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@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
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@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time
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@  Fastlain : (19 February 2026 - 07:02 PM) where my TeA games at
@  Ibrahimovic : (19 January 2026 - 07:44 PM) :ph34r:
@  XILLAX : (12 January 2026 - 11:44 AM) dAN-G_ is gay
@  shift : (05 January 2026 - 02:53 AM) db is back time to hack
@  TRUE : (20 December 2025 - 06:48 PM) candyman
@  dAN-G_ : (09 December 2025 - 06:48 AM) stfu xillax
@  Fastlain : (04 December 2025 - 01:45 PM) btw fuck full
@  Fastlain : (04 December 2025 - 01:45 PM) iOwn > all
@  XILLAX : (02 December 2025 - 11:37 PM) Also, f*ck code :-)
@  XILLAX : (02 December 2025 - 08:34 PM) AMEX
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@  XILLAX : (02 December 2025 - 08:34 PM) LIFE
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RPM 0.79 Development


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#201 dvz

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Posted 17 November 2011 - 01:26 AM

yo max, perhaps its 2late for such suggestion but maybe you could add some cmd in the rpm that can make auto screenshots at the end of scorelimit/timelimit? can be done for recording as well without !cm requiring all, leaving it optinal for clients or even both. and what about the packets thing? i also heard you might be able to fix the crosshair bug? or in other way (being able to set ch x/y to -+0.5?

Edited by dvz, 17 November 2011 - 01:27 AM.


#202 max

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Posted 17 November 2011 - 01:44 AM

yo max, perhaps its 2late for such suggestion but maybe you could add some cmd in the rpm that can make auto screenshots at the end of scorelimit/timelimit? can be done for recording as well without !cm requiring all, leaving it optinal for clients or even both. and what about the packets thing? i also heard you might be able to fix the crosshair bug? or in other way (being able to set ch x/y to -+0.5?


When the demo recording stops, a screenshot is automatically taken. The idea is that the server will make you stop recording at the end of a map, so that the screenshot with the scoreboard is automatically taken. This is not fully implemented yet, it will be implemented in the next version.

As for cl_maxPackets: I'm not sure if I can raise the limit in the mod, but I'll try.

The crosshairs are inaccurate, they are not perfectly centered. You can check them in therest.pk3/gfx/menus/crosshairs. I can add fixed crosshairs to the client mod as well (the old crosshairs will be optional).

I've received lots of other suggestions, so the next client/server version will include some major updates.

#203 dvz

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Posted 17 November 2011 - 02:37 AM

thats awesome! good job <3

#204 bing bang blaow

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Posted 17 November 2011 - 03:43 AM

wait whats with the crosshair? 1stperson/spec cross? cg_crosshairY/X exists...

Edited by bing bang blaow, 17 November 2011 - 03:43 AM.

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#205 dvz

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Posted 17 November 2011 - 04:04 AM

just like max wrote they're not perfectly centered, crosshairX -0.5 would probably fix this but only -1 is possible, -+0.5 makes no diff.

#206 max

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Posted 18 November 2011 - 05:14 PM

Since the crosshairs are inaccurate (they are not perfectly centered), I've introduced a new crosshair, which is simply a square. It ignores cg_crosshairX and cg_crosshairY, so it's always drawn in the exact center of your screen. You have to put cg_drawCrosshair to a negative value to enable it. This value defines the size of the crosshair. For example, cg_drawCrosshair -1 draws 1 pixel in each direction from the center (4 pixels); cg_drawCrosshair -2 draws 2 pixels in each direction (16 pixels); cg_drawCrosshair -3 draws 36 pixels, etc.

This will be available in the next beta version.

#207 virii

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Posted 18 November 2011 - 06:09 PM

hey max, cont you just fix the image files and make sure sof2 reads them instead? And btw, what do you mean by 1 pixel in each direction from the center is 4 pixels? Isnt it 9? ANd cant you simply make a dot for the center of your screen ignoring x and y? greetings
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#208 max

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Posted 18 November 2011 - 06:34 PM

hey max, cont you just fix the image files and make sure sof2 reads them instead? And btw, what do you mean by 1 pixel in each direction from the center is 4 pixels? Isnt it 9?


I could, but you still don't have full control over the pixels. You can only hope that the pixels are drawn exactly in the center of your screen.

ANd cant you simply make a dot for the center of your screen ignoring x and y? greetings


That's exactly what I did. Your screen is symmetrical, both horizontally and vertically. Therefore, the smallest dot in the exact center is 2x2 pixels (which is actually a square). For larger resolutions you might want a larger dot, that's why the square size is adjustable (even though I think that the 2x2 crosshair is suitable for all resolutions).

Edited by max, 18 November 2011 - 06:41 PM.


#209 virii

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Posted 18 November 2011 - 06:40 PM

ok, well thank you very much for your effort in fixing this =). If you think this is the best way of fixing the dot issue I believe in you :P
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#210 shinex

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Posted 18 November 2011 - 11:08 PM

Sorry if this has already been implemented or suggested, but could you maybe have a key that you press, such as f12 or a setting to set this, but have an awesome Screenshot? like the Fraps one, where it's clear and not so dark such like the usual screenshot.

:)

#211 max

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Posted 19 November 2011 - 01:36 PM

Sorry if this has already been implemented or suggested, but could you maybe have a key that you press, such as f12 or a setting to set this, but have an awesome Screenshot? like the Fraps one, where it's clear and not so dark such like the usual screenshot.

:)


It seems like r_gamma is ignored when taking a screenshot, which is probably why they turn out dark. Can't fix this in the mod. Though I guess you could use FP to make a screenshot, then lookup your guid and download it.

#212 dvz

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Posted 21 November 2011 - 03:46 AM

When will you release some new beta including that crosshair and other updates? =)

Edited by dvz, 21 November 2011 - 03:50 AM.


#213 max

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Posted 21 November 2011 - 05:28 AM

When will you release some new beta including that crosshair and other updates? =)


Soon, probably this week. Most updates have been implemented already.

#214 bing bang blaow

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Posted 21 November 2011 - 05:45 AM

List? ^^
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#215 dvz

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Posted 27 November 2011 - 09:06 AM

http://imageshack.us/photo/my-images/155/shot0048r.jpg/


this? or you gonna keep it @ scoreboard optional

#216 max

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Posted 29 November 2011 - 03:51 PM

this? or you gonna keep it @ scoreboard optional


I've added it although I think it's unnecessary. Should it also show yourself in the list?

Also, it overlaps the chat text at the moment. So we need to make some space in the HUD. I'm thinking of showing the list at the right bottom of your screen, and remove the team scores (red & blue icons + scores). This way, it will be shown just below the lagometer. What do you think?

#217 virii

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Posted 29 November 2011 - 04:34 PM

good idea max! dont think anyone uses that anyway :P
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#218 dvz

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Posted 29 November 2011 - 04:36 PM

Well as long as everything stays optional, i mean that you can remove/keep whatever is available its fine.

yeah it should show yourself in the list, on the right won't work out well if you wanna keep the default hud and not use the rpm one. i think its best to put it as in the ss.

dont think anyone uses that anyway :P


uses what?

Edited by dvz, 29 November 2011 - 04:37 PM.


#219 Slizer

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Posted 30 November 2011 - 06:40 PM

why should it show yourself? you don't know where you are?
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#220 dvz

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Posted 30 November 2011 - 09:38 PM

/o/

max can you make the time freeze while pausing? i mean if the TL after few rounds is 8:05 for example and someone asks for pause, so once the pause is on the pausetime will be shown in a new clock or smth and then when u resume it'll remain 8:05?


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