play with me, miki and simps ;]my steam: kswhatt
I would love to play with demobasers
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CS:GO
#101
Posted 04 January 2013 - 02:55 PM
#103
Posted 07 January 2013 - 04:05 PM
I'm at 204, times flies lulz.
Had more hours than fleim at one point but he nolifed past me : (
#104
Posted 07 January 2013 - 04:16 PM
btW some inside info: theres a big update coming soon and it will include at least;
- fixed ak recoil
- improved p2000
- few smaller weapon updates
afaik this update will be first tested by top teams and then released if the feedback is positive
#105
Posted 08 January 2013 - 10:25 PM
#106
Posted 08 January 2013 - 10:38 PM

2010 - Demobase INF Teamcup III - -aMeX-
2011 - 1on1 best of the best of shop - Foxdyfx
2011 - Facing World's III Clancup - nVm-aMeX- is my wife and i love her
SIGNATURESyou are not protected species like foxdie so if u screw up u wont get unbanned
#108
Posted 11 January 2013 - 12:12 AM
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.zeroDignity - www.zerodignity,net
[simpleMoreprofessional] - www.c-rew.net
#110
Posted 11 January 2013 - 12:15 AM
Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Demobase Hosted 2on2 Cup I --- relinquished.
Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Katana's Hosted OldSkool 1on1 East Cup --- Angel
#111
Posted 11 January 2013 - 01:12 AM
Why don't u post the other scrim, the one on Dust2? lol
cuz i forgot to take ss
feel free to post if anyone got it
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.zeroDignity - www.zerodignity,net
[simpleMoreprofessional] - www.c-rew.net
#112
Posted 11 January 2013 - 03:37 AM
Demobase Hosted 5on5 INF Secondary Nations III --- U/VDTCHBLS
Kryptic Hosted 5on5 INF Clancup I --- sofKings.
Demobase Hosted 5on5 INF Clancup IV --- sofKingz.
Demobase Hosted 5on5 INF Clancup V --- explosive c4.
Demobase Hosted 5on5 INF Teamcup V --- -CODE-
Demobase Hosted 5on5 INF Teamcup I --- [B]illies.
Demobase Hosted 2on2 Cup I --- relinquished.
Apolles/luminaires Hosted 1on1 ARC Cup --- Angel
Katana's Hosted OldSkool 1on1 East Cup --- Angel
#113
Posted 12 January 2013 - 01:41 AM
On another tone, if someone is up to make a tutorial with the basics I'll take it. I know most of stuffs come while playing but I feel like with the theory it's more easy to take a grip on skill. Most of the thing I struggle with is related to movement and shoot at the same time. Like when I change direction there is a split second where I can be accurate but once I'm in a fight I kinda freak out and I just straff and shoot and my bullets go all over the place. So yeah is this tactic any good for long distance shoots or it's better to straf right then stop, shoot then go left stop and shoot ? I just want to have a clear understanding of the things because once it will be incorporated in my game and I will do it automaticly it will be harder to break bad habits.
Also when I'm in a fight against let's say a deagle. If I straf right stop shoot; straff left stop shoot. I don't see the advantage of having an ak there over a deagle. because it's both one hit hs and I mainly try that. You might say you can fire more bullets with the ak but I fire only two bullets with it and both are likely to go on the same spot. So yeah, thoughts ?
Edited by Activee, 12 January 2013 - 09:42 AM.
#114
Posted 12 January 2013 - 04:54 PM
yeah cs is a lot of strafe-pause-shoot-repeat, your problem might be doing it wrong or timing your shots wrong. there's no leaning like in sof2, so when you are going around corners, you should quickly peek and in most situations actually prefire most common spots, what I mean is you go come out behind the wall for moment, fire, then fall back, etc and you should be doing it in a way it doesn't completely open you to all possible areas enemy might be. let's say you are coming from banana as T you will first peek for enemy in ct arch, making sure its clear, at the same time while you are doing this you shouldn't reveal yourself to possible enemy in that small back street/bombsite boxes(think theres a fountain in csgo though?)/etc and you should be checking them 1by1, it may sound like long process but if you get it down you'll be doing it very quick naturally. actually you have slight advantage in most of these situations because you will be expecting enemy around any corner and when you are walking out you already have your crosshair placed on enemy, done right you'll often kill enemy before he actually has chance to react. note that it obviously goes both ways and same shit will be used to hold spots, just because you just checked ct arch in last example doesn't mean enemy wont be peeking second later for possible enemys coming in from banana, but if you play complete noobs you'll actually have them accusing you for pulling that shit off cause from enemys pov it seems like you always know where enemy is and appear to come around corners prefiring headshots like theres no tomorrow. and no, dont run around shooting, that obviously fucks up your recoil. there will be situations where this can and will be done successfully but you'll run into these situations where this is the right move once you've played enough. and dont get into habit of ducking 24/7 whenever you see enemy, it actually fucks you up in most cases, but once again, you will start to recognize situations where ducking is good and when its bad if you play enough.Don't shit talk tho. I don't see no point of showing ss where he sucked. It's like going to the mister universe challenge when you are 100 kg too fat... It's just stupid. That being said.. Why don't you show us your record with so we can have a clear view on how you wallhack ? huh bro ? huh ?! .. that's what I thought.
On another tone, if someone is up to make a tutorial with the basics I'll take it. I know most of stuffs come while playing but I feel like with the theory it's more easy to take a grip on skill. Most of the thing I struggle with is related to movement and shoot at the same time. Like when I change direction there is a split second where I can be accurate but once I'm in a fight I kinda freak out and I just straff and shoot and my bullets go all over the place. So yeah is this tactic any good for long distance shoots or it's better to straf right then stop, shoot then go left stop and shoot ? I just want to have a clear understanding of the things because once it will be incorporated in my game and I will do it automaticly it will be harder to break bad habits.
Also when I'm in a fight against let's say a deagle. If I straf right stop shoot; straff left stop shoot. I don't see the advantage of having an ak there over a deagle. because it's both one hit hs and I mainly try that. You might say you can fire more bullets with the ak but I fire only two bullets with it and both are likely to go on the same spot. So yeah, thoughts ?
i played 1.6 though and i've only played ~40 hours of csgo and it was mostly random csdming but im sure it applies to csgo aswell. im not sure if shoulder peeking exists in csgo even though i remember reading it does, just the other shoulder, so i didnt get into that in detail and kept it simple for now(you can google it though), but one thing to remember: if you are holding an angle, almost never be against wall at 90*. that sort of actually applies to any game, sof2 aswell.
Edited by bing bang blaow, 12 January 2013 - 05:03 PM.
#115
Posted 12 January 2013 - 06:05 PM
I've checked video's of heaton and get_right and it seems like these guys totally mastered the recoil. I guess it's a direction to look aswell to improve. Now I just have to not be lazy and try all those stuff and put them in practice
#116
Posted 12 January 2013 - 06:07 PM
add me on steam@ rocketdaleet3
i want to play some csgo wars yo
Edited by bing bang blaow, 12 January 2013 - 06:11 PM.
#118
Posted 12 January 2013 - 07:53 PM
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[simpleMoreprofessional] - www.c-rew.net
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