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@  kansta : (18 May 2026 - 03:02 PM) We play nowdays mix in full https://discord.gg/RF6ukKWNB Join if want play. Firstperson only
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@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D
@  Fastlain : (15 March 2026 - 01:37 PM) connect 85.144.232.228:20100
@  kansta : (06 March 2026 - 06:38 PM) tea time
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@  XILLAX : (12 January 2026 - 11:44 AM) dAN-G_ is gay
@  shift : (05 January 2026 - 02:53 AM) db is back time to hack
@  TRUE : (20 December 2025 - 06:48 PM) candyman
@  dAN-G_ : (09 December 2025 - 06:48 AM) stfu xillax

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#121 bing bang blaow

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Posted 01 November 2010 - 04:23 PM

nvm

Edited by rocket, 01 November 2010 - 04:23 PM.

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#122 Foxdie

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Posted 01 November 2010 - 04:25 PM

its a waste of time scrap rpm mod and quit playing fake sof

on a real note add an option to get rid of the horrible sounds in rpm mod

Edited by Foxdie, 01 November 2010 - 04:26 PM.

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you are not protected species like foxdie so if u screw up u wont get unbanned

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#123 LMO

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Posted 01 November 2010 - 04:31 PM

Also, Max do you tihnk you will add team max pings :(? Would like to keep rangers out of the Seeker team on H&S <3
sv_bluemaxping 100
sv_redmaxping 0


dont u want me seeking ne more?

loving this RPM havent used it all that much but just great

especially after coming from demo with no mods like this and gold with rocmod and osp

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#124 XILLAX

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Posted 01 November 2010 - 05:16 PM

:(

Foxdie is right, maybe a client cvar to disable sounds? would be cool since some people spam them a lot :(
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#125 max

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Posted 01 November 2010 - 06:08 PM

:(

Foxdie is right, maybe a client cvar to disable sounds? would be cool since some people spam them a lot :(


There is already a cvar for disabling this: cg_disableVoiceChat. Enabling this cvar will disable radio sounds and chat sounds client side.

Alternatively you can modify your server. For example you can disable all sounds on your server; or decrease the number of sounds that players can use per minute (g_voiceFloodCount); and/or increase time penalty for flooding voice chat (g_voiceFloodPenalty).

Edited by max, 01 November 2010 - 06:09 PM.


#126 BariS

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Posted 01 November 2010 - 06:45 PM

Hey max, isn't there a simple way to implement a function which enables one to disable sounds. This way there would be no whining, you could for example just go to settings and choose if you wish to have sounds or not. One who wants sounds would put it on, and one who doesn't would put it off.

#127 Foxdie

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Posted 01 November 2010 - 07:42 PM

yea we want to get rid of the EXTRA sounds and that is all
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you are not protected species like foxdie so if u screw up u wont get unbanned

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#128 Slizer

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Posted 01 November 2010 - 08:37 PM

Alright, everybody thank you for your input! I'll make sure to implement all of this rapidly.


You forgot to ask Chuck Norris. He might not approve.
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#129 max

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Posted 01 November 2010 - 09:26 PM

So what exactly lacks in cg_disableVoiceChat?

#130 bing bang blaow

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Posted 01 November 2010 - 09:48 PM

So what exactly lacks in cg_disableVoiceChat?

playing pub atm..tested it, doesn't seem to work :0
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#131 Foxdie

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Posted 02 November 2010 - 12:00 AM

as that would get rid of all voice chat and like rocket said i dont believe the added sounds have anything to do with the voice chat command way to know your own mod
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you are not protected species like foxdie so if u screw up u wont get unbanned

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#132 max

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Posted 02 November 2010 - 12:36 AM

playing pub atm..tested it, doesn't seem to work :0


I've checked it and it does work for me. Note that you have to use RPM 0.78 client side (and it probably only works with RPM 2k3 server side).

as that would get rid of all voice chat and like rocket said i dont believe the added sounds have anything to do with the voice chat command way to know your own mod


The voice chat can be spammed as well, so I don't see a reason to make a distinction between chat and voice sounds.

To all: please be so kind to use capitalization and punctuation in this thread for better readability. Thank you.

#133 XILLAX

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Posted 02 November 2010 - 03:39 AM

cg_disableVoiceChat 1 works lol, rocket liar i just checked it myself :(!
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#134 Olks

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Posted 02 November 2010 - 07:34 AM

Wouldn't it be better to put 1st+2nd round scores together in the awards? Cuz if you make 1 awards for 1st and 1 for 2nd, you have to take ss of those both (for those who like to ss awards) + you don't get to know who gets the awards for the whole match, like most headshots of the match, most overall score of the match, most knife kills of the match - since you're thinking of adding the 1st round awards.

+1

Bah exept fugitive and him 2 hackers nobody got this, i asked much peoples all said i didnt knew this type of hack etc.. Its not a bug its just a hack and no i dont want to bust him cuz i never thinked he wh he just played with sounds, but when i see that i'm sure he hack. Idc if hes busted or no if all say no when i see that for me he hack and its not a bug.


#135 nickster

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Posted 07 November 2010 - 07:37 PM

In the Server Info window, the columns that say NUM, SCORE and PING aren't really interesting. More interesting would be players' GUIDs for example.

just occured to me :P
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#136 bing bang blaow

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Posted 07 November 2010 - 08:36 PM

cg_disableVoiceChat 1 works lol, rocket liar i just checked it myself :(!

It started working next day :P
I didn't know it needs restart or something :P
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#137 max

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Posted 08 November 2010 - 01:29 AM

In the Server Info window, the columns that say NUM, SCORE and PING aren't really interesting. More interesting would be players' GUIDs for example.

just occured to me :P


It's impossible to edit the getinfo package.

It started working next day :P
I didn't know it needs restart or something :(


It doesn't need a restart!

#138 LMO

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Posted 08 November 2010 - 06:18 AM

a file with all client cmd's very helpful 2 me and im sure some other new full players using this mod if u dont have time i think i know someone who said he'd make one

trouble maker


#139 max

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Posted 08 November 2010 - 06:52 AM

a file with all client cmd's very helpful 2 me and im sure some other new full players using this mod if u dont have time i think i know someone who said he'd make one


Alright, here are all RPM archive cvars. If you aren't sure about what some of them do, let me know and I'll explain. If you do, make sure to use proper punctuation and capitalization.

Show
static cvarTable_t cvarTable[] =
{
{ &con_notifyTime, "con_notifyTime", "3", 0 },

{ &cg_shellEjection, "cg_shellEjection", "1", CVAR_ARCHIVE },
{ &cg_autoswitch, "cg_autoswitch", "2", CVAR_ARCHIVE },
{ &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
{ &cg_fov, "cg_fov", "80", CVAR_ARCHIVE | CVAR_LOCK_RANGE, 80.0, 100.0 },
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE },
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
{ &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE },
{ &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE },
{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
{ &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },

{ &cg_drawCrosshairNames, "cg_drawCrosshairNames", "2", CVAR_ARCHIVE },

{ &cg_crosshairSize, "cg_crosshairSize", "24", CVAR_ARCHIVE },
{ &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
{ &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE },

{ &cg_crosshairColor, "cg_crosshairColor", "1", CVAR_ARCHIVE },

{ &cg_crosshairRGBA, "cg_crosshairRGBA", "1,1,1,1", CVAR_ARCHIVE },
{ &cg_crosshairFriendRGBA, "cg_crosshairFriendRGBA", "1,0,0,1", CVAR_ARCHIVE },
{ &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE },
{ &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE },

{ &cg_centertime, "cg_centertime", "4", CVAR_ARCHIVE },
{ &cg_centerY, "cg_centerY", "70", CVAR_ARCHIVE },
{ &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE|CVAR_LOCK_RANGE, 0.0f, 0.002f },
{ &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE|CVAR_LOCK_RANGE, 0.0f, 0.005f },
{ &cg_bobup , "cg_bobup", "0.005", CVAR_ARCHIVE|CVAR_LOCK_RANGE, 0.0f, 0.005f },
{ &cg_bobpitch, "cg_bobpitch", "0.001", CVAR_ARCHIVE|CVAR_LOCK_RANGE, 0.0f, 0.001f },
{ &cg_bobroll, "cg_bobroll", "0.001", CVAR_ARCHIVE|CVAR_LOCK_RANGE, 0.0f, 0.001f },

{ &cg_goreDetail, "cg_goreDetail", "1", CVAR_ARCHIVE },

{ &cg_drawSmile , "cg_drawSmile", "1", CVAR_ARCHIVE },
{ &cg_thirdPersonSaved, "cg_thirdPersonSaved", "1", CVAR_ARCHIVE },

{ &cg_disableVoiceChat, "cg_disableVoiceChat", "0", CVAR_ARCHIVE | CVAR_USERINFO },

{ &cg_chatTime, "cg_chatTime", "8000", CVAR_ARCHIVE },

{ &cg_chatSize, "cg_chatSize", "4", CVAR_ARCHIVE },

{ &cg_chatHeight, "cg_chatHeight", "6", CVAR_ARCHIVE },
{ &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE },
{ &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE },
{ &cg_antiLag, "cg_antiLag", "1", CVAR_ARCHIVE | CVAR_USERINFO },

#ifdef _SOF2_FLESHIMPACTPREDICTION
{ &cg_impactPrediction, "cg_impactPrediction", "2", CVAR_ARCHIVE },
#else
{ &cg_impactPrediction, "cg_impactPrediction", "1", CVAR_ARCHIVE },
#endif
{ &cg_autoReload, "cg_autoReload", "1", CVAR_ARCHIVE | CVAR_USERINFO },
{ &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE },
{ &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE },

{ &cg_drawFriendScale, "cg_drawFriendScale", "0.3", CVAR_ARCHIVE },
{ &cg_friendlyNameAlpha, "cg_friendlyNameAlpha", "0.5", CVAR_ARCHIVE },
{ &cg_friendlyNameHeight, "cg_friendlyNameHeight", "10", CVAR_ARCHIVE },

{ &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE },
{ &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE },

{ &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},

{ &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
{ &cg_timescale, "timescale", "1", 0},
{ &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},

{ &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE},

{ &cg_damageindicator, "cg_damageindicator", "1.5", CVAR_ARCHIVE },
{ &cg_tracerChance, "cg_tracerChance", "1", CVAR_ARCHIVE | CVAR_LOCK_RANGE, 0.0f, 0.50f },

{ &cg_animBlend, "cg_animBlend", "1", CVAR_ARCHIVE },

{ &cg_automap_x, "cg_automap_x", "485", CVAR_ARCHIVE | CVAR_LOCK_RANGE, 0.0, 629.0 },
{ &cg_automap_y, "cg_automap_y", "5", CVAR_ARCHIVE | CVAR_LOCK_RANGE, 0.0, 469.0},
{ &cg_automap_w, "cg_automap_w", "150", CVAR_ARCHIVE | CVAR_LOCK_RANGE, 10.0, 640.0 },
{ &cg_automap_h, "cg_automap_h", "150", CVAR_ARCHIVE | CVAR_LOCK_RANGE, 10.0, 480.0},
{ &cg_automap_a, "cg_automap_a", "0.75", CVAR_ARCHIVE | CVAR_LOCK_RANGE, 0.0, 1.0},

{ &cg_drawRadar, "cg_drawRadar", "2", CVAR_ARCHIVE },
{ &cg_drawTeamScores, "cg_drawTeamScores", "1", CVAR_ARCHIVE },

{ &cg_voiceRadio, "cg_voiceRadio", "1", CVAR_ARCHIVE, 0.0f, 0.0f },
{ &cg_voiceGlobal, "cg_voiceGlobal", "1", CVAR_ARCHIVE, 0.0f, 0.0f },
{ &cg_soundGlobal, "cg_soundGlobal", "1", CVAR_ARCHIVE, 0.0f, 0.0f },
{ &cg_soundFrag, "cg_soundFrag", "1", CVAR_ARCHIVE, 0.0f, 0.0f },

{ &cg_weaponMenuFast, "cg_weaponMenuFast", "0", CVAR_ARCHIVE },

{ &cg_bodyTime, "cg_bodyTime", "0", CVAR_ARCHIVE, 0.0f, 0.0f },

{ &cg_zoomWeaponChange, "cg_zoomWeaponChange", "2", CVAR_ARCHIVE, 0.0f, 0.0f },
{ &cg_shotgunCrosshairSize, "cg_shotgunCrosshairSize", "25", CVAR_ARCHIVE },
{ &cg_drawShotgunCrosshair, "cg_drawShotgunCrosshair", "2", CVAR_ARCHIVE },

{ &cg_drawTime, "cg_drawTime", "1", CVAR_ARCHIVE },
{ &cg_rpmHud, "cg_rpmHud", "1", CVAR_ARCHIVE },

{ &cg_headshotMessage, "cg_headshotMessage", "2", CVAR_ARCHIVE },
{ &cg_headshotSound, "cg_headshotSound", "1", CVAR_ARCHIVE },
{ &cg_rpmScoreboard, "cg_rpmScoreboard", "1", CVAR_ARCHIVE },
{ &scoreLine, "scoreLine", "0", CVAR_ARCHIVE },
};

Edited by max, 08 November 2010 - 05:13 PM.


#140 LMO

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Posted 08 November 2010 - 08:11 AM

ty max very helpful

trouble maker



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