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Demolition on sof 2 demo
#21
Posted 05 November 2011 - 07:44 PM
#22
Posted 05 November 2011 - 07:47 PM
U know dj minifix the first patch that made it possible to play maps? I was talking to dragman (this stupid pole made me dl polish ICQ named GADU GADU!!!!!) about it, it was made in 5 minutes, with 2 simple jumps over 2 short codes of lines that disabled pak0.pk3 error. Ur talking way to fancy. the interaction shit isn't needed at all and when u map alot of things are preset. An example is glass, when u break it, it makes a "glass breaking" sound. It's all preset in the mapping software. In my map I had boosters, shit I never saw on sof... boosters when u ran on em u would get shot in the air and shit and I had televisions to watch the other team's spawn and a swimming pool up top. And moose and radical and my brother can back up that I had this map up and working.
Best player in the game.
#23
Posted 05 November 2011 - 07:54 PM
firstly you need the game to recognize and understand bomb plants, make player able to interact with it(plant the bomb, which we dont have command for, maybe attach it to one of the unused +button commands but that would require source i think?) bomb plant should take like 3 seconds(+ animation, +sound maybe), not sure how its in gold. i dont think we can have timed events either in demo. now you need to make the bomb 1) explode in X time and give +1 point to blue and give red team ability to defuse(and if succesful, give +1 point to red; +animation, +sound) ++++ more info on hud: bomb holder marked on scoreboard for blue team, red if only dead(if we did cs style, atleast?), progress bar for planting/defusing bomb +so many other things.......5 minutes kevvo. 5 minutes. trolllllol
if you can do all that in 5 minutes kevvo ill admit you as my god.
it is rocket science without source(or prove otherwise)
The map schould also have the enteties in it only shop 1 wil cause the problem .
the maps are differend in gold . So most maps have the implant all ready its only an implant on shop 1 needed . and ofcourse the setings in the cfg must be done bud i cant figure it out how it wil work on demo version.
veritas
Edited by SpaceSonic, 05 November 2011 - 07:55 PM.
#25
Posted 05 November 2011 - 10:32 PM
yes because all these features are present in q3 engine and can most likely done on any game that uses the engine, ive done similar shit on gtk, but it has nothing to do with demolition though. you dont make the bomb explode(maybe how map looks after explosion only, dunno never did dem. map), you dont add commands to plant/defuse bombs or anything like that in gtk or any mapping software. simply put, demolition requieres more than just making some changes to map and adding entities n what not. if u could do it in 5 minutes, why are we still having this topic instead of playing demolition right nowI don't want to be an asshole fur but honestly ur talking shit, dj minifix wasn't any sourcecoding either.
U know dj minifix the first patch that made it possible to play maps? I was talking to dragman (this stupid pole made me dl polish ICQ named GADU GADU!!!!!) about it, it was made in 5 minutes, with 2 simple jumps over 2 short codes of lines that disabled pak0.pk3 error. Ur talking way to fancy. the interaction shit isn't needed at all and when u map alot of things are preset. An example is glass, when u break it, it makes a "glass breaking" sound. It's all preset in the mapping software. In my map I had boosters, shit I never saw on sof... boosters when u ran on em u would get shot in the air and shit and I had televisions to watch the other team's spawn and a swimming pool up top. And moose and radical and my brother can back up that I had this map up and working.
and +1 what max said.
#26
Posted 06 November 2011 - 04:49 AM
The demolition gametype is not available in the Demo version. It's impossible to add it.
As were maps ctf, assasination etc...
Honestly I'm done discussing, if people actually DO want to play it I will put work in. I checked my backup data but don't have my map anymore, I'll ask moose but doubt he'll still have it.
-added demolition gametype
-Entity func_wall added for demolition gametype.
-Entity target_effect added for demolition gametype.
this came from filefront on 1.01 patch upload, this means when u load these files in your mapping software the functionality (explosion, bomb placement, sounds, etc) is loaded and ready for usage.
Edited by Kevvo, 06 November 2011 - 09:39 AM.
Best player in the game.
#27
Posted 06 November 2011 - 05:22 AM
mke itnigo@furblack person
Sof sourcecode has nothing to do with this, it's all mapping/scripting in Radiant/Quark. Do I know the script? No.
Do I know how to do it? Yes. Open a map with gametype demolition, copy scripting, entities en models en implement them.
A few years ago I actually made a map on demo similar to the glass maps on css and implemented inf&ctf in there and it worked fine.
Too bad I lost it when I moved out of the house cuz the map was amazing and I'm sure alot of people would have liked it.
tbh starelite sucks and turqua your talking so much shit but u got nothin to backup for it lol.
9-6-2011 5:35:42 Defqon OR u let me join Se
9-6-2011 5:35:46 TURQUA why
9-6-2011 5:36:29 Defqon because i dont have a clan and i need a clan since amex never wars since they play full all the time and Se was the first clan where i actually learned something and improved a bit
9-6-2011 5:37:02 TURQUA i will have to talk to other members first
9-6-2011 5:37:07 TURQUA ill let you know within a decade
#29
Posted 06 November 2011 - 11:52 AM

RIP Hokie
- Demobase INF Teamcup III - -aMeX- abu's minions except xillax
- Demobase INF Open Cup III - 3v. veni vidi vici
- Demobase INF Open Cup V - 3v veni vidi vici
- Noobroom's Tournament - 3v. veni vidi vici
- Facing Worlds Clan Cup - 3v. veni vidi vici
- Noobroom's tournament II - sK. SofKingz
#30
Posted 06 November 2011 - 12:14 PM
CTF is easy to add, all neccessary functions are present in the Demo version. You can simply copy your 1.03 version to the Demo folder (make sure assets.pk3 is the last loaded pk3) and CTF will be working. No need to use Radiant or other nonsense.
With demolition this is not possible since some functions are undefined. As you may know, the gametype VM (gt_dem.qvm) sends its calls to the game VM (g_game.qvm) and vice versa. The demo version, just like the 1.00 version, lacks some of these calls. Which calls are lacking, you ask? The following calls are presumably lacking:
GTCMD_REGISTERICON, GTCMD_USETARGETS, GTCMD_GETCLIENTORIGIN, GTCMD_GIVECLIENTITEM, GTCMD_TAKECLIENTITEM, GTCMD_SPAWNITEM, GTCMD_STARTSOUND, GTCMD_GETTRIGGERTARGET, GTCMD_GETCLIENTLIST, GTCMD_SETHUDICON
GTEV_TRIGGER_USED, GTEV_TRIGGER_CANBEUSED, GTEV_ITEM_CANBEUSED, GTEV_ITEM_USED, GTEV_TIME_ADJUST, GTEV_ENDGAME
You cannot add this missing functionality using a map editor.
Of course you can try to add some hacky look-alike demolition version (I think this is impossible), but it will never be the same as the original 1.01-1.03 demolition due to above reasons.
#31
Posted 06 November 2011 - 12:54 PM
And as for the mapping software, I was talking about inserting bomb spots in mp_shop.
Edited by Kevvo, 06 November 2011 - 12:54 PM.
Best player in the game.
#32
Posted 06 November 2011 - 01:27 PM
.qvm's are nothing but scripts, demolition was added using scripting. It can be brought to demo, the same way assasination was brought to demo. Or are you saying that demo was already supporting assasination too?
And as for the mapping software, I was talking about inserting bomb spots in mp_shop.
The .qvm's are NOT scripts, quite the contrary -- they contain bytecode. They can only be modified by editing the source code and compile it (barring hex editing). The source code for sof2mp_game.qvm is not available for Demo.
However, the source codes for the gametype .qvm's are available -- you can simply use the 1.00 ones. This is how you can add CTF. Creating assassination is easy by using the current gametype functions. Demolition can't be created since certain required gametype functions are not defined in sof2mp_game.qvm.
#33
Posted 06 November 2011 - 01:35 PM
you can add bombspots all you want, demo will have no idea what to do with them though..qvm's are nothing but scripts, demolition was added using scripting. It can be brought to demo, the same way assasination was brought to demo. Or are you saying that demo was already supporting assasination too?
And as for the mapping software, I was talking about inserting bomb spots in mp_shop.
as max said, i can only imagine it working when its dumbed down to a point it isnt balanced enough to actually play it i.e run over bombsite and it instantly 'plants' bomb and gives point to blue team unless red runs over that specified point in time or something like that.
and dont compare ctf to dem. ctf works just by copying gt_ctf(whatevers it named).qvm to demo and voila and its pretty similar to infiltration coding wise imo.(get case/flag-capture-get point - features which all are present in MPTEST)
// actually, i think only way it could work if you made map specifically for demolition and use bunch of scripts to manipulate with the map ingame i.e go to bombsite and stand or do something on specified place to seemingly plant a bomb which triggers some timed event in map like make object move towards another trigger in 35(example) seconds unless interrupted by other team and awards points that way, but it sounds way too confusing, stupid and dumbed down, not worth the time. not sure it'd work because i really didnt study mapping so much but its another way i MIGHT see it working. plus it entirely depends on tools you have in gtk and if demo supports them and probably needs shitload mapping skill.
so only using mapping tools, maybe.
but kevvo, it only takes 5 minutes. we've been waiting for day or two now. get it done if its so easy
Edited by bing bang blaow, 06 November 2011 - 02:01 PM.
#34
Posted 06 November 2011 - 04:14 PM
tbh starelite sucks and turqua your talking so much shit but u got nothin to backup for it lol.
9-6-2011 5:35:42 Defqon OR u let me join Se
9-6-2011 5:35:46 TURQUA why
9-6-2011 5:36:29 Defqon because i dont have a clan and i need a clan since amex never wars since they play full all the time and Se was the first clan where i actually learned something and improved a bit
9-6-2011 5:37:02 TURQUA i will have to talk to other members first
9-6-2011 5:37:07 TURQUA ill let you know within a decade
#35
Posted 06 November 2011 - 04:55 PM
The reason I didnt do it already? cuz none gives a fuck and I don't feel the need that much to prove you wrong that I am going to download and install a shitload of stuff to do this just so I can stroke my e-peen and see people play it for 1 week. Theres people wwithin this community and outside that have seen me put in stuff in my map that hasn't been seen in sof.
Now shut your dumbass up fuckboy.
Best player in the game.
#36
Posted 06 November 2011 - 04:59 PM
dont say its 5min work and then come up with excuse u cant be bothered to download shitload stuff. gtk is about 70mb, if you need anything from gold patches its 50mb. unless you live in africa that takes up to minute or two to download. cant be bothered to watch monitor for 2min and use the five minutes of day ur not doing anything useful in the first place to do it? okay.
if you are so talented you can make unsupported gametype work on game with limited tools and no source in FIVE MINUTES why dont you just go and make some fuckin millions elsewhere.
Edited by bing bang blaow, 06 November 2011 - 05:04 PM.
#37
Posted 06 November 2011 - 05:06 PM
i feel a new rap commin up about roket
tbh starelite sucks and turqua your talking so much shit but u got nothin to backup for it lol.
9-6-2011 5:35:42 Defqon OR u let me join Se
9-6-2011 5:35:46 TURQUA why
9-6-2011 5:36:29 Defqon because i dont have a clan and i need a clan since amex never wars since they play full all the time and Se was the first clan where i actually learned something and improved a bit
9-6-2011 5:37:02 TURQUA i will have to talk to other members first
9-6-2011 5:37:07 TURQUA ill let you know within a decade
#38
Posted 06 November 2011 - 08:13 PM
I accepted max's arguements allthough I do not agree and still am convinced it can be done just the same way as it was in 1.01. But you don't know what you are talking about.
Best player in the game.
#39
Posted 06 November 2011 - 08:41 PM
You don't have to download a map editor to edit the map scripting, you can simply do this by text editing the .bsp file (ctrl+f for "worldspawn" to jump to the entity list). There is only so much you can do by scripting this way though -- you can only use the predefined spawn functions defined in the game VM.
Demolition uses the "gametype_trigger" entity. This function is not enhanced enough in the Demo version, plus it lacks functionality between the game VM and gametype VM. It was adjusted in version 1.01, demolition functions were added (the ones I gave in a previous post). These simply don't exist in the Demo version and there is no way to add them. You can easily verify this yourself.
#40
Posted 06 November 2011 - 09:14 PM
Nicca_Moose zegt:
no joke now
u a faggot for not finishin it
Kevvo zegt:
I hope u still have a late version of it
Nicca_Moose zegt:
80% done
Kevvo zegt:
with the pool and shit
Nicca_Moose zegt:
ive got the latest
Kevvo zegt:
the pool the TV's
now people on demobase in a discussion with me saying u can't put demolition in demo
while I put fucking tv's in my map
they are like
Nicca_Moose zegt:
teysuna_beta2.pk3
Kevvo zegt:
yo we never seen it in demo so it's not possible
not possible need to change sourcecode
while demo exe the exact same shit as full with minifix now
Nicca_Moose zegt:
yup
once u bypassed the restrictions
its a free world
ALL CAN BE DONE
but dese cripples don understaund
I actually will get my map back and will finish it. and you know what... for the fuck of it I'm going to add demolition on my map and mp_shop can suck my D.
Best player in the game.
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