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@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time
@  kansta : (06 March 2026 - 06:38 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (19 February 2026 - 07:02 PM) where my TeA games at
@  Ibrahimovic : (19 January 2026 - 07:44 PM) :ph34r:
@  XILLAX : (12 January 2026 - 11:44 AM) dAN-G_ is gay
@  shift : (05 January 2026 - 02:53 AM) db is back time to hack
@  TRUE : (20 December 2025 - 06:48 PM) candyman
@  dAN-G_ : (09 December 2025 - 06:48 AM) stfu xillax
@  Fastlain : (04 December 2025 - 01:45 PM) btw fuck full
@  Fastlain : (04 December 2025 - 01:45 PM) iOwn > all
@  XILLAX : (02 December 2025 - 11:37 PM) Also, f*ck code :-)
@  XILLAX : (02 December 2025 - 08:34 PM) AMEX
@  XILLAX : (02 December 2025 - 08:34 PM) IS
@  XILLAX : (02 December 2025 - 08:34 PM) LIFE
@  katana. : (28 November 2025 - 10:31 PM) -CODE- SHOT!! 4 LIFE!!!
@  jet/milkman/... : (07 November 2025 - 06:19 PM) cC. Forever :-)

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RPM 0.79 Development


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#261 max

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Posted 25 December 2011 - 01:19 PM

Do you really think numerical health and armor are neccessary? The bars are huge!

As for headshot effects, I won't add these since the gameplay should stay as Pure as possible.

#262 Luigiz

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Posted 25 December 2011 - 05:12 PM

As for the HUD problem, I am unable to reproduce it. If I turn off the RPM HUD via the menu and then restart SoF, it'll stay off and everything is drawn as per usual. Do others have this problem as well?


Did not read the later replies but I have this also.

EDIT: actually had it for a long time. Since 0.78 came out I think.

Edited by Luigiz, 25 December 2011 - 05:13 PM.


#263 max

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Posted 25 December 2011 - 10:12 PM

Did not read the later replies but I have this also.

EDIT: actually had it for a long time. Since 0.78 came out I think.


Alright, it's fixed now anyway. Check opening post for download link of the latest beta version.

Merry christmas!

#264 dvz

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Posted 26 December 2011 - 06:02 AM

shifty/jaron you should allow that latest beta on FP until max release the final version and the delete 0.785 version from FP, this is the version with hitting sounds

max im still wondering why is the grow removal works only for the drawcrosshair 5 ;O

Edited by DevaZ, 26 December 2011 - 06:05 AM.


#265 katana.

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Posted 26 December 2011 - 07:06 AM

we only need a damage indicator for demo! who wants to make one? :wub:

#266 max

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Posted 26 December 2011 - 05:47 PM

shifty/jaron you should allow that latest beta on FP until max release the final version and the delete 0.785 version from FP, this is the version with hitting sounds

max im still wondering why is the grow removal works only for the drawcrosshair 5 ;O


I've PMed shifty to allow the latest beta version.

If the final version is released, all beta versions should be forbidden, so that people are encouraged to download the final version.

Indeed the 5th crosshair is the only crosshair where grow is disabled. I think the crosshairgrow should be added here as well, and then make a cvar to disable the grow for all crosshairs.

#267 dvz

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Posted 27 December 2011 - 02:17 PM

so you're gonna make it possible to disable the grow in rest of them? i dont see a reason why not tbh

#268 nuis

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Posted 27 December 2011 - 02:49 PM

Hey Max - serious props to you buddy, I just downloaded it and gave it a quick whizz. I really like what you've done.

Do you think it would be good to have the acc % just based on AK accuracy? SG hero's rocking up with like 30% accuracy when their AK acc. is actually about 6%.

I reckon it would give a clearer view as to the actual accuracy of the player when aiming.

Not sure how easy that would be to incorporate into the mod, just a suggestion. :>


Keep it up Big Lad.

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#269 max

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Posted 27 December 2011 - 08:07 PM

so you're gonna make it possible to disable the grow in rest of them? i dont see a reason why not tbh


Yes. I'll add crosshairgrow for the new crosshair, and then make a cvar to disable the grow for all crosshairs.

Do you think it would be good to have the acc % just based on AK accuracy? SG hero's rocking up with like 30% accuracy when their AK acc. is actually about 6%.


Thanks for your response nuis, I appreciate it.

The accuracy can easily be changed to AK accuracy only, in fact I think it makes sense as well. What do others think about this?

#270 BariS

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Posted 28 December 2011 - 12:15 AM

Well I like the idea. But I guess I'm a little subjective because I'm a 1ster and I use the AK more than an average player. The accy displayed right now is the average of all the accy of all of your used weapons. Which really is your acc. But obviously a shotgun abuser has a higher accy than an AK user. When I'm interested in AK accuracy I can check /stats (id).

However my personal interest also lays in the accy of the AK, I won't make a judgment because /stats satisfies my needs. But you should consider when you do change it, then maybe the medal for accy should be changed too.

#271 dvz

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Posted 28 December 2011 - 06:19 AM

Yes. I'll add crosshairgrow for the new crosshair, and then make a cvar to disable the grow for all crosshairs.

The accuracy can easily be changed to AK accuracy only, in fact I think it makes sense as well. What do others think about this?



yeah /cg_crosshairgrow 0/1 for all crosshairs if possible <3

about accuracy, AK only is indeed better :)

Edited by DevaZ, 28 December 2011 - 06:23 AM.


#272 Luigiz

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Posted 28 December 2011 - 01:11 PM

Alright, it's fixed now anyway. Check opening post for download link of the latest beta version.

Merry christmas!



Aight , thank you : )

About the accuracy thing , I would not change the accuracy shown on scores to just ak's accuracy but add another medal which shows who has the best ak accuracy.

#273 max

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Posted 28 December 2011 - 07:44 PM

Okay, so I think we need more opinions on the AK accuracy.

Have any of you tried the Demos.exe program? Use it after you record a demo using the menu in one of these servers (since they are the only servers running latest version):

http://www.2k3server...ers.php?gID=222
http://www.2k3server...ers.php?gID=110

#274 /2eality

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Posted 28 December 2011 - 09:05 PM

Max can you create a medal called: "Noobie" (orsm else) which shows after the scrim who failed most of the times in a scrim. Kinda funny to see peoples name listed there.
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#275 dvz

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Posted 29 December 2011 - 10:34 AM

yeah max ive tried it its really good

btw max how to enable m203's? i thought doing the default code would fix it but the m4 has no m203s still :(

#276 BariS

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Posted 29 December 2011 - 12:47 PM

Regarding the crosshair:
I haven't really had time to test it out yet. But from what I understood the new crosshair is fixated in the center of your screen and the only variable is the change in size.
Is there a way to just fixate the crosshair in the X-axis and make it movable in the Y-axis? Because that's how I'm used to play. My cg_crosshairY = 3. And I've been used to play this way. And I guess I'm not the only one with a different Y-axis.

Regarding the Demos program:
Love it. But! There is just one thing. I'll make a nice story of it :D.

Day1:
Assuming that I'm running this program for the first time and I made 2 demo's.

demo0000.dm_2002
demo0001.dm_2002

I run your program.

They get fixed and become:

demo0000_df.dm_2002
demo0001_df.dm_2002

And the originals get moved to the originals folder.

So everything went fine here you'd think. My demo's are fixed and the originals are moved to a seperate folder.

Day2:
I want to make 2 new demo's and I start recording again. --> 2 new demo's made. Checking my demos folder it shows:

demo0000.dm_2002 (new demo)
demo0001.dm_2002 (new demo)
demo0000_df.dm_2002 (from yesterday)
demo0001_df.dm_2002 (from yesterday)

So I run the Demos.exe again (located in my RPM folder) and it shows that 2 out of 4 are fixed. And I press fix all.

Alright demo0000.dm_2002 fixed and becomes demo0000_df.dm_2002. So you lose the demo from yesterday. the demo0000.dm_2002 then gets moved to your originals folder which then also overwrites your backup. And we can say bye to the demo's from yesterday :D. Peace Out.

This happens unless with your new RPM everything is given a name and then obviously this is avoided.

But another easy fix is! Keep the originals in the demos folder and move the fixed demo's to the "fixed demo's" folder. This way when you make a new demo. It keeps on adding up, because the originals are still in the demos folder and when they are fixed they are moved in the same way into the fixed folder.

#277 max

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Posted 29 December 2011 - 03:37 PM

Max can you create a medal called: "Noobie" (orsm else) which shows after the scrim who failed most of the times in a scrim. Kinda funny to see peoples name listed there.


At this point I don't want to add more medals, I'd rather focus on other aspects of the mod.

yeah max ive tried it its really good

btw max how to enable m203's? i thought doing the default code would fix it but the m4 has no m203s still :(


The M203 has 0 ammo by default. You'll have to edit the weapon file on the FTP to enable them (default: weaponfiles/nd.wpn, then add ammo at altattack).

But another easy fix is! Keep the originals in the demos folder and move the fixed demo's to the "fixed demo's" folder. This way when you make a new demo. It keeps on adding up, because the originals are still in the demos folder and when they are fixed they are moved in the same way into the fixed folder.


I didn't notice that that problem existed. You should be using the menu to record, and you won't have that problem since a unique demo name is created each time. Thanks for posting, I'll look into it.

Edited by max, 29 December 2011 - 03:39 PM.


#278 GodOrDevil

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Posted 29 December 2011 - 04:27 PM

Very cool demo menu max. I would actually suggest making a play button on the program too, to load rpm and start demo playback of the selected demo. Also, I would appreciate it if you would keep the readme file or something similar intact with the original demofixer, since all the information in the command window is pretty much hidden from the users.

Very nice job on everything though.
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#279 max

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Posted 29 December 2011 - 04:35 PM

Very cool demo menu max. I would actually suggest making a play button on the program too, to load rpm and start demo playback of the selected demo. Also, I would appreciate it if you would keep the readme file or something similar intact with the original demofixer, since all the information in the command window is pretty much hidden from the users.

Very nice job on everything though.


Thanks! I thought this would be more user-friendly than the console application. If you want, I can add your credits to the menu. Just PM me the info you'd like me to add.

A play button would be nice as well, I'll look into that. Thanks for the suggestion.

#280 GodOrDevil

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Posted 30 December 2011 - 05:16 PM

Ok, done.
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