When I wrote that CTF thingy some time ago, I had not only kam2, but also Italy, and gold ctf maps such as jor1, air1 etc (I know those demo guys would like to play em). And therefore I looked into optimizing CTF as INF is optimized. And last but not least, Real Dmg. I don't really play this gametype, but w/e... they are kind of big & active.
About the scripting. I put "jumping higher" between (however they may be called) marks on purpose. Because of course it doesn't make you jump higher, but some people can't do the jump/crouch fast enough without binding it on a key. So they say I can "jump higher/better" with this bind. This was just an example to what I wanted to "elaborate"
And it seems it is possible since you now also confirm it, but I wonder if it would really be too much focus on tweaking sounds. And I don't know if it can be worked out exactly as I want it to work out. Not even sure if I'll put time in it



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