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@  Fastlain : (10 July 2026 - 02:14 PM) https://www.mediafir...o/DEMO.zip/file
@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
@  Fastlain : (10 July 2026 - 02:13 PM) https://www.youtube....h?v=5rXCwsV_3bc
@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
@  RAx* : (03 July 2026 - 04:02 PM) I played this game like 10-15 years ago :D
@  RAx* : (03 July 2026 - 04:01 PM) Hi is this game still working?
@  TRUE : (13 June 2026 - 12:51 AM) candyman
@  dAN-G_ : (03 June 2026 - 05:35 AM) Prsk & Dan-G still going at it
@  Kyro : (25 May 2026 - 10:01 AM) https://www.demobase...vive-the-scene/
@  kansta : (18 May 2026 - 03:03 PM) https://sof2aftermath.online/
@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
@  kansta : (01 May 2026 - 04:17 PM) https://discord.gg/RF6ukKWNB
@  Kyro : (01 May 2026 - 03:21 PM) hop in boys its gonna start soon
@  Fastlain : (01 May 2026 - 03:19 PM) full tournament 1000 price pool, if ppl intrested
@  Fastlain : (01 May 2026 - 03:19 PM) discord.gg/sof2aftermath
@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
@  luisu : (08 April 2026 - 09:25 PM) Need to come own some day..
@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
@  ZioNi : (07 April 2026 - 08:17 AM) amex sucks btw
@  ZioNi : (07 April 2026 - 08:17 AM) sup ross
@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time

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RPM 0.789 Download (final beta)


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#81 max

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Posted 01 February 2012 - 10:38 AM

everyone should be using the same RPM(assuming final version) anyways..shifty should disallow older rpms(soundhits anyone?)


That's true, all beta versions should be disabled by FP when the final version is released. At that point, I'll make some automatic server messages to players who are running an old version, to make sure that everyone downloads the latest version. Then after a few weeks they can be disabled. Do you think RPM 0.78 should be disabled as well?

Casual players are running no mod, RPMPro, or RPM 0.78 (especially in H&S servers). If some new symbols are added, everyone will start using them, and the casual players will see a bunch of nonsense symbols. They could be added, especially if we use the F1-F4 symbols since they are small and the least annoying for players who don't have the latest version, though I'm still sceptic.

Also, I'm not sure how to call the final version. RPM 0.79 is pretty lame, so I'm thinking RPM 0.8, RPM 1.0 or RPM 2.0. Thoughts?

Edited by max, 01 February 2012 - 10:41 AM.


#82 doctorfunk

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Posted 01 February 2012 - 10:48 AM

maybe rpm should have an auto-update like fp? then it would automatically force newest version when you connect to fp?
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#83 max

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Posted 01 February 2012 - 11:04 AM

maybe rpm should have an auto-update like fp? then it would automatically force newest version when you connect to fp?


That's an awesome idea. It could be built into Demos.exe or into FP. Demos.exe could automatically give a dialog box if a new version is available, and prompt an update.

#84 *BoXer*

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Posted 01 February 2012 - 04:18 PM

Thank you for your feedback.

Are you unable to play demo's at all, and get that error at the start of each demo? You should always get the CL_ParseServerMessage message after a demo playback has been completed. That happens because of the demo fixing (I guess GodOrDevil didn't bother to fix it). Perhaps I can make it disappear, I'll look into it. Thanks for the suggestion, added to the list in the opening post. Also, I'll add the following anyway (from the opening post):

  • Playback: After demo playback has been completed, you get the CL_ParseServerMessage error and return to the main menu. Add a Demos menu to the main menu, and return to that menu instead.


You are welcome :)

Yes, i always get this error befor the demo can start, (after the apparently connecting to server) it returns to mainmenu and the message shows.
If the error would happen after playback of demo then i wouldn't really care. It happens on both ways, via demos.exe and via demo menu on sof.
I guess it was on beta 0.788 where i was able to play demos properly.

#85 bing bang blaow

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Posted 01 February 2012 - 04:32 PM

You are welcome :)

Yes, i always get this error befor the demo can start, (after the apparently connecting to server) it returns to mainmenu and the message shows.
If the error would happen after playback of demo then i wouldn't really care. It happens on both ways, via demos.exe and via demo menu on sof.
I guess it was on beta 0.788 where i was able to play demos properly.

sounds like ur demos are not getting fixed properly, as this error comes up normally when u try to run demo that hasnt been fixed yet

i havent try the new rpm but are u trying to view correct demos? fixed ones should end with _df afaik

Edited by bing bang blaow, 01 February 2012 - 04:32 PM.

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#86 max

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Posted 01 February 2012 - 05:15 PM

sounds like ur demos are not getting fixed properly, as this error comes up normally when u try to run demo that hasnt been fixed yet

i havent try the new rpm but are u trying to view correct demos? fixed ones should end with _df afaik


The files must end with _df, otherwise you can't play them with Demos.exe.

I think you're right though, it sounds like these demos weren't fixed properly. *BoXer*, does this apply to all your demos? Can you make a new demo, fix it using Demos.exe, and then try to playback it using Demos.exe?

#87 Slizer

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Posted 01 February 2012 - 05:28 PM

max, if i lower the fov in playback menu, then switch to another player or change view it goes back to default fov setting... thats kinda annoying, not to mention that i have to use the slider and guess where exactly fov 90 is, maybe we should be able to set it by numbers and then save it somehow.
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#88 max

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Posted 01 February 2012 - 06:44 PM

max, if i lower the fov in playback menu, then switch to another player or change view it goes back to default fov setting... thats kinda annoying, not to mention that i have to use the slider and guess where exactly fov 90 is, maybe we should be able to set it by numbers and then save it somehow.


Thanks, I'll look into that, added to suggestions list.

#89 *BoXer*

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Posted 01 February 2012 - 07:26 PM

sounds like ur demos are not getting fixed properly, as this error comes up normally when u try to run demo that hasnt been fixed yet

i havent try the new rpm but are u trying to view correct demos? fixed ones should end with _df afaik



The files must end with _df, otherwise you can't play them with Demos.exe.

I think you're right though, it sounds like these demos weren't fixed properly. *BoXer*, does this apply to all your demos? Can you make a new demo, fix it using Demos.exe, and then try to playback it using Demos.exe?

ty both for replying.
ehmm, anything weird was going on,
i had many demos but iam to 100% sure that all was fixed if the demos.exe info was right, because all demos was on "yes" under "fixed" column.

I tried the following:

- Checked everything again and finally was able to play demos i was recording on same date like others those wasn't working,
then i got confused much more..

- Deleted every fixed demo but was keeping all folders those containing info, screenshot and tba.

- Copied all original demos from originals folder to demos folder and used the demos.exe again for fixing them, succesfully.

- all of them was working, but now i was missing some demos, it seemed that they really wasn't fixed properly and wasn't saved to originals folder

- then i restored some demos back from trashfolder to demos folder additional to the fresh fixed ones

- opend demos.exe and all of them was just fixed but i still wasn't able to play the restored demos (every file is _df.dm_2002 btw)

if there would be a way to unfix them, maybe it could help, idk :D
iam a noob in programing so i can't really do more then be confused :P

sry for the long text and probably wasting your time due any error that made by myself,
if you want i could send you one of the demos including info folder thats not working..

2 more things/ideas :P
-it would be nice if the demo utility would have a column with the length of demo
-a minimum demo length for not safing a demo until a specific time (masses of demos until 10 or 20 seconds are annoying :P)

ty for reading my post :D greets :)

#90 max

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Posted 02 February 2012 - 08:22 AM

Thanks for your reply.

I'll add a column for the demo length in Demos.exe, and a column for the demo date. I'll also add a button to open the screenshot for each demo.

Regarding the demo fixing: there could be an error in the Demos.exe file. We should look into it, PM'ed you.

Edited by max, 02 February 2012 - 08:25 AM.


#91 technik

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Posted 02 February 2012 - 09:14 AM

It is possible to add Killcam to the game? :D
And i liked the sound when u hit from quake3. Could u put it back? and put a button disable and able.
And add to the servers if they want or not @scrims, so nobody will whine :)

I would like to have more crosshairs, because if u could center the crosshair but put it round not squared.. or put a nice cross or something.
And add some new (@number) sounds, like the old ones (wazaaaaaaaap) etc.. i think were in rpm 7.xx that had more than 1000 sounds...

And i like the idea of the auto-update system :)
It is possible to design the map on the radar? like COD or gta or something like that.. that would be awesome..

#92 *BoXer*

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Posted 02 February 2012 - 03:29 PM

Thanks for your reply.

I'll add a column for the demo length in Demos.exe, and a column for the demo date. I'll also add a button to open the screenshot for each demo.

Regarding the demo fixing: there could be an error in the Demos.exe file. We should look into it, PM'ed you.

yw
cool, demo length column would be helpfully (Y)
demo "date and time of" column already exists, isn't it? :D

pm'ed back btw :)

It is possible to add Killcam to the game? :D
And i liked the sound when u hit from quake3. Could u put it back? and put a button disable and able.
And add to the servers if they want or not @scrims, so nobody will whine :)

I would like to have more crosshairs, because if u could center the crosshair but put it round not squared.. or put a nice cross or something.
And add some new (@number) sounds, like the old ones (wazaaaaaaaap) etc.. i think were in rpm 7.xx that had more than 1000 sounds...

And i like the idea of the auto-update system :)
It is possible to design the map on the radar? like COD or gta or something like that.. that would be awesome..

i also would wish a killcam, but i guess it wouldn't be possible..:'( but maybe as a option in demo-playback?
i believe that also the other wishes, except the xhair, would be a epic time of work..
personally i would not prefer the hitsound, its kinda "shoot with closed eyes" :P

#93 bing bang blaow

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Posted 02 February 2012 - 03:38 PM

crosshairs shouldnt be real hard to add but how many peoplpe use something other than dot anyways(besides cross or some gay thing for shotgun)? not worth making shit that 3 people gonna use only
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#94 max

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Posted 02 February 2012 - 04:04 PM

It is possible to add Killcam to the game? :D
And i liked the sound when u hit from quake3. Could u put it back? and put a button disable and able.
And add to the servers if they want or not @scrims, so nobody will whine :)

I would like to have more crosshairs, because if u could center the crosshair but put it round not squared.. or put a nice cross or something.
And add some new (@number) sounds, like the old ones (wazaaaaaaaap) etc.. i think were in rpm 7.xx that had more than 1000 sounds...

And i like the idea of the auto-update system :)
It is possible to design the map on the radar? like COD or gta or something like that.. that would be awesome..


It is possible to add a killcam. That would be really difficult though, so I'm not interested in adding that.

The Quake 3 hitsound was disabled because many players consider it a cheat. So it won't be re-added. The beta versions that have the hit sound will be blocked by FP soon.

Considering the current crosshairs, you should use the new crosshair, since it is the most accurate. The new crosshair is intended for competitive players who normally use the dot (which isn't perfectly centered). If you use the Very small size for the square crosshair, it can't be made round, since it's only 2x2 pixels. The other sizes (4x4, 6x6, 8x8, ...) could be made round, I'll add this to the suggestions list.

New crosshairs could be added, but like bing bang blaow said, most players use the dot anyway. These players may start using the new square crosshair instead.

Adding more sounds is foolish since any server will crash when 256 different sound have been played. That is one of the reasons why RPMPro crashed so often. Sounds could be replaced though. If anyone has suggestions which sounds should be removed and added, please post.

yw
cool, demo length column would be helpfully (Y)
demo "date and time of" column already exists, isn't it? :D


Indeed that column already exists, I noticed that just after posting, I'll add the demo length column though.

Edited by max, 02 February 2012 - 04:06 PM.


#95 *BoXer*

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Posted 02 February 2012 - 04:14 PM

crosshairs shouldnt be real hard to add but how many peoplpe use something other than dot anyways(besides cross or some gay thing for shotgun)? not worth making shit that 3 people gonna use only

in past i was trying to make a cross like in cs,
iam not a pro in such things so the crosshair dont really was qualitative, not even centered..
if there would be a proper made xhair of this kind, i definitely would use it and surely some others would do too..

this kind i mean:
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#96 The Situation

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Posted 02 February 2012 - 04:30 PM

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#97 Doge

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Posted 02 February 2012 - 07:59 PM

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good ones, but this is not cs...

everyone uses dot anyways.

Edited by MONKEY, 11 February 2012 - 10:42 PM.


#98 Slizer

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Posted 08 February 2012 - 11:21 PM

max, what is supposed to happen when you watch a demo, open up the playback menu and hit Restart? for me the game just quits and i go back to desktop, shouldn't the demo reload?
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#99 max

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Posted 08 February 2012 - 11:28 PM

max, what is supposed to happen when you watch a demo, open up the playback menu and hit Restart? for me the game just quits and i go back to desktop, shouldn't the demo reload?


It should reload indeed. Though if you load a demo using Demos.exe, SoF2 will always quit after the demo you selected is finished. So I think I'll remove the auto-quit after all, that way you can also play a second demo in SoF2 afterwards, without having SoF2 quit. DevaZ also pointed that out earlier, added to suggestions list.

#100 Slizer

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Posted 09 February 2012 - 12:04 AM

on a different matter...

example: see this screenshot
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"Network Settings", the description that pops up when you hover the mouse over the Network options button, those are quite annoying, could you remove them or smth? i can't get rid of them if i accidentally had my mouse for too long on one of those menu icons, if you hit Esc after that to go back watching the demo it will only disappear if you move around with the mouse but when you stop moving it appears again, ya feelin me? fix pl0x :P
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