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Max Still The Sickest Modder
#161
Posted 16 June 2012 - 10:46 PM
-add the fp_menu update to rpmmod so more people have it
-add rpmmod to fp so even more people have rpm+fp menu

- MAPS AND MORE - www.dbmaps.co.nr
- MTS| - www.mtsclan.net
- Best sof2 action of the year - vimeo.com/52739118
#162
Posted 16 June 2012 - 10:47 PM
#163
Posted 16 June 2012 - 10:54 PM
1. You cant remove the frag text with cl_noprint 1
2. You cant spec all players, some names come and go in the list, something with distance perhaps?
3. Models dissapear cause they are too far away
4. You can only see the gun and hands like you were speccing in first (not sure how this happens, most likely when you use float doh)
5. When loading a demo using ''2k3demo demo0000'' and you made a time stamp, when you click ''go'' to get to the round of the timestamp it doesnt stop it just goes till the end of the demo and u see a model of u with a name (timescale is still high here)
6. Glitchy sounds, hard to explain but sometimes it skips a firing sound.
Which of these bugs require a reproduction? Ill try and find them for u.
1. Cg_draw2D.
2. Correct.
3. Example?
4. Example?
5. True.
6. Example?
#164
Posted 16 June 2012 - 11:00 PM
Example:
Blue team:
GhostBuster 10/2 (5.00)
vs
Agertz 0/10 (0.00)...01 (zero club btw)
Malgin 5/10 (0.5)
Sylt 20/10 (2)
Combined it's
5.00 vs 2.5
a 66 % chance ghostbuster will do it. hm. a better algorithm is needed. might need a mathematician here
#165
Posted 16 June 2012 - 11:06 PM
[19:31] == Agga [webchat@ip5453b754.adsl-surfen.hetnet.nl] has quit [Ping timeout]
[19:36] == Radical_ [webchat@pool-96-233-79-2.bstnma.fios.verizon.net] has quit [Ping timeout]
#166
Posted 16 June 2012 - 11:11 PM
and donations to db will give u democoins also
man democoins are good for everything
#167
Posted 16 June 2012 - 11:33 PM
1. No, cg_draw2d 0 only removes the hud, not the frag text, only cl_noprint 1 does that.Wow, that betzor system sounds awesome! Use Democoinz to get products and in-game powerups (e.g. 200 health)! The GUIDs are already known because of the FP API!
1. Cg_draw2D.
2. Correct.
3. Example?
4. Example?
5. True.
6. Example?
Ill try and reproduce some of them and hopefully you can fix them
#168
Posted 17 June 2012 - 05:34 PM
#169
Posted 17 June 2012 - 05:41 PM
fairplay update error being spammed in console/topleft
voice communication (e.g. "Got it!" when someone takes the case) does not show the right position in chat anymore (it shows /20 /15 23 and other random numbers instead of an actual position like "East" etc.)
Edited by BladHark, 17 June 2012 - 05:42 PM.

http://c4.liezerserv.com
AKA Steven
#170
Posted 17 June 2012 - 05:54 PM
not sure if u already know about this but the player stats (kills+deaths+ratio+dmg taken atleast) next to awards arent really accurate atm, heres an example;
What do you mean? What's inaccurate, the top scores? Note that it only takes into account players who are currently connected to the server.
sorry if these bugs were already reported:
fairplay update error being spammed in console/topleft
voice communication (e.g. "Got it!" when someone takes the case) does not show the right position in chat anymore (it shows /20 /15 23 and other random numbers instead of an actual position like "East" etc.)
Have you restarted your server?
#171
Posted 17 June 2012 - 06:01 PM
the individual stats on the left side are inaccurate. on the screenshot i posted i should have 28 kills and 18 deaths (as u can see from killer award/ratio) but it displays 16/19 and therefore the ratio is also wrong. also damage taken is 0 for some reason.What do you mean? What's inaccurate, the top scores? Note that it only takes into account players who are currently connected to the server.
could it be that these kills/deaths/ratio are from the player i happened to spectate when the timelimit hit?
#172
Posted 17 June 2012 - 06:15 PM
the individual stats on the left side are inaccurate. on the screenshot i posted i should have 28 kills and 18 deaths (as u can see from killer award/ratio) but it displays 16/19 and therefore the ratio is also wrong. also damage taken is 0 for some reason.
could it be that these kills/deaths/ratio are from the player i happened to spectate when the timelimit hit?
I've checked it, and it happens because the scoreboard data is taken for some statistics. Hence if you haven't updated your scoreboard recently, you will see outdated statistics. I will fix this, so the scoreboard is sent when the awards are sent. Added to suggestions.
#173
Posted 17 June 2012 - 06:20 PM
#174
Posted 17 June 2012 - 06:35 PM

2010 - Demobase INF Teamcup III - -aMeX-
2011 - 1on1 best of the best of shop - Foxdyfx
2011 - Facing World's III Clancup - nVm-aMeX- is my wife and i love her
SIGNATURESyou are not protected species like foxdie so if u screw up u wont get unbanned
#175
Posted 17 June 2012 - 07:34 PM
you can't use 2K3 demo replayer if the demo has been recorded on a rpm server. The demo will crash soon or later
Which version do you have?
#176
Posted 18 June 2012 - 08:29 AM
Will do, tonight or tomorrow at the latest
I was waiting for you to report the playback debug info, to include the fixes in the new version, but this is taking me way too long. Never mind.
New version 5k available at rpm2k3.com. Updates:
- Added FairPlay icon to scoreboard
- Windows Administrator rights are required now
- Version is now shown when you start the mod, in the caption of the message boxes
- Scoreboard is sent when the awards are sent, to prevent outdated scoreboard data
- Fixed bug: if you get flashed, a briefcase icon doesn't appear anymore
I have restarted all servers.
Note: this version is not accepted by FP yet.
Client side suggestions are closed for now. Server side suggestions are still open.
Edited by max, 18 June 2012 - 08:30 AM.
#177
Guest_forgylicious_*
Posted 18 June 2012 - 01:38 PM
Why is it that your servers tend to lag like some crazy ass shit on demo but none at all on full? I get red spikes only in RPM servers with my ping spiking from 100-150 consistently while connceted. In full, I always had a solid 90-100 ping. What gives? Are they not the same server?
EDIT:
Personally I don't care if you figure out a way to make it consistently at 200 ping. I'd rather have consistent ping than spikey ping that causes me to lower my frame rate. Not saying you can probably fix this now, I'm just letting you know that your servers have quite apparent lag issues.
Edited by forgylicious, 18 June 2012 - 01:39 PM.
#178
Guest_forgylicious_*
Posted 18 June 2012 - 01:56 PM
CNR rules are knife only no throw.
g_speed 420
g_gravity 390
dmflags 15
fp_playerview 1 (Third person?)
And that's about it. Allow this command to be used for warmups prior to wars would be much fun had by all!
#179
Posted 18 June 2012 - 03:51 PM
I have a more of a question than a suggestion, but perhaps you can take this question as a suggestion.
Why is it that your servers tend to lag like some crazy ass shit on demo but none at all on full? I get red spikes only in RPM servers with my ping spiking from 100-150 consistently while connceted. In full, I always had a solid 90-100 ping. What gives? Are they not the same server?
EDIT:
Personally I don't care if you figure out a way to make it consistently at 200 ping. I'd rather have consistent ping than spikey ping that causes me to lower my frame rate. Not saying you can probably fix this now, I'm just letting you know that your servers have quite apparent lag issues.
The servers seem fine for me, no lagspikes whatsoever in the LagoMeter. However, I know that some players have a higher ping to certain IP's (we use 5 different IP addresses). You can see if you have the same problem, check the serverlist on our website, a green SoF2 icon is a Demo server.
In regards to the !cnr command I mentioned earlier:
CNR rules are knife only no throw.
g_speed 420
g_gravity 390
dmflags 15
fp_playerview 1 (Third person?)
And that's about it. Allow this command to be used for warmups prior to wars would be much fun had by all!
This is incomplete, I need the modified server files (or a description of the changes) as well.
#180
Guest_forgylicious_*
Posted 18 June 2012 - 03:55 PM
This is for Demobase. If you don't want to add the script, that's fine. Was just trying to help you enhance your product.
EDIT:
And in terms of your servers, you never really answered my question. Because it doesn't lag for you does not mean that it won't lag for others. You say you use 5 different IP addresses, but after perusing the serverlist, I notice all the demo servers are on one IP address. Perhaps this is a mistake? Perhaps this is causing lag spikes when volume is high? Perhaps you need to increase your bandwidth? How am I supposed to know. All I know is I get red spikes and you don't. This does not solve my issue.
Edited by forgylicious, 18 June 2012 - 03:58 PM.
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