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@  skyloline : (21 September 2026 - 02:56 PM) hello
@  bing bang blaow : (18 August 2026 - 01:18 PM) any way to see pics from the baked cakes when some guys joined amex? remembered that fun stuff haha
@  oz0rs : (03 August 2026 - 08:06 PM) feking eggs kosmks :@
@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately

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105 replies to this topic

#21 Activee

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Posted 26 June 2012 - 12:17 AM

nice I didn't know about the connection thing. Thanks for the work
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#22 Foxdie

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Posted 26 June 2012 - 04:14 AM

does r_sub 999 actually raise fps?
/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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you are not protected species like foxdie so if u screw up u wont get unbanned

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#23 legend

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Posted 26 June 2012 - 07:44 AM

didnt know about cl_timenudge, does it really help with the bullet reg?
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#24 luminoKo

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Posted 26 June 2012 - 08:25 AM

does r_sub 999 actually raise fps?


No, it only makes corners smoother or sharper.
It's not noticeable in your fps.

Posted Image

Here is the difference.

didnt know about cl_timenudge, does it really help with the bullet reg?


It's hard to explain what cl_timenudge does, but it's not recommendable if you got a good connection without lag.
It's about sending snapshots from the server to the client.
You see the latest snapshot earlier once you use a negative timenudge.
This means you'll see players earlier on a certain position, but the player will move jerky.
It looks like an advantage to see an opponent earlier, but the opponent is also not there anymore once you aim on him.
So it's like you have to predict (talking about milliseconds of course) where your opponent will go.
Mostly this is used by players who got lag problems with packets.
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ひどく腹立たしい

#25 Foxdie

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Posted 26 June 2012 - 08:42 AM

but is there a difference between 46 and 999
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you are not protected species like foxdie so if u screw up u wont get unbanned

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#26 bing bang blaow

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Posted 26 June 2012 - 08:55 AM

do timedemo with diff setting and see for urself
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#27 navysoul`

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Posted 26 June 2012 - 08:58 AM

u forgot the most effect bind
BIND 1 SAY_TEAN IM HERE!!
HAHAHAHAHAHHA
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#28 legend

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Posted 26 June 2012 - 09:04 AM

It's hard to explain what cl_timenudge does, but it's not recommendable if you got a good connection without lag.
It's about sending snapshots from the server to the client.
You see the latest snapshot earlier once you use a negative timenudge.
This means you'll see players earlier on a certain position, but the player will move jerky.
It looks like an advantage to see an opponent earlier, but the opponent is also not there anymore once you aim on him.
So it's like you have to predict (talking about milliseconds of course) where your opponent will go.
Mostly this is used by players who got lag problems with packets.


Alright thanks mate, the negative timenudge is nothing for me than
Posted Image

Posted Image

#29 luminoKo

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Posted 26 June 2012 - 09:08 AM

but is there a difference between 46 and 999


Yes (like you can see on the picture), but the rendering of these corners does not effect your fps for such a little change.
The only advantage I can think off where it's handy is in kam3 on road, you can hide yourself in the tunnel.
But your fps would not gain any boost if you are located down on road and you look up in the tunnel (against the curvy wall) with subdivisions set to 999.
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ひどく腹立たしい

#30 max

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Posted 26 June 2012 - 10:20 AM

didnt know about cl_timenudge, does it really help with the bullet reg?


From Q3 IO:

// cl_timeNudge is a user adjustable cvar that allows more
// or less latency to be added in the interest of better
// smoothness or better responsiveness.
int tn;       

tn = cl_timeNudge->integer;
if (tn<-30) {
	tn = -30;
} else if (tn>30) {
	tn = 30;
}

cl.serverTime = cls.realtime + cl.serverTimeDelta - tn;

So the valid range is (-30, 30). Apparently it allows you to change the client side servertime. What is the servertime used for? For client side prediction and interpolation.

#31 -AGGA-

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Posted 26 June 2012 - 11:39 AM

u forgot the most effect bind
BIND 1 SAY_TEAN IM HERE!!
HAHAHAHAHAHHA
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Team* :blush:

#32 Fastlain

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Posted 28 June 2012 - 06:54 PM

btw does someone actualy know the working of the video commands? i kinda like it but cant find the perfect settings tbh
vid_ypos
vid_xpos

??
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#33 fleim

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Posted 28 June 2012 - 07:38 PM

btw does someone actualy know the working of the video commands? i kinda like it but cant find the perfect settings tbh
vid_ypos
vid_xpos

??

these are the coordinates of ur sof window if ur playing in windowed mode LOL

Edited by fleim, 28 June 2012 - 07:45 PM.

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#34 Fastlain

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Posted 28 June 2012 - 07:56 PM

these are the coordinates of ur sof window if ur playing in windowed mode LOL

we talked about thiss earlyer, u also used a diff vid_ypos & vid_xpos :#
i just noticed im playing better when i change my vid_ypos to 69, but thats just me
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#35 fleim

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Posted 28 June 2012 - 08:00 PM

we talked about thiss earlyer, u also used a diff vid_ypos & vid_xpos :#
i just noticed im playing better when i change my vid_ypos to 69, but thats just me

the fact i may have different values there is because ive ran sof in windowed mode few times and moved the window
u can try it urself, run it in windowed mode -> check vid_xpos or vid_ypos -> move the window -> check the values again

the cmd does nothing else, its all inside ur head :D
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#36 dvz

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Posted 28 June 2012 - 08:52 PM

I support u peeTr keep 69!

#37 Doge

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Posted 29 June 2012 - 06:07 AM

default cfg ftw.

#38 legend

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Posted 29 June 2012 - 07:24 AM

The default setting for r_displayrefresh is "0". Is there any diffrence if i put for example on "60"? (My display supports 60Hz/120Hz)
Or does it have no bearing on it?
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Posted Image

#39 fleim

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Posted 29 June 2012 - 09:25 AM

The default setting for r_displayrefresh is "0". Is there any diffrence if i put for example on "60"? (My display supports 60Hz/120Hz)
Or does it have no bearing on it?

if ur screen supports 120hz, its highly recommended to use it. theres a huge difference in smoothness between 60hz and 120hz.
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#40 legend

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Posted 29 June 2012 - 09:51 AM

if ur screen supports 120hz, its highly recommended to use it. theres a huge difference in smoothness between 60hz and 120hz.


Yes it's true 120Hz is much smoother. The higher the refresh rate the higher is the smoothness, but combined with my 200fps/100maxpackets/80fov it makes me spray alot :S Im probably used to play with the 60Hz
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