Edited by max, 20 April 2011 - 11:23 AM.
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RPM suggestions
#1
Posted 02 April 2009 - 02:12 PM
#2
Posted 02 April 2009 - 03:33 PM

tota, mä oon paras pelaaja suomesta jos kattoo pingiä, että mä olisin hyvä ehdokas
#3
Posted 02 April 2009 - 06:56 PM
cg_drawSmile 0 means that it doesn't show smileys.
Edited by Luigiz, 02 April 2009 - 07:00 PM.
#4
Posted 07 April 2009 - 06:46 PM
Since the release of Soldier Of Fortune II in May, 2002. There hasn't been an anti-cheat available for version 1.00. This caused players to whine and ban people during clan wars for hacks. Reason most likely to be banned for is "2know", whatever the fuck that means. In early 2009, rumors started appearing around the SOF2 1.00 community that somebody was developing an anti-cheat. Everyone thought this was a great idea, seeing as the game had been out since the 17th century and nobody gave a fuck about it. All of the 16 players left on SOF2 1.00 cheered and supported the Hitler like figure who was developing this anti-cheat. When the anti-cheat was finally released, it was the biggest fucking failure in the history of video gaming. It was so humiliating that Michael Jackson died a few weeks later. The name of this anti-cheat was called "Mousetrap". It had been coded by some four eyed geek virgin who couldn't even code a fucking keygen.
#5
Posted 08 April 2009 - 08:41 PM
can you change pmove_fixed to a cvar which is saved in sof2mp.cfg? xD on that way its 10000000000000000x easier for me to block it
I have changed pmove_fixed and pmove_msec to cheat cvars, so they are locked to 0 and 8 respectively (for version 0.78).
#6
Posted 08 April 2009 - 09:06 PM
#7
Posted 08 April 2009 - 09:32 PM
Since the release of Soldier Of Fortune II in May, 2002. There hasn't been an anti-cheat available for version 1.00. This caused players to whine and ban people during clan wars for hacks. Reason most likely to be banned for is "2know", whatever the fuck that means. In early 2009, rumors started appearing around the SOF2 1.00 community that somebody was developing an anti-cheat. Everyone thought this was a great idea, seeing as the game had been out since the 17th century and nobody gave a fuck about it. All of the 16 players left on SOF2 1.00 cheered and supported the Hitler like figure who was developing this anti-cheat. When the anti-cheat was finally released, it was the biggest fucking failure in the history of video gaming. It was so humiliating that Michael Jackson died a few weeks later. The name of this anti-cheat was called "Mousetrap". It had been coded by some four eyed geek virgin who couldn't even code a fucking keygen.
#8
Posted 08 April 2009 - 09:43 PM
is it possible to make a rpm for demo? that would be sweet tbh.
I don't think that the source code for demo has been released. So the answer would be no.
#9
Posted 08 April 2009 - 09:50 PM
Since the release of Soldier Of Fortune II in May, 2002. There hasn't been an anti-cheat available for version 1.00. This caused players to whine and ban people during clan wars for hacks. Reason most likely to be banned for is "2know", whatever the fuck that means. In early 2009, rumors started appearing around the SOF2 1.00 community that somebody was developing an anti-cheat. Everyone thought this was a great idea, seeing as the game had been out since the 17th century and nobody gave a fuck about it. All of the 16 players left on SOF2 1.00 cheered and supported the Hitler like figure who was developing this anti-cheat. When the anti-cheat was finally released, it was the biggest fucking failure in the history of video gaming. It was so humiliating that Michael Jackson died a few weeks later. The name of this anti-cheat was called "Mousetrap". It had been coded by some four eyed geek virgin who couldn't even code a fucking keygen.
#10
Posted 09 April 2009 - 01:22 PM
If you have a nice suggestion for version 0.78 please share.
#11
Posted 10 April 2009 - 11:37 PM
#12
Posted 12 April 2009 - 12:09 PM
Yes, a scoreboard scroll function like CoD4.
Is too hard to make, I don't want to spend hours on that. It's not worth it.
#13
Posted 12 May 2009 - 12:20 AM
#14
Posted 12 May 2009 - 06:15 PM
#15
Posted 12 May 2009 - 06:45 PM
#16
Posted 12 May 2009 - 09:03 PM
#17
Posted 28 May 2009 - 06:38 PM
I copied them from the old forum since me & slizer already tested this once.
For the server running on RPM 0.7:
@125 = huh
@131 = hm yeah
@150 = this is some bullshit
@167 = drinking beer and staying up
@179 = mad at me doing stupid things
@180 = want the truth? can't handle..
For the server running on 2k3 RPM (by sliz):
@2 - "Advance"
@125 - "huh"
@131 - "hm hm hmhm hm.. yeah"
@150 - "this is some bullshit"
@151 - "can you believe this ass hole"
@152 - "alright..i'm callin the shots"
@153 - "chalk me up another one boys"
@154 - "com'ere you double crossing piece of shit"
@155 - "I'm coming for ya"
@156 - "you're a dead bitch"
@157 - "for feck's sake"
@158 - "fight like men with HUGE COHANAS"
@159 - "you're goin' down you backstabbing prick"
@160 - "good shooting my friend"
@162 - "Got me another one"
@163 - "we got ourselves a bleeder"
@164 - "that's gotta hurt"
@165 - "greased his ass"
@168 - "Keep away from me you cheap bastard"
@169 - "Let's Do It"
Peace Out
#18
Posted 28 May 2009 - 07:16 PM
#19
Posted 29 May 2009 - 11:51 AM
add a option that mute sounds?
Made cg_disableVoiceChat to disable them. Works only in RPM 1.47 or higher.
To diable all chat sounds server side, use g_globalVoiceChat.
#20
Posted 29 May 2009 - 08:01 PM
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