Jump to content


Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time
@  kansta : (06 March 2026 - 06:38 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (19 February 2026 - 07:02 PM) where my TeA games at
@  Ibrahimovic : (19 January 2026 - 07:44 PM) :ph34r:
@  XILLAX : (12 January 2026 - 11:44 AM) dAN-G_ is gay
@  shift : (05 January 2026 - 02:53 AM) db is back time to hack
@  TRUE : (20 December 2025 - 06:48 PM) candyman
@  dAN-G_ : (09 December 2025 - 06:48 AM) stfu xillax
@  Fastlain : (04 December 2025 - 01:45 PM) btw fuck full
@  Fastlain : (04 December 2025 - 01:45 PM) iOwn > all
@  XILLAX : (02 December 2025 - 11:37 PM) Also, f*ck code :-)
@  XILLAX : (02 December 2025 - 08:34 PM) AMEX
@  XILLAX : (02 December 2025 - 08:34 PM) IS
@  XILLAX : (02 December 2025 - 08:34 PM) LIFE
@  katana. : (28 November 2025 - 10:31 PM) -CODE- SHOT!! 4 LIFE!!!
@  jet/milkman/... : (07 November 2025 - 06:19 PM) cC. Forever :-)

Photo

RPM 0.78 download


  • Please log in to reply
372 replies to this topic

#201 max

max

    Contributor

  • Members
  • PipPipPipPip
  • 1,040 posts

Posted 03 January 2010 - 04:07 PM

Yeah, I also don't see the need to change the scoreboard. But if so, then I'd go for Slizers idea. For me personally the dmg/100 is more than enough and clear.


Ok, then let's keep the scoreboards as they currently are :lol:

#202 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 03 January 2010 - 04:09 PM

Ok, I will stick with "Clean" Scoreboard. I really don't mind about the damage done at all, I look more at the kills... it's just that other ppl talks about their damage done more than their kills because "kills doesn't say anything", "damage done says everything" etc, but IF i wanna see my damage done iIwill look at console /stats cause it gives you the whole damage done usually 3 or 4 numbers, while the "Full" scoreboard only shows 1 or 2 numbers (for scrims). And I think that's just pointless. Either you show no damage done or you show full, at least my opinion.

Edited by Slizer, 03 January 2010 - 04:11 PM.

Posted Image

#203 max

max

    Contributor

  • Members
  • PipPipPipPip
  • 1,040 posts

Posted 03 January 2010 - 04:13 PM

Ok, I will stick with "Clean" Scoreboard. I really don't mind about the damage done at all, I look more at the kills... it's just that other ppl talks about their damage done more than their kills because "kills doesn't say anything", "damage done says everything" etc, but IF i wanna see my damage done iIwill look at console /stats cause it gives you the whole damage done usually 3 or 4 numbers, while the "Full" scoreboard only shows 1 or 2 numbers (for scrims). And I think that's just pointless. Either you show no damage done or you show full, at least my opinion.


The damage is rounded on hundreds, so that the maximum deviation from the full damage is 50. I don't see a problem with that.

#204 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 03 January 2010 - 07:07 PM

Because you might have numbers like 1834, and someone else might have 1820, so you want to know who had the best/most damage done by watching the full dd.

That's why it would be nice to have that on the scoreboard when you take ss and post it on your clan site, for other members to see who was mvp by dd and not by ratio :lol:

Edited by Slizer, 03 January 2010 - 07:10 PM.

Posted Image

#205 Luigiz

Luigiz

    Happy doggy is happy

  • Members
  • PipPipPipPip
  • 2,485 posts
  • Location:Finland, Kouvola
  • Demo Clan:consilium Caedes
  • Full Clan:Ra
  • Fairplay Guid:31bdb

Posted 03 January 2010 - 09:56 PM

well kinda often the difference is more than 100 dmg.

#206 BariS

BariS

    Contributor

  • Moderators
  • PipPipPipPip
  • 834 posts
  • Location:Den Haag, The Netherlands
  • Full Clan:-={CST}=-
  • Fairplay Guid:baris

Posted 19 January 2010 - 12:10 PM

Bugs & suggestions
For client 0.78
- Update the position of names above head more often, adjustable from 2 (current value) to 20 times per second
- The Serverlist menu item doesn't stay dark on mouse rollout
- Original HUD will reset automatically to RPM HUD (bug not confirmed yet)
- Possibly checks for CVAR values: r_subDivisions, developer, r_showNormals, r_fullBright, r_lightMap, com_maxFps
- Exit should also show a Reconnect option
- RPMPro compatibility: add country codes, sysops
- Add Del to symbol list
- Both crosshairs in Settings should be read with a variable string buffer
- It is useless to show N/A or the ? in the scoreboard for "view". Exclude "view" for dead players.
- Possibly make "guid" a userinfo cheat CVAR, so that it can be shown in "stats" and "players"
- Main menu is modified (filters, name editor). How come?
- When dead, follow briefcase player first, if possible
- Show number of stuns in H&S for seekers
- Possibly add more sounds & maps
- Add g_allowThirdCross
- Auto screenshot for scrims


Yo max to this suggestion "- Possibly checks for CVAR values:" you could also add that overbrightbits command.

To "- RPMPro compatibility" "sysops". We have b-admins, admins, sadmins and rcon. Isn't this enough :S?

"- Add Del to symbol list" what about the total of binding and saving names and shit? Does everything work right now? I mean some time ago we talked about this feature and how to fix everything. Is it fixed that way?

"- Add g_allowThirdCross" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO IMO :o

"- Auto screenshot for scrims" Nice feature, but maybe you can also choose if you want to allow this. You know, displayed in the menu and then you choose between yes/no.

#207 max

max

    Contributor

  • Members
  • PipPipPipPip
  • 1,040 posts

Posted 19 January 2010 - 03:52 PM

Yo max to this suggestion "- Possibly checks for CVAR values:" you could also add that overbrightbits command.

To "- RPMPro compatibility" "sysops". We have b-admins, admins, sadmins and rcon. Isn't this enough :S?

"- Add Del to symbol list" what about the total of binding and saving names and shit? Does everything work right now? I mean some time ago we talked about this feature and how to fix everything. Is it fixed that way?

"- Add g_allowThirdCross" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO IMO :o

"- Auto screenshot for scrims" Nice feature, but maybe you can also choose if you want to allow this. You know, displayed in the menu and then you choose between yes/no.


Remember that the sysops and g_allowThirdCross is just for compatibility with RPMPro and won't work on RPM servers.

As for the other updates: the name saving works in 0.783 I think. The auto screenshot should be optional indeed.

However, I don't know whether it is neccessary to release a new version. RPM 0.78 seems to be working fine and has no (major) bugs as far as I know.

#208 BariS

BariS

    Contributor

  • Moderators
  • PipPipPipPip
  • 834 posts
  • Location:Den Haag, The Netherlands
  • Full Clan:-={CST}=-
  • Fairplay Guid:baris

Posted 19 January 2010 - 06:03 PM

As for the binds max, I can still not bind for example "SPACE", remember when we talked about this issue and the "/bind name" and /bind set name" issue. I think the set name command is fixed but not that you are still not possible to bind everything wherever you want.

Some time ago when we discussed this you were thinking that you could try and make it the sof2 menu way.

#209 max

max

    Contributor

  • Members
  • PipPipPipPip
  • 1,040 posts

Posted 19 January 2010 - 07:58 PM

As for the binds max, I can still not bind for example "SPACE", remember when we talked about this issue and the "/bind name" and /bind set name" issue. I think the set name command is fixed but not that you are still not possible to bind everything wherever you want.

Some time ago when we discussed this you were thinking that you could try and make it the sof2 menu way.


Ah yes, I remember that now. But I have kind of halted the mod development, for the reason I stated in my previous post. Thanks for the reminder though, I will add this to the suggestions list.

#210 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 20 January 2010 - 08:13 AM

Yo Max, did you block cg_draw2d <> ?

And there's a scrim-score bug in Competition Mode when the 1st round ends like 9-0 (and not 10-0), after 2nd round it will say 19-0 (not 20-0).

Here's an example I found on my clan site when searching for this score-bug:

http://i46.tinypic.com/1zz6w5i.jpg
http://i48.tinypic.com/261hf9e.jpg

As you can see, 1st round ended normally but something messed up the score in 2nd because we should have 20/10 not 19/10... :/

Edited by Slizer, 20 January 2010 - 08:26 AM.

Posted Image

#211 max

max

    Contributor

  • Members
  • PipPipPipPip
  • 1,040 posts

Posted 20 January 2010 - 01:38 PM

Yo Max, did you block cg_draw2d <> ?

And there's a scrim-score bug in Competition Mode when the 1st round ends like 9-0 (and not 10-0), after 2nd round it will say 19-0 (not 20-0).

Here's an example I found on my clan site when searching for this score-bug:

http://i46.tinypic.com/1zz6w5i.jpg
http://i48.tinypic.com/261hf9e.jpg

As you can see, 1st round ended normally but something messed up the score in 2nd because we should have 20/10 not 19/10... :/


I know that in older versions of the mod there was a score bug related to map_restart. Do you know which version the server was running?

#212 BariS

BariS

    Contributor

  • Moderators
  • PipPipPipPip
  • 834 posts
  • Location:Den Haag, The Netherlands
  • Full Clan:-={CST}=-
  • Fairplay Guid:baris

Posted 20 January 2010 - 02:45 PM

Oh btw max, with that bind "SPACE" thingy, I ment the possibilty to bind your name on for example the "SPACE"-key or "Shift" etc..

#213 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 20 January 2010 - 03:28 PM

I know that in older versions of the mod there was a score bug related to map_restart. Do you know which version the server was running?


It didn't happen for a while now Max. Do you think you have fixed it? Because I haven't seen it in a few weeks but I always forgot to tell you about it.

I can't possibly remember what specific version it was running. All I can tell is that the screens are from Xgamers server.

Anyhow, why can't I use /cg_draw2d <> anymore? :o

Edited by Slizer, 20 January 2010 - 03:30 PM.

Posted Image

#214 BTH

BTH

    UnnamedPlayer

  • Members
  • 12 posts
  • Location:France
  • Full Clan:A*s
  • Fairplay Guid:e8309

Posted 20 January 2010 - 05:50 PM

Hi,
I thought about a new stuff on new RPM. Its the respawn-interval. Sometimes on my server we are like 9vs9 respawn 3 :o , how can you get the flag ? (Yes in CTF rules is get the flag and no camp 4 for ratio), i want choose when it's 9on9 my own respawn in my sof2mp.cfg of rpm and config it for like 8on8, or 7vs7 and the respawn change automatically. Like in public 4on4 = 4 spawn, 8vs8 = 8 spawn , etc and be allow to config it in sof2mp.cfg, if i want change it i can and choose wich spawn i want example: 9vs9= 8 respawn. And put that too in !cm, something can detected automatically 4on4 and 5on5 and change spawn 12 for 4vs4 and 14 for 5vs5.
Thanks for have read.

#215 max

max

    Contributor

  • Members
  • PipPipPipPip
  • 1,040 posts

Posted 20 January 2010 - 11:14 PM

It didn't happen for a while now Max. Do you think you have fixed it? Because I haven't seen it in a few weeks but I always forgot to tell you about it.

I can't possibly remember what specific version it was running. All I can tell is that the screens are from Xgamers server.

Anyhow, why can't I use /cg_draw2d <> anymore? :o


I fixed the bug a while ago, I don't exactly remember which version (didn't make a changelog).

I haven't changed anything to block cg_draw2d, maybe you're using FP which blocks it?

Hi,
I thought about a new stuff on new RPM. Its the respawn-interval. Sometimes on my server we are like 9vs9 respawn 3 :o , how can you get the flag ? (Yes in CTF rules is get the flag and no camp 4 for ratio), i want choose when it's 9on9 my own respawn in my sof2mp.cfg of rpm and config it for like 8on8, or 7vs7 and the respawn change automatically. Like in public 4on4 = 4 spawn, 8vs8 = 8 spawn , etc and be allow to config it in sof2mp.cfg, if i want change it i can and choose wich spawn i want example: 9vs9= 8 respawn. And put that too in !cm, something can detected automatically 4on4 and 5on5 and change spawn 12 for 4vs4 and 14 for 5vs5.
Thanks for have read.


BTH, this is a great suggestion. I will add this when I find spare time and contact you after I've added it.

#216 sKul

sKul

    FNG

  • Members
  • Pip
  • 82 posts
  • Full Clan:A*s / eXp.
  • Fairplay Guid:sKul*

Posted 25 January 2010 - 10:48 PM

Yo,

I got a suggestion for the new RPM but I have no idea if it's possible..

In SOF2 DEMO there is a way to use the resolution you want like 1680X1050 by typing 3 commands in console ( r_mode "-1" r_customwidth "xxxx" r_customheight "xxxx" and then vid_restart ) I tryed it in DEMO version and it works perfectly, but no way to do it in SOF2 V1.00, these days a lot of ppl got FullHD screens and nice PC and we need to keep this 1280X1024 resolution :P it would be awesome if there is a way to fix it eventho it might have nothing to do with RPM but it would be very nice if it's possible..

Thanks for reading.

Wow @ I didn't know egyptian map skin were allowed? http://dinksclan.com...es/shot0022.jpg


#217 BariS

BariS

    Contributor

  • Moderators
  • PipPipPipPip
  • 834 posts
  • Location:Den Haag, The Netherlands
  • Full Clan:-={CST}=-
  • Fairplay Guid:baris

Posted 25 January 2010 - 10:59 PM

Yeah, I agree with sKul. Almost everyone can get 125 ( or 200 max, limitied by MT) these days. And everyone has a FullHD resolution. But no one can enjoy the nice quality and maintain a high fps at the same time, only because sof2 1.00 jumps from 1280/1024 to 1600/1200. Since all the screens and games and videos etc.. are designed for 1080 and not for 1200, it's almost impossible to play sof2 on it's best. I hope you can do something with this Max, you would make a lot of people happy. And if not, thanks for reading like sKul said ;d

#218 max

max

    Contributor

  • Members
  • PipPipPipPip
  • 1,040 posts

Posted 25 January 2010 - 11:30 PM

Yo,

I got a suggestion for the new RPM but I have no idea if it's possible..

In SOF2 DEMO there is a way to use the resolution you want like 1680X1050 by typing 3 commands in console ( r_mode "-1" r_customwidth "xxxx" r_customheight "xxxx" and then vid_restart ) I tryed it in DEMO version and it works perfectly, but no way to do it in SOF2 V1.00, these days a lot of ppl got FullHD screens and nice PC and we need to keep this 1280X1024 resolution :P it would be awesome if there is a way to fix it eventho it might have nothing to do with RPM but it would be very nice if it's possible..

Thanks for reading.



Unfortunately I don't think I can fix that.

#219 Luigiz

Luigiz

    Happy doggy is happy

  • Members
  • PipPipPipPip
  • 2,485 posts
  • Location:Finland, Kouvola
  • Demo Clan:consilium Caedes
  • Full Clan:Ra
  • Fairplay Guid:31bdb

Posted 26 January 2010 - 06:29 AM

This must be one thing that can't be fixed. Just like recording demos.

#220 Slizer

Slizer

    Contributor

  • Members
  • PipPipPipPip
  • 2,925 posts
  • Location:Sweden

Posted 26 January 2010 - 12:04 PM

and we need to keep this 1280X1024 resolution :D


Hmm, I play with 1600x1200 =)
Posted Image


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users