Yeah, I also don't see the need to change the scoreboard. But if so, then I'd go for Slizers idea. For me personally the dmg/100 is more than enough and clear.
Ok, then let's keep the scoreboards as they currently are
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Posted 03 January 2010 - 04:07 PM
Yeah, I also don't see the need to change the scoreboard. But if so, then I'd go for Slizers idea. For me personally the dmg/100 is more than enough and clear.
Posted 03 January 2010 - 04:09 PM
Edited by Slizer, 03 January 2010 - 04:11 PM.
Posted 03 January 2010 - 04:13 PM
Ok, I will stick with "Clean" Scoreboard. I really don't mind about the damage done at all, I look more at the kills... it's just that other ppl talks about their damage done more than their kills because "kills doesn't say anything", "damage done says everything" etc, but IF i wanna see my damage done iIwill look at console /stats cause it gives you the whole damage done usually 3 or 4 numbers, while the "Full" scoreboard only shows 1 or 2 numbers (for scrims). And I think that's just pointless. Either you show no damage done or you show full, at least my opinion.
Posted 03 January 2010 - 07:07 PM
Edited by Slizer, 03 January 2010 - 07:10 PM.
Posted 03 January 2010 - 09:56 PM
Posted 19 January 2010 - 12:10 PM
Bugs & suggestions
For client 0.78
- Update the position of names above head more often, adjustable from 2 (current value) to 20 times per second
- The Serverlist menu item doesn't stay dark on mouse rollout
- Original HUD will reset automatically to RPM HUD (bug not confirmed yet)
- Possibly checks for CVAR values: r_subDivisions, developer, r_showNormals, r_fullBright, r_lightMap, com_maxFps
- Exit should also show a Reconnect option
- RPMPro compatibility: add country codes, sysops
- Add Del to symbol list
- Both crosshairs in Settings should be read with a variable string buffer
- It is useless to show N/A or the ? in the scoreboard for "view". Exclude "view" for dead players.
- Possibly make "guid" a userinfo cheat CVAR, so that it can be shown in "stats" and "players"
- Main menu is modified (filters, name editor). How come?
- When dead, follow briefcase player first, if possible
- Show number of stuns in H&S for seekers
- Possibly add more sounds & maps
- Add g_allowThirdCross
- Auto screenshot for scrims
Posted 19 January 2010 - 03:52 PM
Yo max to this suggestion "- Possibly checks for CVAR values:" you could also add that overbrightbits command.
To "- RPMPro compatibility" "sysops". We have b-admins, admins, sadmins and rcon. Isn't this enough :S?
"- Add Del to symbol list" what about the total of binding and saving names and shit? Does everything work right now? I mean some time ago we talked about this feature and how to fix everything. Is it fixed that way?
"- Add g_allowThirdCross" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO IMO
"- Auto screenshot for scrims" Nice feature, but maybe you can also choose if you want to allow this. You know, displayed in the menu and then you choose between yes/no.
Posted 19 January 2010 - 06:03 PM
Posted 19 January 2010 - 07:58 PM
As for the binds max, I can still not bind for example "SPACE", remember when we talked about this issue and the "/bind name" and /bind set name" issue. I think the set name command is fixed but not that you are still not possible to bind everything wherever you want.
Some time ago when we discussed this you were thinking that you could try and make it the sof2 menu way.
Posted 20 January 2010 - 08:13 AM
Edited by Slizer, 20 January 2010 - 08:26 AM.
Posted 20 January 2010 - 01:38 PM
Yo Max, did you block cg_draw2d <> ?
And there's a scrim-score bug in Competition Mode when the 1st round ends like 9-0 (and not 10-0), after 2nd round it will say 19-0 (not 20-0).
Here's an example I found on my clan site when searching for this score-bug:
http://i46.tinypic.com/1zz6w5i.jpg
http://i48.tinypic.com/261hf9e.jpg
As you can see, 1st round ended normally but something messed up the score in 2nd because we should have 20/10 not 19/10... :/
Posted 20 January 2010 - 02:45 PM
Posted 20 January 2010 - 03:28 PM
I know that in older versions of the mod there was a score bug related to map_restart. Do you know which version the server was running?
Edited by Slizer, 20 January 2010 - 03:30 PM.
Posted 20 January 2010 - 05:50 PM
Posted 20 January 2010 - 11:14 PM
It didn't happen for a while now Max. Do you think you have fixed it? Because I haven't seen it in a few weeks but I always forgot to tell you about it.
I can't possibly remember what specific version it was running. All I can tell is that the screens are from Xgamers server.
Anyhow, why can't I use /cg_draw2d <> anymore?
Hi,
I thought about a new stuff on new RPM. Its the respawn-interval. Sometimes on my server we are like 9vs9 respawn 3, how can you get the flag ? (Yes in CTF rules is get the flag and no camp 4 for ratio), i want choose when it's 9on9 my own respawn in my sof2mp.cfg of rpm and config it for like 8on8, or 7vs7 and the respawn change automatically. Like in public 4on4 = 4 spawn, 8vs8 = 8 spawn , etc and be allow to config it in sof2mp.cfg, if i want change it i can and choose wich spawn i want example: 9vs9= 8 respawn. And put that too in !cm, something can detected automatically 4on4 and 5on5 and change spawn 12 for 4vs4 and 14 for 5vs5.
Thanks for have read.
Posted 25 January 2010 - 10:48 PM
Wow @ I didn't know egyptian map skin were allowed? http://dinksclan.com...es/shot0022.jpg
Posted 25 January 2010 - 10:59 PM
Posted 25 January 2010 - 11:30 PM
Yo,
I got a suggestion for the new RPM but I have no idea if it's possible..
In SOF2 DEMO there is a way to use the resolution you want like 1680X1050 by typing 3 commands in console ( r_mode "-1" r_customwidth "xxxx" r_customheight "xxxx" and then vid_restart ) I tryed it in DEMO version and it works perfectly, but no way to do it in SOF2 V1.00, these days a lot of ppl got FullHD screens and nice PC and we need to keep this 1280X1024 resolutionit would be awesome if there is a way to fix it eventho it might have nothing to do with RPM but it would be very nice if it's possible..
Thanks for reading.
Posted 26 January 2010 - 06:29 AM
Posted 26 January 2010 - 12:04 PM
and we need to keep this 1280X1024 resolution
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