compared to v1.00.
- Movements like leaning and jumping, no server mod, too much nading, no 3rd, less players and clans, scrims must be 5on5 (?), mp_shop as the only standard map, "teams" (imo just another clan).
Full:
+ More players and clans, server mods, side-games like h&s and zombies, scrims can be played more often (4on4 minimum), more standard maps and game types.
- Lots of whiners and cheaters (but the number of cheaters is decreasing more and more since fp came), demo's are broken.
To sum it up, both versions has its advantages and disadvantages, personally I think demo is nice because of its players, the demobase community and its cups, but I dislike the nade part, I prefer 1 nade, not 2.
Full is more fun with the higher amount of players and clans, game types and maps, and 3rd. Third isn't equal to camping. It's different from clan to clan, try watching decent 3rd players and not some coward noobs.
The server mods are a big plus however, very useful for both scrims and public.
Oh, and a question to demo players, why didn't you move to v1.03?
If demo had just 1 nade I would probably get more often naded because I would be more prone to rush harder in early phase of round tbh.
As for server mods, we can easily live without them. We can do whatever you do minus useless additions such as uppercut and few more. Though I wouldn't say no to a servermod in demo.
And as for 1.03 question..same can be asked from full players, gold also has 3rdperson mods etc.
#48
Guest_~#Se* turQua`_*
Posted 07 March 2011 - 04:27 PM
FIXEDFrom my own experience and opinion:
Demo:
+ Nice players, recording/watching demo's, no whining during scrims, anti-cheat and cups was introduced to demo much earlier and in a more professional way compared to v1.00, nades, 1st only, pure servers only, movements.
- Glitchers, less players and clans, scrims must be 5on5 (?), "teams" (imo just another clan).
Full:
+ More players and clans, server mods, side-games like h&s and zombies, scrims can be played more often (4on4 minimum), more standard maps and game types(CTF italy/kam2 4life).
- Campers, lots of whiners and cheaters (but the number of cheaters is decreasing more and more since fp came), demo's are broken, 3rd, no nades so less tactical, movements are limited(cant jump right after u fall,wtf?).
#49
Posted 07 March 2011 - 04:29 PM
Demos have been fixed for full now too(so + for full). Nades just add extra tactical part to gameplay, by the way nades are not as bad as full players think it is. I probably get naded like once or twice a war not every round. Also demo nades are 5 seconds instead of fulls 3, so that probably has something to do with it. When it comes to wars, in 1.00 you play same clans over and over as you do in demo, atleast for infiltration part.
If demo had just 1 nade I would probably get more often naded because I would be more prone to rush harder in early phase of round tbh.
As for server mods, we can easily live without them. We can do whatever you do minus useless additions such as uppercut and few more. Though I wouldn't say no to a servermod in demo.
And as for 1.03 question..same can be asked from full players, gold also has 3rdperson mods etc.
Gold died that's why i started to play full
Fairplay Cup v1.00 III - dTeam #
Murder Death Kill Clan Cup - dTeam #
#50
Posted 07 March 2011 - 04:36 PM
but if you played vs skilled players they are hard to kill with nades, and you also need to have exp and skill and reports on vent/ts to use them efficiently
- lean
To me minus of demo are ugly leans, they are very hard to kill and it takes hundreds of wars to know how to kill each and every one of them, but mostly just nade and taking other spot works best
- small scene, it's dying now
full
- 3rd
to me 3rd is just unfair anticlimactic advantage, also promotes camping as you have less health in full(you can say big health is a unrealistic,
but the bigger the health bar the harder it's for a low skilled camper to own you)
- movement
this squatting is just fucked up for full and gold in fact it was better designed in demo(more of CSS type stiff movement, more realistic)
- weapons allowed
community agreement to remove nades/pistols etc, nades take skill to use properly and can give offensive team an advantage in rushing case
or defensive team advantage to go roof when they kill one, mp_shop is pretty straightforward map but it seemed to be more interesting to play
in demo because, demo allows for more tactics and also it's easier to beat bunker with demo knives and nades.
- CTF map
worst map on sof2 kam2, well col and hos2 suck too
Anyway I would play full now probably if not for the 3rd
But i still play it sometimes for a change when demo bores me
#51
Posted 07 March 2011 - 04:43 PM
Demos have been fixed for full now too(so + for full). Nades just add extra tactical part to gameplay, by the way nades are not as bad as full players think it is. I probably get naded like once or twice a war not every round. Also demo nades are 5 seconds instead of fulls 3, so that probably has something to do with it. When it comes to wars, in 1.00 you play same clans over and over as you do in demo, atleast for infiltration part.
If demo had just 1 nade I would probably get more often naded because I would be more prone to rush harder in early phase of round tbh.
As for server mods, we can easily live without them. We can do whatever you do minus useless additions such as uppercut and few more. Though I wouldn't say no to a servermod in demo.
And as for 1.03 question..same can be asked from full players, gold also has 3rdperson mods etc.
Yes as I've read the demo's seems to be fixed now but I haven't checked it out yet. I'm not saying v1.00 has 10000 more clans, but compared to demo we have maybe 3-4 more active clans, not the biggest difference ever but just 1 more clan makes the game more active, and now since demo players came to full there's been additionally aMeX, dpg, 3v etc.
1.03 question, I've also heard about this 3rdperson mod but really, how many clans and players use it? Most (if not all) of the scrims are played in 1st only. I used to be slightly active on gold but by then I already had a nice clan on v1.00 and I didn't know any gold players except kennith, widow and chicane. At this time it was just as pointless as now to move on to next version, gold seems rather dead now compared to v1.00?. I never see any scrims being played there and the only full public servers are KoS, HERET!C and xS (EPIC MOD TBH).
Edited by Slizer, 07 March 2011 - 04:47 PM.
#52
Posted 07 March 2011 - 05:01 PM
- Movements like leaning and jumping, no server mod, too much nading, no 3rd, less players and clans, scrims must be 5on5 (?), mp_shop as the only standard map, "teams" (imo just another clan).
Almost every other pc multiplayer game uses 5on5 too, it should be a - to full not demo
#53
Posted 07 March 2011 - 05:18 PM
#54
Posted 07 March 2011 - 05:47 PM
Almost every other pc multiplayer game uses 5on5 too, it should be a - to full not demo
Na, on v1.00 it doesn't matter, 4on4 is just as fun, if both clans agree they play 5on5, normally just noob clans who doesn't want if they got 1 more in spec.
And the advantage on top of that, more scrims can be played. 1 less member needed.
Edited by Slizer, 07 March 2011 - 05:48 PM.
#55
Posted 07 March 2011 - 05:52 PM
Why the fuck cant a server mod have USEFUL functions. Ones that count, in gold we had OSP. Which had for example like medals, accuracy of weapons and statistics. That was quite good, it was useful for community.
that 1.00 game looks like a big newb fest to me.
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#56
Posted 07 March 2011 - 05:53 PM
but cups are nicer at demo imo, but full cups are also at demobase now so.
-- but the nades are just giving more strategy to make your gameplay. Where can you go to avoid nades, and where not.
-- for full third is a big +, for demo nades are.
I honestly think it is cause you are used to it. "third isn't equal to camping" and yet most people use it to camp and see the enemies at the same time..
Also there is no falldamage, can't say it is better or not, but it's just not logical
Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Demobase Hosted 5on5 INF Clancup V --- explosive c4.
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Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
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Katana's Hosted OldSkool 1on1 East Cup --- Angel
#57
Posted 07 March 2011 - 06:05 PM
#58
Posted 07 March 2011 - 06:11 PM
das wat he sedWhy wouldn't full players put 3rd as a +? For many of us, this is 1 of the reasons we play v1.00. Same as your reasons for playing demo, you might put + to things that we would put as -
#59
Guest_niclas seven_*
Posted 07 March 2011 - 06:12 PM
that 1.00 game looks like a big newb fest to me.
Thanks god 1 retard less at full.
#60
Posted 07 March 2011 - 06:24 PM
Why do people from full put 3rd as a +?
das wat he sed
das not wat he sed.
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