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@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time

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Max Still The Sickest Modder


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#161 insane

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Posted 16 June 2012 - 10:46 PM

My suggestions are:

-add the fp_menu update to rpmmod so more people have it
-add rpmmod to fp so even more people have rpm+fp menu
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#162 SyLt

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Posted 16 June 2012 - 10:47 PM

with democoins you won from betting you can buy interesting stuff like fairplay guids B)
...still -=]SyLt On ToP[=-

#163 max

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Posted 16 June 2012 - 10:54 PM

Wow, that betzor system sounds awesome! Use Democoinz to get products and in-game powerups (e.g. 200 health)! The GUIDs are already known because of the FP API!

1. You cant remove the frag text with cl_noprint 1
2. You cant spec all players, some names come and go in the list, something with distance perhaps?
3. Models dissapear cause they are too far away
4. You can only see the gun and hands like you were speccing in first (not sure how this happens, most likely when you use float doh)
5. When loading a demo using ''2k3demo demo0000'' and you made a time stamp, when you click ''go'' to get to the round of the timestamp it doesnt stop it just goes till the end of the demo and u see a model of u with a name (timescale is still high here)
6. Glitchy sounds, hard to explain but sometimes it skips a firing sound.

Which of these bugs require a reproduction? Ill try and find them for u.


1. Cg_draw2D.
2. Correct.
3. Example?
4. Example?
5. True.
6. Example?

#164 SyLt

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Posted 16 June 2012 - 11:00 PM

yeah, you could calculate the odds easily by calculating the ratios (but it would be a mess in the beginning of rounds)


Example:
Blue team:
GhostBuster 10/2 (5.00)

vs

Agertz 0/10 (0.00)...01 (zero club btw)
Malgin 5/10 (0.5)
Sylt 20/10 (2)

Combined it's
5.00 vs 2.5

a 66 % chance ghostbuster will do it. hm. a better algorithm is needed. might need a mathematician here :excl:
...still -=]SyLt On ToP[=-

#165 malign

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Posted 16 June 2012 - 11:06 PM

So a team isn't more than the sum of its parts ^^?
[19:28] <malign> I heard B lost :|
[19:31] == Agga [webchat@ip5453b754.adsl-surfen.hetnet.nl] has quit [Ping timeout]
[19:36] == Radical_ [webchat@pool-96-233-79-2.bstnma.fios.verizon.net] has quit [Ping timeout]

#166 SyLt

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Posted 16 June 2012 - 11:11 PM

you can also bet with democoins on official cup wars here on db. just make an IPS board plugin where you can insert a bet, just like u create a poll in a topic :D
and donations to db will give u democoins also

man democoins are good for everything
...still -=]SyLt On ToP[=-

#167 katana.

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Posted 16 June 2012 - 11:33 PM

Wow, that betzor system sounds awesome! Use Democoinz to get products and in-game powerups (e.g. 200 health)! The GUIDs are already known because of the FP API!



1. Cg_draw2D.
2. Correct.
3. Example?
4. Example?
5. True.
6. Example?

1. No, cg_draw2d 0 only removes the hud, not the frag text, only cl_noprint 1 does that.

Ill try and reproduce some of them and hopefully you can fix them

#168 fleim

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Posted 17 June 2012 - 05:34 PM

not sure if u already know about this but the player stats (kills+deaths+ratio+dmg taken atleast) next to awards arent really accurate atm, heres an example;

Posted Image
Posted Image

#169 BladHark

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Posted 17 June 2012 - 05:41 PM

sorry if these bugs were already reported:

fairplay update error being spammed in console/topleft
voice communication (e.g. "Got it!" when someone takes the case) does not show the right position in chat anymore (it shows /20 /15 23 and other random numbers instead of an actual position like "East" etc.)

Edited by BladHark, 17 June 2012 - 05:42 PM.

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#170 max

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Posted 17 June 2012 - 05:54 PM

not sure if u already know about this but the player stats (kills+deaths+ratio+dmg taken atleast) next to awards arent really accurate atm, heres an example;

Posted Image


What do you mean? What's inaccurate, the top scores? Note that it only takes into account players who are currently connected to the server.

sorry if these bugs were already reported:

fairplay update error being spammed in console/topleft
voice communication (e.g. "Got it!" when someone takes the case) does not show the right position in chat anymore (it shows /20 /15 23 and other random numbers instead of an actual position like "East" etc.)


Have you restarted your server?

#171 fleim

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Posted 17 June 2012 - 06:01 PM

What do you mean? What's inaccurate, the top scores? Note that it only takes into account players who are currently connected to the server.

the individual stats on the left side are inaccurate. on the screenshot i posted i should have 28 kills and 18 deaths (as u can see from killer award/ratio) but it displays 16/19 and therefore the ratio is also wrong. also damage taken is 0 for some reason.

could it be that these kills/deaths/ratio are from the player i happened to spectate when the timelimit hit?
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#172 max

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Posted 17 June 2012 - 06:15 PM

the individual stats on the left side are inaccurate. on the screenshot i posted i should have 28 kills and 18 deaths (as u can see from killer award/ratio) but it displays 16/19 and therefore the ratio is also wrong. also damage taken is 0 for some reason.

could it be that these kills/deaths/ratio are from the player i happened to spectate when the timelimit hit?


I've checked it, and it happens because the scoreboard data is taken for some statistics. Hence if you haven't updated your scoreboard recently, you will see outdated statistics. I will fix this, so the scoreboard is sent when the awards are sent. Added to suggestions.

#173 Activee

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Posted 17 June 2012 - 06:20 PM

you can't use 2K3 demo replayer if the demo has been recorded on a rpm server. The demo will crash soon or later
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#174 Foxdie

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Posted 17 June 2012 - 06:35 PM

ye i remember talking about a similar betting thing for fun with jaron and xillax i already do it during wars :S
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you are not protected species like foxdie so if u screw up u wont get unbanned

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#175 max

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Posted 17 June 2012 - 07:34 PM

you can't use 2K3 demo replayer if the demo has been recorded on a rpm server. The demo will crash soon or later


Which version do you have?

#176 max

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Posted 18 June 2012 - 08:29 AM

Will do, tonight or tomorrow at the latest


I was waiting for you to report the playback debug info, to include the fixes in the new version, but this is taking me way too long. Never mind.

New version 5k available at rpm2k3.com. Updates:

  • Added FairPlay icon to scoreboard
  • Windows Administrator rights are required now
  • Version is now shown when you start the mod, in the caption of the message boxes
  • Scoreboard is sent when the awards are sent, to prevent outdated scoreboard data
  • Fixed bug: if you get flashed, a briefcase icon doesn't appear anymore

I have restarted all servers.

Note: this version is not accepted by FP yet.

Client side suggestions are closed for now. Server side suggestions are still open.

Edited by max, 18 June 2012 - 08:30 AM.


#177 Guest_forgylicious_*

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Posted 18 June 2012 - 01:38 PM

I have a more of a question than a suggestion, but perhaps you can take this question as a suggestion.

Why is it that your servers tend to lag like some crazy ass shit on demo but none at all on full? I get red spikes only in RPM servers with my ping spiking from 100-150 consistently while connceted. In full, I always had a solid 90-100 ping. What gives? Are they not the same server?

EDIT:

Personally I don't care if you figure out a way to make it consistently at 200 ping. I'd rather have consistent ping than spikey ping that causes me to lower my frame rate. Not saying you can probably fix this now, I'm just letting you know that your servers have quite apparent lag issues.

Edited by forgylicious, 18 June 2012 - 01:39 PM.


#178 Guest_forgylicious_*

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Posted 18 June 2012 - 01:56 PM

In regards to the !cnr command I mentioned earlier:

CNR rules are knife only no throw.

g_speed 420
g_gravity 390
dmflags 15
fp_playerview 1 (Third person?)

And that's about it. Allow this command to be used for warmups prior to wars would be much fun had by all!

#179 max

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Posted 18 June 2012 - 03:51 PM

I have a more of a question than a suggestion, but perhaps you can take this question as a suggestion.

Why is it that your servers tend to lag like some crazy ass shit on demo but none at all on full? I get red spikes only in RPM servers with my ping spiking from 100-150 consistently while connceted. In full, I always had a solid 90-100 ping. What gives? Are they not the same server?

EDIT:

Personally I don't care if you figure out a way to make it consistently at 200 ping. I'd rather have consistent ping than spikey ping that causes me to lower my frame rate. Not saying you can probably fix this now, I'm just letting you know that your servers have quite apparent lag issues.


The servers seem fine for me, no lagspikes whatsoever in the LagoMeter. However, I know that some players have a higher ping to certain IP's (we use 5 different IP addresses). You can see if you have the same problem, check the serverlist on our website, a green SoF2 icon is a Demo server.

In regards to the !cnr command I mentioned earlier:

CNR rules are knife only no throw.

g_speed 420
g_gravity 390
dmflags 15
fp_playerview 1 (Third person?)

And that's about it. Allow this command to be used for warmups prior to wars would be much fun had by all!


This is incomplete, I need the modified server files (or a description of the changes) as well.

#180 Guest_forgylicious_*

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Posted 18 June 2012 - 03:55 PM

There are no modified server files involved with cnr. Well, there probably are things that switch the name of Blue team to Robbers and Red team to Cops, but is this necessary? All you need to do for MY purpose of cnr as a warmup prior to wars is to change the dmflags, speed, gravity, and fp_playerview. If you want their server files and want to try to get CNR players to buy servers, then make posts in their communities and ask them.

This is for Demobase. If you don't want to add the script, that's fine. Was just trying to help you enhance your product.

EDIT:

And in terms of your servers, you never really answered my question. Because it doesn't lag for you does not mean that it won't lag for others. You say you use 5 different IP addresses, but after perusing the serverlist, I notice all the demo servers are on one IP address. Perhaps this is a mistake? Perhaps this is causing lag spikes when volume is high? Perhaps you need to increase your bandwidth? How am I supposed to know. All I know is I get red spikes and you don't. This does not solve my issue.

Edited by forgylicious, 18 June 2012 - 03:58 PM.



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