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@  skyloline : (21 September 2026 - 02:56 PM) hello
@  bing bang blaow : (18 August 2026 - 01:18 PM) any way to see pics from the baked cakes when some guys joined amex? remembered that fun stuff haha
@  oz0rs : (03 August 2026 - 08:06 PM) feking eggs kosmks :@
@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately

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RPM 0.79 Development


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341 replies to this topic

#41 Olks

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Posted 07 September 2011 - 04:12 PM

Yes! all updates are good in [maybe] too!

ideas for killstreak sounds:
3 kills : holy shit
5 kills: rampage
8 kills: godlike
11 kills: dominating
14 kills+: unstoppable

(from rpmpro sounds)

that would be sick!



something like this would nice tho

Bah exept fugitive and him 2 hackers nobody got this, i asked much peoples all said i didnt knew this type of hack etc.. Its not a bug its just a hack and no i dont want to bust him cuz i never thinked he wh he just played with sounds, but when i see that i'm sure he hack. Idc if hes busted or no if all say no when i see that for me he hack and its not a bug.


#42 Slizer

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Posted 07 September 2011 - 04:26 PM

cool
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#43 shift

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Posted 08 September 2011 - 12:28 AM

The recording text should be removed. You know when you're recording, no need to show that text anywhere. This can be accomplished by hex editing SoF2MP.exe, in other words it should be implemented in FP. I've already contacted Jaron about it a few months ago, since it is needed for this mod, and he was willing to remove some of the text. We can just leave RECORDING or REC and remove the rest of the text. In fact I've edited my SoF2MP.exe to just show REC.


Ive got this update ready to go, just needs a serverside restart. Should I do it now or wait for 0.79 release?

#44 max

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Posted 08 September 2011 - 12:34 AM

something like this would nice tho


Indeed we can use the UT99 sounds (killing spree, rampage, dominating, unstoppable, godlike). In UT99 you got one level for each 5 kills (so godlike is 25 kills), I think we should do it per 3 kills, pretty much like you suggest (3, 6, 9, 12, 15).

Ive got this update ready to go, just needs a serverside restart. Should I do it now or wait for 0.79 release?


That's awesome, thanks. I think it's better to do it now so that players don't have to download both updates at the same time.

EDIT: killstreak added!

Edited by max, 08 September 2011 - 01:29 AM.


#45 dvz

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Posted 08 September 2011 - 02:01 AM

Gj looks amazing

#46 shift

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Posted 08 September 2011 - 02:20 AM

done

#47 max

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Posted 08 September 2011 - 06:24 PM

Updated all smileys. Added:

( B ) = beer
( F ) = facepalm
; ) = wink

Edited by max, 08 September 2011 - 06:24 PM.


#48 dvz

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Posted 08 September 2011 - 07:25 PM

haha, nice

Edited by dvz, 08 September 2011 - 08:45 PM.


#49 max

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Posted 08 September 2011 - 09:01 PM

Here's the first beta version:

http://2k3servers.co...ent_beta_v4.zip

Backup your current RPM folder and replace it by the one in this archive.

General notes:
  • All smileys were updated, 3 were added
  • Killing sprees updated with new sounds. It only works in my server, go there if you want to try it: "\connect 95.211.38.101:20150"
Notes on demo recording:
  • It currently only works in my server, go there if you want to try it: "\connect 95.211.38.101:20150"
  • To start recording, hit the Start Recording button in the demos menu.
  • To stop recording, hit the Stop Recording button. At this point a server update will be requested, 2 screenshots will be taken (big one and a thumbnail) and an info.txt file will be created. Your demo is subsequently added to the demo list.
  • After you stopped recording, you have to manually fix the demo before you can playback it. Use GodOrDevil's DemoFixer.exe program for this. This program is included in the RPM package, you can open the pk3 using WinZip/WinRar to extract the program.
  • Note: If you don't hit the Stop Recording button but disconnect during recording, no info.txt file will be created, so you should always stop recording yourself before disconnecting from a server.
Notes on demo playback:
  • Select a demo from the list in the Demos menu. Hit Play This Demo. The demo will then be loaded.
  • After the demo has been loaded, you may have to hit Esc a few times to remove the menus.
  • Now you can use the new features.
  • As usual, the escape key opens the menu.
  • Note: if you want to playback "old" demos simply add them to your RPM/demos folder. Make sure that the filename ends with "_df" (added by the demo fixer). The demo will be visible in the demos list so you can playback it: though since "old" demos don't have an info.txt file, there won't be additional information in the demos list.
  • Note: if you want to stop the demo playback, use the menu to quit instead of using the "disconnect" command. If you don't, the timescale may be messed up, you can fix this by typing "timescale 1" (or you can simply restart SoF2).
Demo playback features:
  • Mouse scroll (up and down) determines the speed of the demo. Range between 10% and 1000%.
  • Mouse1 switches between views. It has 3 modes: 1st person, 3rd person, ghost
    - 1st person: zoom with the arrow keys (up and down)
    - 3rd person: rotate around the player by using your mouse. Use arrow keys (up and down) to change third person range.
    - ghost: float around by using your mouse & arrow keys (up, down, left, right)
  • Mouse2 can hide and show 2D information (for example, hide the HUD or show the current frame number). There are 4 modes. Useful for screenshots and/or recording.
  • Mouse3 can freeze the demo. Pressing mouse3 again will resume the demo. Note that the demo is still playing (slowly) in the background while it's frozen.
  • There is a "jump" command, which allows you to jump to a certain part of the demo. If range is 1-99, it will be regarded as a percentage. If number is greater than 99, it will be regarded as a frame. For example, "jump 80" will jump to 80 percent of the movie length, whereas "jump 45000" will jump to frame 45000. The current frame number is shown in your screen. If the jump frame or percentage is too low (i.e. the jump part has already been played), the demo will automatically be reloaded and a jump will occur anyway. This way you can easily share some exciting demo parts with friends.

Please provide some feedback and suggestions!

Edited by max, 14 September 2011 - 04:24 AM.


#50 Dawid

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Posted 08 September 2011 - 09:08 PM

nice Max, nice :) what I'd also like there to be is when the compmode is on there shouldn't be this name poppin in the middle of a screen when someone joins a server. Hope you know what I mean, sometimes you play a scrim, someone joins a server and you don't see a shit for a couple of seconds cause you got to watch his ugly name in the middle of your screen. Dunno if it's hard to do, just thought it would be nice :)

#51 max

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Posted 08 September 2011 - 09:13 PM

nice Max, nice :) what I'd also like there to be is when the compmode is on there shouldn't be this name poppin in the middle of a screen when someone joins a server. Hope you know what I mean, sometimes you play a scrim, someone joins a server and you don't see a shit for a couple of seconds cause you got to watch his ugly name in the middle of your screen. Dunno if it's hard to do, just thought it would be nice :)


Thanks, that's a fine suggestion, added to the list. What about killing sprees though? Should they also be omitted during competition mode?

#52 BariS

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Posted 08 September 2011 - 10:04 PM

Looks nice Max.
I think it should be omitted, but maybe you can make it optional like the @sounds? Keep forgetting the command, cg_disablevoicechats it was I think. Or add an option into your menu, if you have space left :P

#53 shift

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Posted 08 September 2011 - 10:14 PM

just allowed it for fp

#54 max

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Posted 08 September 2011 - 10:22 PM

Looks nice Max.
I think it should be omitted, but maybe you can make it optional like the @sounds? Keep forgetting the command, cg_disablevoicechats it was I think. Or add an option into your menu, if you have space left :P


Alright, I'll omit the killing sprees as well. Added to the list. I don't think this should be optional, no cvar needed.

just allowed it for fp


Cool! Though if many bugs are found I may release a new beta version soon... That will keep you occupied ^_^

#55 dvz

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Posted 09 September 2011 - 12:52 PM

ive replaced the RPM folder and for some reason it just doesnt work properly, i mean when u go options u see the new stuff with symbol etc but anything else u try to press closes instantly and it just looks like you're not running any RPM <_<

btw i didnt read everything fully but i hope the killing sprees are enabled in !cm right? best would be makin it optinal client-side if its not too hard :wub:

Edited by dvz, 09 September 2011 - 01:07 PM.


#56 BariS

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Posted 09 September 2011 - 01:15 PM

ive replaced the RPM folder and for some reason it just doesnt work properly, i mean when u go options u see the new stuff with symbol etc but anything else u try to press closes instantly and it just looks like you're not running any RPM <_<


Same

#57 bing bang blaow

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Posted 09 September 2011 - 01:36 PM

killing sprees shouldnt come up during comp mode as it will distract other important sounds (running, shooting, blablaba)
in public, why not
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#58 katana.

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Posted 09 September 2011 - 01:38 PM

do something pro for demo max :D

#59 max

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Posted 09 September 2011 - 01:59 PM

ive replaced the RPM folder and for some reason it just doesnt work properly, i mean when u go options u see the new stuff with symbol etc but anything else u try to press closes instantly and it just looks like you're not running any RPM <_<

btw i didnt read everything fully but i hope the killing sprees are enabled in !cm right? best would be makin it optinal client-side if its not too hard :wub:


Ah, my bad. Indeed you are not running RPM, since I forgot to include the VM's. Please redownload, new URL:

http://2k3servers.co...ent_beta_v2.zip

Edited by max, 09 September 2011 - 02:00 PM.


#60 dvz

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Posted 09 September 2011 - 03:00 PM

lol max, wait for other comments for me it doesnt work. like no RPM running still :x


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