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@  bing bang blaow : (18 August 2026 - 01:18 PM) any way to see pics from the baked cakes when some guys joined amex? remembered that fun stuff haha
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@  Fastlain : (10 July 2026 - 02:14 PM) /connect 85.144.232.228:20100 8 pm ces
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@  Fastlain : (10 July 2026 - 02:13 PM) we still play everyday hitmans 8 a clock
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@  Fastlain : (21 April 2026 - 02:38 PM) Butcher can only play if he sponser hitman fragnet server
@  kansta : (19 April 2026 - 06:03 PM) https://discord.gg/GF73Qv3dc9 if you need sof2 so join my discord
@  kansta : (19 April 2026 - 06:02 PM) 8pm cest we play
@  Butcher : (18 April 2026 - 08:05 PM) I'm gona play sometime in tea, when is it going?
@  Stark.420 : (09 April 2026 - 07:42 AM) for sure its fun
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@  Stark.420 : (08 April 2026 - 08:04 PM) /connect 85.144.232.228:20100 8 pm cest
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@  Stark.420 : (06 April 2026 - 07:56 PM) https://imgur.com/a/SaGdmwP 20 players in demo tonight, 8 pm CEST
@  Fastlain : (06 April 2026 - 04:01 PM) yo jaron is there away we can do it for you , or help you ?
@  shift : (06 April 2026 - 04:23 AM) dont have the time to maintain it unfortunately
@  kansta : (05 April 2026 - 09:23 AM) yo, can you put fairplay back? :D

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RPM suggestions


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#81 max

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Posted 11 March 2010 - 07:27 PM

i kinda have an suggestion:

Not sure if i had to post it here, but sometimes player are namehiding with fp and shit..
Now i was thinking, could it be an idea to make an ingame lookup for fairplay?

Like i said, idk if its the right place, but it could good since most players are using this RPM.

(I saw on xG server when you do /stats id you can see names the player had, but its not on all servers is it?)


The "stats" command shows aliases on all RPM 2k3 servers. The ingame lookup you suggest can be built into FP, but it's impossible to build this into RPM client. Currently you can also copy the guid and check their aliases on the FP website.

#82 Brighty

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Posted 12 March 2010 - 08:37 AM

Currently you can also copy the guid and check their aliases on the FP website.


i know, thats why i asked if it was possible to make that in game:D
so u don't have to remember the guid if you have short memory haha
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#83 max

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Posted 12 March 2010 - 12:28 PM

i know, thats why i asked if it was possible to make that in game:D
so u don't have to remember the guid if you have short memory haha


It's possible to build into FP, but impossible to build into RPM. It's a nice suggestion imo, you should post it in the FP suggestions thread.

#84 Brighty

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Posted 12 March 2010 - 12:40 PM

yea i'll but im lazy :S
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#85 XILLAX

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Posted 02 September 2010 - 02:12 AM

A fix for "rangers" aka "long knifers" in H&S

Basically, if someone has a high ping or a low rate they can kill hiders from far away, so they don't actually have to be able to hit him physically to kill him.

PLEASE :)
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#86 SPACER

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Posted 02 September 2010 - 02:49 AM

troo that gaga slices me from other side of the map with hes 200 ping wtf :/

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#87 Slizer

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Posted 02 September 2010 - 09:56 AM

The worst rangers are those above 500+, they slice me from 10 meters lmao. ;D

But 100+ are also annoying, I don't know if there's a way to fix this though. Wait for max to reply on this issue.

Edited by Slizer, 02 September 2010 - 09:57 AM.

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#88 Butcher

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Posted 02 September 2010 - 11:41 AM

Why do people with over 500 ping even play tbh :)

Whenever my ping goes above 150 i don't feel like playing anymore tbh...

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#89 BariS

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Posted 02 September 2010 - 12:10 PM

Here is your fix. Limit maxping to 100 with rcon.

#90 XILLAX

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Posted 02 September 2010 - 12:54 PM

Here is your fix. Limit maxping to 100 with rcon.


shut your smart mouth up n0000b

even with 100 ping they range :)
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#91 max

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Posted 02 September 2010 - 12:56 PM

Like Baris said, you can use sv_maxPing "100". This will give players with a ping higher than 100 the message "Server is for low pings only", so that they can't connect to the server.

#92 Butcher

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Posted 02 September 2010 - 01:24 PM

shut your smart mouth up n0000b

even with 100 ping they range :)

Harper just doesn't wanne play together with jaron & his 500 ping <3 ;)

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#93 bing bang blaow

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Posted 02 September 2010 - 01:47 PM

Like Baris said, you can use sv_maxPing "100". This will give players with a ping higher than 100 the message "Server is for low pings only", so that they can't connect to the server.

/timescale 500000000000
/reconnect

...
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#94 Slizer

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Posted 02 September 2010 - 01:52 PM

Well, changing sv_maxping to 100 or something like that will block many Americans and such. But if you want less players in your server, then go ahead and change this cvar.

Edited by Slizer, 02 September 2010 - 01:53 PM.

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#95 Guest_xillax3_*

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Posted 02 September 2010 - 05:59 PM

Also, another suggestion would be to add admin logs

so for every "major" action an admin makes it will be logged in a text file, by major i mean:
kick
ban
subnet ban
addsadmin
gametype
addclan/removeclan/clanlist/clanlistremove
addbadmin/addadmin/removeadmin/adminlist/adminlistremove

#96 max

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Posted 02 September 2010 - 06:53 PM

Also, another suggestion would be to add admin logs

so for every "major" action an admin makes it will be logged in a text file, by major i mean:
kick
ban
subnet ban
addsadmin
gametype
addclan/removeclan/clanlist/clanlistremove
addbadmin/addadmin/removeadmin/adminlist/adminlistremove


It's a good suggestion and it's already on the suggestions list. Whenever I am programming-happy (or however you want to call it) I might add this!

#97 Slizer

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Posted 02 September 2010 - 08:56 PM

Why not just add all admin actions except for admin chatting.
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#98 dvz

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Posted 18 September 2010 - 01:21 AM

What about the specs bug while !cm on?

#99 max

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Posted 18 September 2010 - 01:24 PM

What about the specs bug while !cm on?


The specs bug and score bug (e.g. showing 9-1 while it's 10-1) are interrelated. I should fix these but I don't know when I have time for this. I'll try to do it next week.

Edited by max, 18 September 2010 - 01:24 PM.


#100 BariS

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Posted 10 October 2010 - 11:43 AM

Max I have a new one for you.

It's about CTF. I'll start with kam2 first, since this is the only CTF map (which I know of) that is "symetric". The thing is, even though the map is supposed to be symetric. There are some differences, but one big one, and that's the color of each side.

These days everyone wants to play red (against blue). The reason for this is the fact that, when you are red and your shooting towards Characters of Blue Team (quite dark) whom are standing (most of the time) in front of a blue wall (quite bright), you have the advantage of seeing quite well.

Now when you are Blue, you have the contrary. The skins you are facing are "army colored" (also tends a bit more to dark) whom are standing (most of the time) in front of a red wall (it's a warm and dark color).

So even though this map is supposed to be "symetric" with a flaw here and there, the change in different colors & skins (which is a must, or else you couldn't seperate one team of another) gives an advantage to the Red team.

My suggestion was to expand the !cm in CTF such that when you input a timelimit, let's use 60 for example now, the !cm-code will automatically divide it by 2 (30). This means when the war is started and timelimit hits 30, both teams will given a short period of time to take a SS or w/e (just like inf), and the sides will be swapped automatically and set ready for a I don't know small !mr or a !gr or w/e. Just the same principal as inf, but the scores swap along and you do still see them as also for the played time.

Now for the other maps. Let's take Jor1 or Italy as example. Since these maps are non-symetric this would be ideal for these kinds of maps. You input a total timelimit which is divided by 2. And the maps automatically swaps (given the time to take SS etc) etc etc.. I guess you understand the rest ^^.

Now for the small issue's:

1. Timelimit HAS to hit at half time, whether it's a draw or not.
2. Timelimit HAS to hit at 2nd half time, whether it's a draw or not, with exception of KAM2, since Golden Flag is often played in case there is no winner in this map.

3. There is little problem at playing both sides equally in kam2, since when it goes to GF you don't know how long it will take to finish. So both teams can be playing both sides 30 mins until timelimit it exceed (GF). Don't know what we have to do with this, just leave the teams as it is then for now, until a better solution is found.

For now these are the issue's I can think of.

GL HF!

Edit:

4. Scorelimit should always be set to 0, since 90% of the maps in CTF are about getting as much as flags in a certain period of time. And in kam2 you'd have to set your own scorelimit with the !sl command.

Edited by BariS, 10 October 2010 - 12:01 PM.



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