Max I have a new one for you.
It's about CTF. I'll start with kam2 first, since this is the only CTF map (which I know of) that is "symetric". The thing is, even though the map is supposed to be symetric. There are some differences, but one big one, and that's the color of each side.
These days everyone wants to play red (against blue). The reason for this is the fact that, when you are red and your shooting towards Characters of Blue Team (quite dark) whom are standing (most of the time) in front of a blue wall (quite bright), you have the advantage of seeing quite well.
Now when you are Blue, you have the contrary. The skins you are facing are "army colored" (also tends a bit more to dark) whom are standing (most of the time) in front of a red wall (it's a warm and dark color).
So even though this map is supposed to be "symetric" with a flaw here and there, the change in different colors & skins (which is a must, or else you couldn't seperate one team of another) gives an advantage to the Red team.
My suggestion was to expand the !cm in CTF such that when you input a timelimit, let's use 60 for example now, the !cm-code will automatically divide it by 2 (30). This means when the war is started and timelimit hits 30, both teams will given a short period of time to take a SS or w/e (just like inf), and the sides will be swapped automatically and set ready for a I don't know small !mr or a !gr or w/e. Just the same principal as inf, but the scores swap along and you do still see them as also for the played time.
Now for the other maps. Let's take Jor1 or Italy as example. Since these maps are non-symetric this would be ideal for these kinds of maps. You input a total timelimit which is divided by 2. And the maps automatically swaps (given the time to take SS etc) etc etc.. I guess you understand the rest ^^.
Now for the small issue's:
1. Timelimit HAS to hit at half time, whether it's a draw or not.
2. Timelimit HAS to hit at 2nd half time, whether it's a draw or not, with exception of KAM2, since Golden Flag is often played in case there is no winner in this map.
3. There is little problem at playing both sides equally in kam2, since when it goes to GF you don't know how long it will take to finish. So both teams can be playing both sides 30 mins until timelimit it exceed (GF). Don't know what we have to do with this, just leave the teams as it is then for now, until a better solution is found.
For now these are the issue's I can think of.
GL HF!
Edit:4. Scorelimit should always be set to 0, since 90% of the maps in CTF are about getting as much as flags in a certain period of time. And in kam2 you'd have to set your own scorelimit with the !sl command.
Edited by BariS, 10 October 2010 - 12:01 PM.