Toggle shoutbox
Shoutbox
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RPM 0.79 Development
#241
Posted 24 December 2011 - 06:43 PM
If I add 'seta cg_rpmhud "0"' to my sof2mp.cfg inside the MP folder then the bug no longer happens.
Here are my configs(not including the cg_rpmhud 0 in the MP config):
RPM -> http://www.upload.ee...sof2mp.cfg.html
MP -> http://www.upload.ee...sof2mp.cfg.html
Put them in your folders and I think the bug should happen
#242
Posted 24 December 2011 - 06:48 PM
#243
Posted 24 December 2011 - 08:43 PM
#244
Posted 24 December 2011 - 08:57 PM
#245
Posted 24 December 2011 - 09:32 PM
What about the pause freezing?
That is still on my list, I may add it later. It's server side though, so a bit less important. For now, the most important thing is to finish the client mod. Also, your suggestion to enable ^ characters in names is not possible unfortunately.
#246
Posted 24 December 2011 - 09:39 PM
http://www.2k3server...ent_beta_v1.zip
Updates:
- Three smileys fixed, the | character is working correctly now
- Crosshairsize is now adjustable for the new crosshair (cg_drawCrosshair 5). You can use the menu to easily resize it, or use cg_crosshairSize.
- The default HUD was bugged after you just launched SoF2. This bug is fixed.
#247
Posted 24 December 2011 - 10:29 PM
Edited by DevaZ, 24 December 2011 - 10:30 PM.
#248
Posted 24 December 2011 - 10:32 PM

2010 - Demobase INF Teamcup III - -aMeX-
2011 - 1on1 best of the best of shop - Foxdyfx
2011 - Facing World's III Clancup - nVm-aMeX- is my wife and i love her
SIGNATURESyou are not protected species like foxdie so if u screw up u wont get unbanned
#249
Posted 24 December 2011 - 10:37 PM
btw max if its too much of work then fuck it dunno, but if you gonna make it more adjustable then you should even try from like 1-10, not everyone can have the highest resolutions and therefore their cross would look big even with size like 5 in the new cross lol
Edited by DevaZ, 24 December 2011 - 10:39 PM.
#250
Posted 24 December 2011 - 10:45 PM
*even with cg_drawshotguncrosshair 0 my my ak crosshair changes size too slow :S

2010 - Demobase INF Teamcup III - -aMeX-
2011 - 1on1 best of the best of shop - Foxdyfx
2011 - Facing World's III Clancup - nVm-aMeX- is my wife and i love her
SIGNATURESyou are not protected species like foxdie so if u screw up u wont get unbanned
#251
Posted 24 December 2011 - 10:48 PM
Edited by DevaZ, 24 December 2011 - 10:50 PM.
#252
Posted 24 December 2011 - 10:58 PM
standard combo ive seen on many players: mwheelup/down shotgun(1 cross)/ak(2nd cross) + then binds for other weapons
#253
Posted 24 December 2011 - 11:05 PM
the combo you mention is what many use idd but foxdie means that when he pulls ak his crosshair isnt changing as fast as it does on demo from draw3 to draw1, this is weird cause i never had such prob in gold/full/demo
i just tried foxdie's binds and its slightly faster in demo when he goes from shoty to ak lol, its like 0.5s when the cross in full stays draw3 than demo lol. same goes for gold btw, in gold its as same as demo, slightly faster lol, at least with foxdie's settings
Edited by DevaZ, 24 December 2011 - 11:17 PM.
#254
Posted 24 December 2011 - 11:27 PM
This is pretty good altho I still think people would have probs to adjust their crosshairsize, I mean the bigger ones after 10 probably won't be used in any resolution, so maybe you could make instead of them the possibility between 5-10 and that could please everyone i believe. as i told u i found a solution for myself while using this but thats like "compromise" situation if u know what i mean. but anyway good job its awesome
Glad you like it. Indeed, probably only the first two sizes will be used by players. In fact, I used to think that only the first one was needed. Anyhow, I cannot add more sizes, since this crosshair is dimensioned by using exact pixels. This means you get a 2x2, 4x4, 6x6, ..., crosshair, and nothing in between. The number of pixels grows quadratically.
The crosshair is much brighter than the usual dot. Note that you can also add partial transparency by changing the alpha value in cg_crosshairRGBA.
If you don't like the shotgun crosshair, you can disable it by using the menu (choose a blank crosshair) or type cg_drawShotgunCrosshair 0. In this case, the normal crosshair will be used. Next, type cg_shotgunCrosshairSize 0 and you've successfully disabled the shotgun crosshair feature entirely.
Edited by max, 24 December 2011 - 11:31 PM.
#255
Posted 24 December 2011 - 11:33 PM
and what do u think about foxdie's complain? he's using weaptoggle draw1 ak draw3 shoty and while goin from shoty to ak the dot doesnt appear as fast as it is in gold/demo, i haven tried it without rpm but can the rpm slow it somehow?
#256
Posted 24 December 2011 - 11:47 PM
alright
and what do u think about foxdie's complain? he's using weaptoggle draw1 ak draw3 shoty and while goin from shoty to ak the dot doesnt appear as fast as it is in gold/demo, i haven tried it without rpm but can the rpm slow it somehow?
I think foxdie meant that the RPM shotgun crosshair changes more slowly than the manual bind (which is true).
Of course you can still use the manual bind if you prefer. Make sure you use:
cg_drawShotgunCrosshair 0
cg_shotgunCrosshairSize 0
Then, for example, you can use:
bind mwheelup "cg_crosshairSize 30; weapPrev"; bind mwheeldown "cg_crosshairSize 15; weapNext"
Which changes your crosshair size instantly.
#257
Posted 24 December 2011 - 11:52 PM
these are his settings, i tried them and when goin to ak hes right, the crosshair will change slightly faster in other versions or MIGHT as well without RPM
Edited by DevaZ, 24 December 2011 - 11:53 PM.
#258
Posted 25 December 2011 - 12:00 AM
#259
Posted 25 December 2011 - 12:02 AM
#260
Posted 25 December 2011 - 12:19 PM
Elite Cup v1.00 ~ NxS
Fairplay Cup III v1.00 ~ cGo
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


This topic is locked

