Toggle shoutbox
Shoutbox
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RPM 0.79 Development
#261
Posted 25 December 2011 - 01:19 PM
As for headshot effects, I won't add these since the gameplay should stay as Pure as possible.
#262
Posted 25 December 2011 - 05:12 PM
As for the HUD problem, I am unable to reproduce it. If I turn off the RPM HUD via the menu and then restart SoF, it'll stay off and everything is drawn as per usual. Do others have this problem as well?
Did not read the later replies but I have this also.
EDIT: actually had it for a long time. Since 0.78 came out I think.
Edited by Luigiz, 25 December 2011 - 05:13 PM.
#263
Posted 25 December 2011 - 10:12 PM
Did not read the later replies but I have this also.
EDIT: actually had it for a long time. Since 0.78 came out I think.
Alright, it's fixed now anyway. Check opening post for download link of the latest beta version.
Merry christmas!
#264
Posted 26 December 2011 - 06:02 AM
max im still wondering why is the grow removal works only for the drawcrosshair 5 ;O
Edited by DevaZ, 26 December 2011 - 06:05 AM.
#265
Posted 26 December 2011 - 07:06 AM
#266
Posted 26 December 2011 - 05:47 PM
shifty/jaron you should allow that latest beta on FP until max release the final version and the delete 0.785 version from FP, this is the version with hitting sounds
max im still wondering why is the grow removal works only for the drawcrosshair 5 ;O
I've PMed shifty to allow the latest beta version.
If the final version is released, all beta versions should be forbidden, so that people are encouraged to download the final version.
Indeed the 5th crosshair is the only crosshair where grow is disabled. I think the crosshairgrow should be added here as well, and then make a cvar to disable the grow for all crosshairs.
#267
Posted 27 December 2011 - 02:17 PM
#268
Posted 27 December 2011 - 02:49 PM
Do you think it would be good to have the acc % just based on AK accuracy? SG hero's rocking up with like 30% accuracy when their AK acc. is actually about 6%.
I reckon it would give a clearer view as to the actual accuracy of the player when aiming.
Not sure how easy that would be to incorporate into the mod, just a suggestion. :>
Keep it up Big Lad.
Ben
: DERP'ING SOF SINCE 2002
Fairplay Cup v1.00 - CST
#269
Posted 27 December 2011 - 08:07 PM
so you're gonna make it possible to disable the grow in rest of them? i dont see a reason why not tbh
Yes. I'll add crosshairgrow for the new crosshair, and then make a cvar to disable the grow for all crosshairs.
Do you think it would be good to have the acc % just based on AK accuracy? SG hero's rocking up with like 30% accuracy when their AK acc. is actually about 6%.
Thanks for your response nuis, I appreciate it.
The accuracy can easily be changed to AK accuracy only, in fact I think it makes sense as well. What do others think about this?
#270
Posted 28 December 2011 - 12:15 AM
However my personal interest also lays in the accy of the AK, I won't make a judgment because /stats satisfies my needs. But you should consider when you do change it, then maybe the medal for accy should be changed too.
#271
Posted 28 December 2011 - 06:19 AM
Yes. I'll add crosshairgrow for the new crosshair, and then make a cvar to disable the grow for all crosshairs.
The accuracy can easily be changed to AK accuracy only, in fact I think it makes sense as well. What do others think about this?
yeah /cg_crosshairgrow 0/1 for all crosshairs if possible <3
about accuracy, AK only is indeed better
Edited by DevaZ, 28 December 2011 - 06:23 AM.
#272
Posted 28 December 2011 - 01:11 PM
Alright, it's fixed now anyway. Check opening post for download link of the latest beta version.
Merry christmas!
Aight , thank you : )
About the accuracy thing , I would not change the accuracy shown on scores to just ak's accuracy but add another medal which shows who has the best ak accuracy.
#273
Posted 28 December 2011 - 07:44 PM
Have any of you tried the Demos.exe program? Use it after you record a demo using the menu in one of these servers (since they are the only servers running latest version):
http://www.2k3server...ers.php?gID=222
http://www.2k3server...ers.php?gID=110
#274
Posted 28 December 2011 - 09:05 PM
Elite Cup v1.00 ~ NxS
Fairplay Cup III v1.00 ~ cGo
#275
Posted 29 December 2011 - 10:34 AM
btw max how to enable m203's? i thought doing the default code would fix it but the m4 has no m203s still
#276
Posted 29 December 2011 - 12:47 PM
I haven't really had time to test it out yet. But from what I understood the new crosshair is fixated in the center of your screen and the only variable is the change in size.
Is there a way to just fixate the crosshair in the X-axis and make it movable in the Y-axis? Because that's how I'm used to play. My cg_crosshairY = 3. And I've been used to play this way. And I guess I'm not the only one with a different Y-axis.
Regarding the Demos program:
Love it. But! There is just one thing. I'll make a nice story of it
Day1:
Assuming that I'm running this program for the first time and I made 2 demo's.
demo0000.dm_2002
demo0001.dm_2002
I run your program.
They get fixed and become:
demo0000_df.dm_2002
demo0001_df.dm_2002
And the originals get moved to the originals folder.
So everything went fine here you'd think. My demo's are fixed and the originals are moved to a seperate folder.
Day2:
I want to make 2 new demo's and I start recording again. --> 2 new demo's made. Checking my demos folder it shows:
demo0000.dm_2002 (new demo)
demo0001.dm_2002 (new demo)
demo0000_df.dm_2002 (from yesterday)
demo0001_df.dm_2002 (from yesterday)
So I run the Demos.exe again (located in my RPM folder) and it shows that 2 out of 4 are fixed. And I press fix all.
Alright demo0000.dm_2002 fixed and becomes demo0000_df.dm_2002. So you lose the demo from yesterday. the demo0000.dm_2002 then gets moved to your originals folder which then also overwrites your backup. And we can say bye to the demo's from yesterday
This happens unless with your new RPM everything is given a name and then obviously this is avoided.
But another easy fix is! Keep the originals in the demos folder and move the fixed demo's to the "fixed demo's" folder. This way when you make a new demo. It keeps on adding up, because the originals are still in the demos folder and when they are fixed they are moved in the same way into the fixed folder.
#277
Posted 29 December 2011 - 03:37 PM
Max can you create a medal called: "Noobie" (orsm else) which shows after the scrim who failed most of the times in a scrim. Kinda funny to see peoples name listed there.
At this point I don't want to add more medals, I'd rather focus on other aspects of the mod.
yeah max ive tried it its really good
btw max how to enable m203's? i thought doing the default code would fix it but the m4 has no m203s still
The M203 has 0 ammo by default. You'll have to edit the weapon file on the FTP to enable them (default: weaponfiles/nd.wpn, then add ammo at altattack).
But another easy fix is! Keep the originals in the demos folder and move the fixed demo's to the "fixed demo's" folder. This way when you make a new demo. It keeps on adding up, because the originals are still in the demos folder and when they are fixed they are moved in the same way into the fixed folder.
I didn't notice that that problem existed. You should be using the menu to record, and you won't have that problem since a unique demo name is created each time. Thanks for posting, I'll look into it.
Edited by max, 29 December 2011 - 03:39 PM.
#278
Posted 29 December 2011 - 04:27 PM
Very nice job on everything though.
#279
Posted 29 December 2011 - 04:35 PM
Very cool demo menu max. I would actually suggest making a play button on the program too, to load rpm and start demo playback of the selected demo. Also, I would appreciate it if you would keep the readme file or something similar intact with the original demofixer, since all the information in the command window is pretty much hidden from the users.
Very nice job on everything though.
Thanks! I thought this would be more user-friendly than the console application. If you want, I can add your credits to the menu. Just PM me the info you'd like me to add.
A play button would be nice as well, I'll look into that. Thanks for the suggestion.
2 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
-
Google (1)


This topic is locked


