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Newer RPM
#41
Posted 25 August 2009 - 06:04 PM
#42
Posted 25 August 2009 - 11:41 PM
Max, can you tell me a server which has the latest server mod and stuff, because we wanna try a scrim with all the new mods etc
Newest RPM 0.78
Newest server side mod... with newest comp mode installed and everything.
Also, in the server list "Mp_Shop inf RPM 2k3", what exactly does this mean? I understand their all 2k3servers with INF/Shop... but RPM? Which version? And are they're all compatible with the newest scoreboard and RPM 0.78 mod?
It doesn't check the exact RPM version. If I remember correctly, the RPM is compatible with servers running RPM 2k3 1.46 and higher.
Is accurate supposed to be shown in the beta6 version scoreboard?
Maybe some different colors for [C], [S]? (Use a nice color fade or something, green or orange are nice)
That could be a possibility, if you have some nice colors let me know
I added the accuracy instead of the MT.
Edited by max, 25 August 2009 - 11:42 PM.
#43
Posted 26 August 2009 - 12:42 PM
[M] = ^7[^3M^7]
[C] = ^7[^1C^7]
[B] = ^7[^GB^7]
[A] = ^7[^DA^7]
[S] = ^7[^CS^7]
#44
Posted 26 August 2009 - 12:43 PM
Edited by Slizer, 26 August 2009 - 12:44 PM.
#45
Posted 26 August 2009 - 01:29 PM
im wondering if you've played sofDamage is pointless in my opinion because it is almost equivalent to kills.
#46
Posted 26 August 2009 - 03:27 PM
#47
Posted 26 August 2009 - 05:37 PM
Hmm, it's hard to say now without testing how it looks like on the scoreboard but here's my suggestion to at least improve the current version:
[M] = ^7[^3M^7]
[C] = ^7[^1C^7]
[B] = ^7[^GB^7]
[A] = ^7[^DA^7]
[S] = ^7[^CS^7]
Thanks, I will add these in next version.
im wondering if you've played sof
I have played sof competitively for about 2 years. Please use constructive criticism instead of negative comments, or refrain from posting in my thread.
Max btw why can't you make MT work with the scoreboard? It works in v1.46 if I'm right?
It works perfectly server side. There were issues with the client mod writing to a file, it would cause some weird lag spikes. Because of this, sometimes a client command (for example chat) wouldn't be processed. I will let someone else take a look at the code, perhaps he can fix it.
#48
Posted 26 August 2009 - 06:31 PM
Well, I placed the RPM 0.78 beta6 in the "adm" and "RPMPro" as well because I wanted to use it on those type of servers too, but maybe this is the cause for my crashing?
#49
Posted 26 August 2009 - 09:41 PM
usually my damage is way higher than my kills
#50
Posted 27 August 2009 - 06:18 AM
#51
Posted 27 August 2009 - 08:10 AM
#52
Posted 27 August 2009 - 09:30 AM
Max, I think the new beta makes you crash if you switch RPM 0.771 and RPM 0.78 beta6 a few times from the mod folders (RPM).
Well, I placed the RPM 0.78 beta6 in the "adm" and "RPMPro" as well because I wanted to use it on those type of servers too, but maybe this is the cause for my crashing?
I don't think so. How and when do you crash?
kinda annoying to always check that cuz ive got used to checking scores during clanwars all the time so it would be nice if i could see damage from there also
Download the beta, it's possible to see them in the scoreboard.
#53
Posted 27 August 2009 - 10:55 AM
Try to do this: Put RPM 0.771 in your RPM folder, join a server, quit game... then replace with RPM 0.78 beta6, join a server and then disco (Game will crash during the disconnection)
Edited by Slizer, 27 August 2009 - 10:57 AM.
#54
Posted 27 August 2009 - 11:22 AM
Max, the crash has something to do with the RPM/sof2mp.cfg
Try to do this: Put RPM 0.771 in your RPM folder, join a server, quit game... then replace with RPM 0.78 beta6, join a server and then disco (Game will crash during the disconnection)
Didn't work for me! What kind of error do you get?
#55
Posted 27 August 2009 - 03:24 PM
The game crashes at disconnection, but I think it has to do with the RPM/sof2mp.cfg because when I removed it, and made a new one, it worked again... no crashing.
#56
Posted 27 August 2009 - 03:29 PM
So nothing to worry about, I guess.
#57
Posted 27 August 2009 - 04:33 PM
I don't think it would be a problem once you've released RPM 0.78 because then you won't be switching from RPM 0.771 to RPM 0.78, we only do it now because we're in a test phase.
So nothing to worry about, I guess.
True, but it's still interesting to know which setting causes you to crash.
#58
Posted 27 August 2009 - 05:41 PM
(basically some set of different settings that show different things. some people want damage, some people want acc, etc)
#59
Posted 27 August 2009 - 05:43 PM
I don't even play the game but may I suggest customizable scoreboard tbh? it shouldn't be that hard ;]
(basically some set of different settings that show different things. some people want damage, some people want acc, etc)
There are now 3 scoreboards to choose from:
- Default, showing id, ping and time
- RPM full, showing everything
- RPM clean, which doesn't show accy, damage and hs
#60
Posted 27 August 2009 - 08:02 PM

You move down "ping" to third row, along with "id", "time" and "view". In this way, you can make the names bigger as they are in Original mode. The names are too small otherwise, slightly annoying.
And then "loc" can be moved closer to the weapon image.
This would make the scoreboard look even more clean if you understand what I mean, it would be 2 rows, not 3.
At the moment it looks like this (Clean mode):
row 1: name
row 2: ping, loc
row 3: id, time, view
Edited by Slizer, 27 August 2009 - 08:09 PM.
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