I've just finalized a beta version which includes the CTF competition mode, if you'd like to test it please post your server IP and I'll upload it.
CO rules:
no teamlimit
timelimit 10/15/20(depending on players, I might be wrong but I think 10min for 2-3on3s, 15min for 4o4s and 20 for 5o5ns)
friendlyfire on
blue has to score as much points as possible, red points don't count. after 10/15/20 min teams switch and same story over again
* if you are last one in blue alive and suicide on purpose (/kill, nade urself, jump down; getting shot down or suicides assisted by enemys dont count) you lose 1 point from teamscore (-1)
* about timelimit, some matches stop exactly when timelimit hits, but some cups might allow you to finish last round if it started before X:55(i.e 9:55, 14:55 etc), perhaps command to toggle lastround feature would be nice
1. So this is to prevent that all blue players suicide in order to start a new round, right? The red team could simply hide and survive as long as possible to make sure the round time runs out -- isn't that the sole purpose of the red team? Isn't that boring, too? Also, how does the server know that the suicide was not assisted by an enemy (e.g. you fall down in mp_shop due to knockback)?
2. The other variables (timelimit/scorelimit/friendlyfire) are easily adjusted. Always finishing the last round seems reasonable.
Edited by max, 19 April 2011 - 09:58 AM.