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@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time

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Max Still The Sickest Modder


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#361 Guest_forgylicious_*

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Posted 31 July 2012 - 02:45 PM

More a query than a suggestion, but I could follow up with a good idea.

Would it be possible to write some sort of script to trigger +scores and screenshot when the medals are being displayed. The server takes the screenshot and the script uploads it to my database. If this is possible, please let me know and I might have a better suggestion after working out a few kinks. I could use these screens to make a little database of sof2 clan wars and their results being posted automatically.

EDIT:

Honestly, a screenshot wouldnt even be that necessary. All I would need are the values of blue team's score and red team's score at the end of competition mode for every time competition mode is run in the server. Although I feel with a screenshot I can get more info, the values would be hard to pull from a screenshot. It'd have to be manual I suppose.

All in all, I want to be able to store values of teams and/or players at the end of competition mode so I can post results of competition. Taking the values and storing them in a spreadsheet wouldnt be that difficult.

Edited by forgylicious, 31 July 2012 - 02:48 PM.


#362 max

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Posted 31 July 2012 - 02:47 PM

More a query than a suggestion, but I could follow up with a good idea.

Would it be possible to write some sort of script to trigger +scores and screenshot when the medals are being displayed. The server takes the screenshot and the script uploads it to my database. If this is possible, please let me know and I might have a better suggestion after working out a few kinks. I could use these screens to make a little database of sof2 clan wars and their results being posted automatically.


Of course this is possible. In 1.00, if you are recording, a scoreboard screenshot is taken at the end of the map when the recording is stopped. All that remains is the screenshot being uploaded.

#363 Guest_forgylicious_*

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Posted 31 July 2012 - 02:49 PM

Check the edits, max. Didn't know you were viewing.

Now you know what I want to do, can we make it happen? I'm all in.

Edited by forgylicious, 31 July 2012 - 02:49 PM.


#364 Guest_forgylicious_*

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Posted 31 July 2012 - 02:52 PM

And if the screenshot thing is easier on both ends, I wouldn't even mind manually looking through what wars can be posted. I doubt more than 10-20 wars get played per day, mixes aside. And if I have the screencaps saved, I can definitely just view them anytime and add them to the db.

Let me see what I can do for upload space.

#365 max

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Posted 31 July 2012 - 03:00 PM

I'm not interested in adding the screenshot system at the moment I don't think. Don't have much time at the moment, plus I don't see it being all that useful.

#366 Guest_forgylicious_*

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Posted 31 July 2012 - 03:03 PM

I'll do it myself thanks.

#367 max

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Posted 31 July 2012 - 03:06 PM

I'll do it myself thanks.


If you create a nice website where people actually post their screenshots manually (i.e. if your project becomes successful, which I doubt) I will of course reconsider adding it to the mod.

#368 Guest_forgylicious_*

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Posted 31 July 2012 - 03:17 PM

If you create a nice website where people actually post their screenshots manually (i.e. if your project becomes successful, which I doubt) I will of course reconsider adding it to the mod.


I will find the pointers, make a script to input into database, perhaps use client side through fairplay, and make the site. I'd prefer not to have to wait on somebody else.

#369 defqon

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Posted 31 July 2012 - 04:07 PM

is the crashing ever going to be fixed?
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#370 max

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Posted 31 July 2012 - 06:09 PM

I will find the pointers, make a script to input into database, perhaps use client side through fairplay, and make the site. I'd prefer not to have to wait on somebody else.


Whatever, good luck.

is the crashing ever going to be fixed?


See previous page.

#371 ~ACER*

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Posted 31 July 2012 - 08:45 PM

is the crashing ever going to be fixed?



Max, the rpm is nice and fun.
But the crashing how can it be that this is still not fixed.
Previous page is 22 july.....

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#372 max

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Posted 01 August 2012 - 12:08 AM

Max, the rpm is nice and fun.
But the crashing how can it be that this is still not fixed.
Previous page is 22 july.....


You can find the reason on the previous page. An additional problem is the lack of a good tester.

Edited by max, 01 August 2012 - 12:10 AM.


#373 skyloline

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Posted 01 August 2012 - 12:21 AM

rpm is cool, stop whining.

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#374 defqon

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Posted 01 August 2012 - 10:07 PM

servers are crashing much more frequently now
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#375 max

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Posted 01 August 2012 - 11:59 PM

servers are crashing much more frequently now


I need a good tester to solve the crashes. If anyone wants to become a dedicated tester, PM me. Note that you will have to invest lots of time, and play on a modless server for test purposes. I will provide you with a free test server for some time.

#376 shift

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Posted 02 August 2012 - 02:18 AM

max, is it possible with modding to skip forward in a demo to a certain frame/snapshot instantly?

#377 max

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Posted 02 August 2012 - 02:38 AM

max, is it possible with modding to skip forward in a demo to a certain frame/snapshot instantly?


I adjust the timescale to fast forward to a certain frame. That usually takes just a few seconds. I use this:

trap_Cvar_Set ("timescale", va("%i", (int)((jumpToFrame - (curTime - startTime))/100)));

Of course you can optimize that formula to make it faster. To rewind, I reload the demo and then fast foward again.

#378 shift

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Posted 02 August 2012 - 04:41 AM

I adjust the timescale to fast forward to a certain frame. That usually takes just a few seconds. I use this:

trap_Cvar_Set ("timescale", va("%i", (int)((jumpToFrame - (curTime - startTime))/100)));

Of course you can optimize that formula to make it faster. To rewind, I reload the demo and then fast foward again.


ok yea i thought that might have been the only way to do it



if you were willing to help with sof2tv i would just need a few things from RPM:

1. a cvar to enable or disable "stream" mode, all it would do is prevent keyboard input from quitting a demo while its playing

2. a console command that takes a demofile name AND frame/snapshot as arguments. this cmd will load the demo and then skip forward to the given frame as fast as possible. eg /stream demo0000 22322


all the rest of it i can do with fp

#379 max

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Posted 02 August 2012 - 05:07 AM

ok yea i thought that might have been the only way to do it



if you were willing to help with sof2tv i would just need a few things from RPM:

1. a cvar to enable or disable "stream" mode, all it would do is prevent keyboard input from quitting a demo while its playing

2. a console command that takes a demofile name AND frame/snapshot as arguments. this cmd will load the demo and then skip forward to the given frame as fast as possible. eg /stream demo0000 22322


all the rest of it i can do with fp


1. This is already automatically enabled during demo playback. The entire playback menu is also available. I guess timescale adjustment should be locked during streaming, but it should be allowed to fast forward, so that may be difficult.

2. This should be possible already. Simply set the 2k3_demoJumpFrame cvar and then load the demo with "demo <demoname>". Do not use "2k3demo <demoname>" since this will reset 2k3_demoJumpFrame after laoding the demo. The 2k3_demoJumpFrame cvar is a CVAR_INTERNAL|CVAR_ROM, so users can't set it (but code can with trap_Cvar_Set).


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