ty max very helpful
No problem mate. Let me know if you need more info about any of them.
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Posted 08 November 2010 - 10:48 AM
ty max very helpful
Posted 08 November 2010 - 04:41 PM
Posted 08 November 2010 - 05:16 PM
runroll and bobroll, where's rickroll?
What does cg_ignore do?
Posted 08 November 2010 - 05:29 PM
Best suggestion evah. I'll add some background checks in the mod so that I can RickRoll every player who's using my mod in whole SoF2 at the same time!!!
cg_ignore doesn't do anything, I forgot to remove it from the list (removed it now).
Posted 08 November 2010 - 06:23 PM
Posted 08 November 2010 - 07:48 PM
Posted 08 November 2010 - 08:01 PM
You should add an RPM command that allows you to change to any map in a given mapcycle. For example, change to downwars in our s&d mapcycle without having to cycle through EVERY MAP
Posted 08 November 2010 - 08:31 PM
Posted 08 November 2010 - 08:33 PM
Posted 08 November 2010 - 11:10 PM
Well, perhaps Max could just make the command change the server to that map + exec all the commands from that part of the mapcycle.
This wouldn't "skip" multiple maps(which is probably what was impossible?), it would just replace whatever map you were on at that time. Just like if you did "/rcon map mp_shop" while on "hk4" in your mapcycle... it would go to shop but then resume the normal mapcycle when the timelimit was hit.
True. The mapcycle saves the settings per map, correct? What xillax suggested should be possible.
Posted 08 November 2010 - 11:48 PM
Posted 09 November 2010 - 04:44 PM
couldn't you just read the file with C++?
If not, making your own mapcycle thing would be cool too
Posted 13 November 2010 - 04:36 AM
Posted 13 November 2010 - 07:07 AM
Yeah, makes sense man
Is there any chance you can make the timelimit on maps wait for the round to finish before ending the map?
That's how it was on gold.
2 examples of how the timelimit on gold worked:
- If the timelimit is 20 and during a round the timelimit gets hit, it would let the round finish before ending the map.
- If the timelimit is 20, and a round finishes at 19.55 then it would allow the whole of the next round, instead of just ending the map.
Posted 13 November 2010 - 09:35 PM
Posted 13 November 2010 - 09:40 PM
Posted 13 November 2010 - 09:53 PM
Yeah it works like that in H&S, but I think it would also be good for non-H&S gametypes too.
So that we can play decent CO(timelimit 20, only blue rounds count) wars instead of ARC(first to 10) all the time.
Posted 13 November 2010 - 10:01 PM
Posted 17 November 2010 - 07:32 PM
Posted 18 November 2010 - 11:09 PM
Hi. My clan server, Old Boys and Young Boys CTF server uses RPM Pro 7.99. I currently use RPM 0.78. Everything works well between the 2 mods except that I cannot spec in First Person. On other 2k3 servers, I can press the + button to toggle between spectating in 1st and 3rd. Is there a way to do in on the RPM Pro 7.99 Server?
Edited by max, 18 November 2010 - 11:11 PM.
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